hierarchy design 中文意思是什麼

hierarchy design 解釋
階層體系設計
  • hierarchy : n. 1. 僧侶統治集團,僧侶統治。2. 統治集團。3. 等級制度。4. 【宗教】天使團,天使的級別。5. 【動、植】(綱、目、科、屬等的)分類等級。6. 【計算機】分層,層次。
  • design : vt 1 計劃,企圖,立意要…。2 指定,預定;留給,留著。3 設計,草擬,擬定,籌劃;起草,畫草圖,打(...
  1. Through summarization and organization of function principle solutions and contradiction resolving principles, corresponding design rule and database are established in consecution and hierarchy

    通過歸納或整理功能原理解及沖突解決原理,並將其層次化、條理化,建立了相應的設計準則和數據庫。
  2. In the implementation of data classifier, we describe extraction and management of conceptual hierarchy for data, also design an automatic extraction algorithm for numeric data. in this section, we still provide the two algorithms of concept - based attribute - oriented induction and evaluating classification scheme and the visualization of classification rule. finally, the data classifier is tested in databas the results show that it is practical and its performance meet the requirement of designing

    然後,在數據分類器的實現中,論述了數據的概念層次提取和管理,並對數值型數據給出了一個自動提取概念層次演算法;同時給出了基於面向屬性歸納的分類演算法、分類模式的評價演算法和分類規則的可視化方法。
  3. Integrated circuit design has entered into the era of system on chip ( soc ), the bus interconnect architecture of system on board have also developed into a kind of hierarchy architecture - on chip bus ( ocb )

    隨著集成電路設計進入到系統晶元( soc )時代,板極系統的總線互連結構也發展成為系統晶元的層次化總線體系一片上總線。
  4. So, this paper that is based on the their own characteristics and their status, discusses the salary system ’ status and problems of the middle and small - scale iron and steel enterprise, and point out some new creative thoughts according to the compensation rules of the shuicheng iron & steel group company and nanjing iron & steel united co., ltd. in the principle which retaining and motivating the key staff is mainly and recruiting the employees from the external is supply, we should do seriously the job analyze and post appraisal, and adopt the market pay level which is the hybrid policy. in the additions, in the guidance of the hierarchy of the need theory, takes the deference measures to design the compensation structure according to the executive 、 the middle and low level manager 、 technicians and operative employee doing the contributions to the enterprise, adjusts the ratios of fixed wages and variable wages, uses the annual salary system for the executive, implementing the dual ladders to the managers and the technicians

    為此,本篇論文主要是根據中小鋼鐵企業的自身特點,論述了中小鋼鐵企業的薪酬體系的現狀和存在的不足,並結合水城鋼鐵(集團)公司和南京鋼鐵聯合有限公司兩家鋼鐵企業的薪酬制度,提出了相應的創新思路,即在以留住、激勵關鍵人才為主,以外部招聘員工為輔的思想指導下,認真做好工作分析、崗位評價工作,採取混合政策的市場薪酬水平,同時,在需求層次理論的指導下,根據經營管理人員、一般管理人員、技術人員及操作人員對企業的貢獻不同採取了不同的薪酬結構設計,調整了特殊人群的固定工資和浮動工資的比例,對經營管理人員實行年薪制,對技術人員和管理人員實行「雙梯制」的職業發展通道,從而確保了薪酬制度的公平性、經濟性、激勵性,不同程度地鼓勵了企業特殊人才的工作積極性和主動性,優化了企業的制度,提高了企業的核心競爭力。
  5. Refer to the motivation methods from the advanced countries ; summarize the positive hints for chinese companies. 4. put forward the procedures and principles for motivation mechanism design ; analyze the demand hierarchy and work performance of knowledge workers ; mend the macro demand hierarchy theory and traditional performance valuation system ; found the overall performance evaluation system and motivation model

    提出了知識型員工激勵機制設計的流程、原則,並遵循該流程和原則對知識型員工的需求層次和工作績效進行了詳細分析,對馬斯洛需求層次理論和傳統的績效考評制度進行了修正,在建立知識型員工綜合績效評估指標體系和激勵模型方面,提出了自己的獨立見解。
  6. Early on he was hiring 100 new employees a week and deciding how to design his managerial hierarchy to best motivate and coordinate their activities

