line by line mapping 中文意思是什麼

line by line mapping 解釋
逐線測圖
  • line : n 1 線;繩索;釣絲;測深度用繩,捲尺。 a fishing line 釣魚線。 be clever with rod and line 會釣魚...
  • by : adv 1 在側,在旁,在附近。2 (擱)在一邊,(放)到旁邊,(存)在一旁;收著。3 (由旁邊)經過,過...
  • mapping : n. 【數學】映像,映射。
  1. According to the mapping principle of stereographic projection, the combinatorial relationships of line and plane can be solved by use of mathematic analysis

    摘要根據赤平投影的成圖原理,利用數學解析的方法,可直接求解有關線與面的組合關系。
  2. By taking advantages of epipolar line features and depth discontinuities in reference 中國科學院 軟件 研究所 博士 學位 論文 基于 圖 象 的 快速 繪制 技術 的 研究 images , an efficient inverse wmping algorithm is pfoposed in chapter 3 for gcnerating nagcs of novel views by combining multiple eference images 帆 enhm different vie 呷 oints because continuous segnents determi 。 d by pairs ofedge pixels at co 。 spending epipolar lines are order kept , only pairs of edge pixels in the reference 渝 明 e e necess 叨 口 cowute to obtain generalized disparity of all points in the desired image as a result , sighficant acceleraion could be made in the endering pfo 比 鴕 two accelerating techiq 此 s e presented in this algori 山 mb accelerate the hole illing process his algorithm extends the reference images rom projection of single col : ii ’ ected surface in previously developed nvnverse w 出 下 er to ima 驢 s captured rom complex scene in chapter 4 , an 《 dent ibr method is prese 庇 仙 y takn ull 訕 antage of 呷 bies c 咖 the method can simulate the 3d details on sllri : ace of object successfully he 。 叩 proach , called rered ature mopmp consists of two pans at fst , an origi 。 ltexture with orthogonal displacements per pixel is deco 啊 osed into a series of new t6 刀 mfcs with each 他 lug a given displacement per pixel , called ae , ea atures , or lt hen hese lt e used to render the novel view by conventional texture mapping d avoid gaps n the endered hlla 驢 , some phels are to be interpolated nd extended in the 廠 kaccoding to the depth differe eee between two neighbor pixels in the original texture as these ltlt fc … e much storage nd therefore much time is equired to install ltlt into the text ’ ufc buffec an 舊 thod is pfoposed to co 呷 fcss the ltlt , nd the cottcspondingfclldering method is given experimental esults show that the new method is efficient , especially n rendering those objects with a smaller depth rnge compared withtheir size , such as relief surfaces of building

    與己有的三維變換方法相比較,該方法不但成功地填補了由於投影區域擴張而產生的第一類空洞,而且成功地填補了由於空間深度非連續物體相互遮擋而產生的第二類空洞,從而方便地實現了虛擬環境中的漫遊;基於物體表面深度的連續性,本文提出了一個位移預測方法? ?此方法可以從單幅參考圖象獲得逆映射過程中所需要的目標圖象的位移信息,從而大大提高了演算法的效率:與通常的正向映射演算法相比,此演算法克服了多幅參考圖象所帶來的計算量成倍增長等問題,而且誤差較小。 2 )基於極線幾何的快速逆映射演算法。利用參考圖象的邊界信息與隱含的遮擋關系,以及極線幾何的性質,本文第三章提出了一個基於極線幾何的快速3 『一中國科學院軟體研究所博士學位論文基於圖象的快速繪制技術的研究逆映射演算法,從多幅參考圖象精確合成當前視點目標圖象。
  3. The electric potential of a line charge inside a thin cylindrical conductor is calculated by conformal mapping and mirror image method

    摘要利用保角變換和電象法,分別得出均勻帶電線與接地薄導體圓筒內的電勢。
  4. The works in detail are as follows : 1. base on the essential solution for a complete elastic half space impacted by antiplane line source loading at horizontal surface, the essential solution of displacement field for an elastic half space with an arbitrary - shape - canyon impacted by antiplane harmonic line source loading at horizontal surface is constructed by using the method of complex function and conformal mapping

    從完整的彈性半空間表面承受線源荷載作用問題的基本解出發,用復變函數的保角映射方法獲得含有任意形凹陷的彈性半空間在其水平面上任意一點承受時間諧和的反平面線源荷載作用時位移場的解答,即本文的green函數。
  5. In this paper, the concepts, the historical background, the importance and current application of scientific computing and visualization of scientific computing are introduced and the visualization of computational detonation mechanics is specially expounded. based on the sumarization of the visualization software visc2d and visc3d directing at the mmic ( multi _ material in cell ), the key point of the improvement and the research contents are listed. based on the basic visualization reference model and the data file format of mmic, the file format of vector data is defined. the 2 - d data field visualization technology is described in detail. include the visualization of scalar field and vector field. the weak points of the visc2d software is overcome, and we propose the full - frame coloring mapping method and the visualization of the vector data using the clic ( coloring _ noise line integral convolution ). in addition, the method to draw and display shock wave by edge probing operator is introduced. in the design of the program, in order to overcome the shortcoming of visc2d with sdi ( single document interface ), the software vsv ( visualization of scalar and vector ) with mdi ( multi document interface ) is designed. compared with visc2d, the advantage of vsv includes : ( l ) vsv is a mdi applied software which can be used to view various kind of data, ( 2 ) vsv resolves the flash during displaying moving images which are produed by full - frame coloring method used to the visualization of scalar fields, and ( 3 ) vsv can be used to visualize vector field such as velocity. at last, the visualization of the output data from mmic in explosion and shock is realized by vsv

    首先簡要介紹了科學計算與科學計算可視化的概念、歷史背景、意義及應用現狀,重點說明了計算爆炸力學中的可視化問題,在總結多流體網格程序mmic的可視化軟體visc2d和visc3d的基礎上提出了改進要點和本文的研究內容。在介紹可視化基本參考模型和mmic程序的數據文件結構的基礎上,給出了矢量數據文件的結構,詳細闡述了二維數據場的可視化技術,包括標量場和矢量場的可視化,針對原visc2d軟體的不足,給出了改進方法,提出了全幀著色映射方法和用於矢量數據可視化的基於噪聲著色的線積分卷積方法,以及提出了利用邊緣檢測運算元提取和顯示沖擊波的方法。在程序設計上,針對原visc2d軟體只適用於單文檔窗口的缺點,本文利用多文檔mdi窗口,研製了標量場與矢量場的可視化軟體vsv ( visualizationofscalarandvector ) 。
分享友人