    那時,他每周都要僱用100名員工,因而必須決定如何設計出最能激勵和協調員工活動的組織管理等級。
  7. The model of gesture interactive interface is given. based on the analysis of gesture components, gesture interaction and gesture characteristic, the gesture description model and gesture multi - layered solution mechanism based on hierarchy concept model are presented. 3. based on the interaction pattern of user freedom, the interactive constraints capture for synchronous editing is put forward. the active constraint capture and bi - direct constrain solution are introduced to implement the associated design

    闡述了筆式用戶界面的特點和在自然用戶界面中的重要性,給出了手勢交互界面模型,在分析了手勢基本構成、手勢交互本質以及手勢應支持概念設計的手勢描述和草圖設計系統的研究用特點的基礎上,給出了手勢描述模型以及基於層次概念模型的手勢多層求解機制。
  8. Third, refactoring for the design and programming disfigurements which exists in the software prototype everywhere. in this thesis i will list some big granulated refactoring : extract class, inline class, move method, collapse hierarchy to remove unnecessary hierarchy, and introduce parameter object to remove long parameter list. by using pattern and refactoring, the original software prototype has been obtained the basic characteristics of framework

    第三,對軟體原型中無處不在的設計和編程缺陷進行重構,這里主要列出的是一些粒度較大的重構:提煉類,內聯類,搬移函數,折疊繼承體系去除不必要的繼承,引入參數對象去除過長參數列。
  9. Another design goal is to be able to define the bundle relationship hierarchy both

    另一個設計目的是為了能夠在代碼
  10. Through this method, it can make the initial design on base of the scientific computation, and not on base of the experience and intuition. the hierarchy method is applicable to big and complicated structures especially

    這種設計方法不僅適用於大型復雜構件的設計研究,同樣適用於其他具有動態特性要求的機電及橋梁建築等工程項目的理論研究和實際應用。
  11. Now the emphasis is transferred to the design and implementation of memory system. before a deep discussing, some basic knowledge is introduced, such as the memory classification and hierarchy, address space, access controlling, cache, memory coherence, and the popular memory system implementation method. then the archteture of the target memory system is presented and divided into two subsystems, the virtual memory management subsystem and memory access subsystem, according to their function

    接下來本文將重點轉移到研究已定目標vliw處理器存儲系統的設計和實現,先對存儲系統設計涉及的存儲器及其組織層次、地址空間、訪問控制、 cache 、存儲一致性、常見的實現方式等因素作了分析,然後給出了目標存儲系統的總體框架,並按功能將其劃分為虛存管理和訪存兩個子系統。
  12. Additionally, in the analysis and design phases, the system modeling is accomplished by means of uml. in terms of the process of object - oriented analysis, object - oriented design, and object - oriented programming, the hierarchy analysis of simulation system is carried through based on oos ( object - oriented simulation ), and the simulation framework design is completed. some key problems brought by the expandability needs, are solved by using the class mechanism, inheritance mechanism, overloading mechanism and dynamic memory allocation such advanced technologies of c + + programming language

    此外,運用uml統一建模語言對軟體進行分析與設計階段的系統建模,按照面向對象分析、面向對象設計、面向對象程序設計的步驟,進行了基於oos的模擬系統層次分析,完成了模擬框架設計,並且充分利用面向對象程序設計語言c + +的類機制、繼承機制、重載機制和動態內存分配等先進技術解決了軟體擴展性要求所帶來的幾個關鍵問題。
  13. The main task of the thesis is that prediction & analysis system of shrinkage / porosity defect in a casting, which is oriented to foundry engineering application, was preliminary developed based on ansys. the three - tier developing hierarchy structure was adopted in this system by operation visualization, parametric design, and function modularization

    本論文以有限元分析軟體ansys為二次開發平臺,採用三層開發體系層次結構,運用操作圖形化、設計參數化、功能模塊化技術,初步開發了面向鑄造工程應用的鑄件縮孔縮松缺陷預測及缺陷分析系統。
  14. The design of vehicular - locating set is the primary content in this paper which is based on developing of gps / gsm supervising and dispatching system for vehicle. the vehicular - locating set ' s principle 、 features and hierarchy are disscused in detail, and the communication of the vehicular - locating set and supervise center is introduced emphatically. finally the technologies related to vehicle supervision and dispatch is forecast

    本論文以gps / gsm車輛監控調度系統的開發為基礎,以車載臺的設計為主要內容,詳細闡述車載臺的組成、定位原理,重點敘述了車載臺與監控中心的通信原理及實現方法,最後對車輛監控調度的相關技術作了展望。
  15. Firstly, based on the characteristics of smec, we design a function hierarchy model to enable the creation of applications to be very flexible

    首先,針對集群型中小企業特點,我們為平臺設計了非常靈活的功能層次模型,使得企業應用系統的建立非常靈活。
  16. This paper, based on fundamental subjects such as mathematics, operations research as well as the basic method of analyzing problems of system engineering, analyzes comprehensively the system of urban passenger transportation including the components, the outside effect factors, the characters of the urban passenger transportation system and contrast between structure of the national and foreign urban passenger transportation ; based on them, this paper establishes the system of logical relation to study theoretically the evaluation of urban passenger transportation structure from the aspects such as basic principle of evaluation, idea structure of evaluation, establishment of the evaluation index and comprehensive evaluation ; on the design of the urban passenger transportation structure, hierarchy model is constructed according to the idea of hierarchy analysis, in the case of satisfying urban character, to strive for arriving at the balance between supplying and demanding of urban passenger transportation system ; finally, this paper brings forward the idea of structure optimization of urban passenger transportation and discusses the key problems

    本文採用系統科學分析問題的基本方法,藉助數學、運籌學等基礎學科的理論方法,首先對城市客運交通進行了全面的系統分析,包括城市客運交通系統的組成要素分析、城市客運交通系統外部影響因素分析、城市客運交通系統特性分析以及國內外城市客運交通結構對比分析等;在此基礎上,本文從評價的基本原則、評價的思想構架、評價指標的確立以及綜合評價等方面建立邏輯關系體系對城市客運交通結構的評價進行了理論研究;關于城市客運交通結構的設計,本文引入層次分析法的思想構築結構層次模型,在符合城市特性的情況下,力求實現城市客運交通系統的供需平衡;最後,本文提出了城市客運交通結構優化的思路,並對其中關鍵性問題進行了討論分析。
  17. It depends on the flexible system of enterprise and is a hierarchy system. it emphasizes to get more action opportunity through strategic design,

    通過華冠機械廠的實證和理論分析,說明二者的結合對中小企業生存與發展是有一定的借鑒意義的。
  18. Special attention is given to : the process behind architecting a large, complex site web site hierarchy design and organization information architecture is for webmasters, designers, and anyone else involved in building a web site

    信息架構領域是每一個涉足網站設計以及與此相關的人員必須了解的,這包括我們現在稱呼的webmaster 、網站設計人員(文字編輯、程序員、美工)等。
  19. A new chip design method was explained and the chip layout was given at last. the dissertation emphasized hierarchy design methodology and combination of theory and practice. it presented the use of system simulation software to divide modules, and the way how to translate modules to verilog

    本論文將層次化設計方法應用於晶元設計中,並提出利用系統模擬軟體進行方案模擬和模塊劃分,然後再將各模塊用硬體描述語言來實現。
  20. The third chapter analyzes the process of translating the system performance to the system architecture based on the hierarchy design flow, and then, presents the method and the result of the system partition from different views such as : the oppositely absolute processing modules, convergent controllability, the simple and similar interfaces

    第三章,基於層次化的結構設計流程,對本通道接收晶元從系統性能的定型到晶元總體結構的實現進行分析,提出了系統劃分的方法及其結果,劃分后的系統結構具有各個模塊數據的處理相互比較獨立、便於集中控制以及各個模塊間介面簡單且相似等特點。
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