mapping hardware 中文意思是什麼

mapping hardware 解釋
變換硬體
  • mapping : n. 【數學】映像,映射。
  • hardware : 1 五金器具;金屬製品。2 (計算機的)硬體;(電子儀器的)零件,部件;(飛彈的)構件;機器;計算機...
  1. 8 kautz j, seidel h. hardware accelerated displacement mapping for image based rendering

    由輪廓線和ngis數字圖的建築物高度,我們創建同一地區的高度場信息。
  2. The hardware / software co - synthesis determines the hardware and software a ] location and function mapping. hardware / software co - synthesis is a key problem of hardware / software codesign

    軟硬體協同綜合決定系統功能在軟硬體實現結構上的分配,是軟硬體協同設計的核心問題。
  3. The main hardware - platform is based on the altra ’ s statix series fpga chip ep1s80f1020c5. the realization of the energy dispersal, ldpc - coding, symbol interleaving, constellation mapping, synchro - pn insertion, 3780 - point ifft ofdm, interplation fir, etc have been implemented based on fpga

    系統中能量擴散、 ldpc編碼、符號交織、星座映射、同步pn頭插入、 3780點ifftofdm調制以及信號成形4倍插值滾降濾波器等都是基於fpga硬體設計實現的。
  4. This article provides a brief description of rsa public key cryptography, an analysis and compare of all kinds of present existed modular exponentiation in rsa public key cryptography, a colligation of the fastest accelerating software algorithm - vlnw sliding window methods and hardware mapping fast montgomery modular multiplication algorithm that can improve the implementary efficiency of rsa public key cryptography for achieving the novel algorithm - mnexp algorithm

    本文簡單介紹了rsa公鑰密碼體制,分析比較rsa公鑰密碼中已有的模冪運算方法,將得到的最快軟體加速演算法vlnw滑動窗口法和硬體映射最快的montgomery模乘演算法綜合,得到改進后的mnexp演算法能有效提高rsa公鑰密碼的實現效率。橢圓曲線密碼系統被認為可以替代rsa演算法的一種公鑰密碼體制。
  5. The thesis uses 0 - 1 integer linear programming to construct algorithm - hardware mapping models. based on bounds of data flow graph proposed by barwell and hodges, cost function combining iteration periodic bound with periodic delay bound and several constraints are proposed

    根據已提出的數據流圖的界,確定規劃和映射模型的目標函數,即最小化循環周期界和周期延遲界,進而建立規劃和映射問題的一系列的約束條件。
  6. 3d laser mapping integrate laser scanner hardware systems with their own software and peripherals to create robust solutions for mapping, mining and manufacturing to name just a few

    三維激光測繪,將激光掃描儀硬體系統與自己的軟體及外設製造強勁解映射,采礦業和製造業僅舉幾例
  7. 3d laser mapping integrate laser scanner hardware systems with their own software and peripherals to create robust solutions for mapping, mining and manufacturing and civil engineering

    三維激光測繪,將激光掃描儀硬體系統與自己的軟體及外設製造強勁解映射,采礦業和製造業及土木工程
  8. First, the basic raster graphics algorithms for drawing 2d primitives are introduced, including edge coherence and the scan - line algorithm of triangle, brush algorithm of thick line ( and its improved method ) and midpoint circle and ellipse algorithm ; and the current situation of the advanced algorithms is also involved. second, the mapping of high level programming language to hardware description language is described, some principles of the conversion of algorithm to state machine are proposed also ; then, the implementation of basic graphics in hardware is discussed in detail, the state machines are drawn in the paper, and the interfaces of hardware are defined, block diagrams too, and the advanced algorithm of conic is proved ; finally, some issues about test are described, the results of simulation and synthesis are given in the last, and some detailed data are displayed in the appendix

    首先介紹了現有的基本圖形生成演算法,包括三角形邊相關掃描演算法,寬直線的線刷子演算法及其改進和圓形、橢圓的生成演算法,同時介紹了加速演算法的研究現狀;然後,討論了高級語言描述到硬體描述語言的映射,提出了演算法到狀態機抽象的規律;接著具體討論了基本圖形的硬體實現,給出了各演算法的狀態機圖,介面定義和實現框架,並且從理論角度給出了二次曲線加速演算法的證明:最後採用軟體工具進行測試驗證,給出了模擬、綜合實現的結果,並在附錄中有詳細的實驗結果數據。
  9. The design of control task understanding ' s module realized the mapping from the description of natural language to denotation of the computer by using the natural language technique. the design control system generation ' s module realized the hardware selection and automatic generation of software by using component technique for reference

    其中控制任務理解模塊借鑒了自然語言理解技術,實現從控制任務的自然描述到機器表示的映射;控制系統生成模塊借鑒了組合化設計方法,實現對控制硬體的自動選型和控制軟體的自動生成。
  10. Ixp c, as a parallelizing compiler, is designed aiming at parallel maximization in the sequentially semantic applications by parallelizing them and mapping them to the hardware units of the network processor, which abstract away most of the hardware details for programmers to let them focusing on logics of the programs, facilitates the development of high performance network applications executing on network processors, and thus brings good portability and expandability for the programs

    它將串列語義的程序并行化,並適當的映射到網路處理器的硬體架構上。這一特性為網路應用程序的開發者屏蔽了網路處理器的硬體細節,使其僅關注于網路應用程序本身的邏輯。這便利了網路處理器之上的高質量高性能的網路處理程序的開發,並使其具有良好的可移植性與可擴充性。
  11. The proposed algorithm - hardware mapping models can be used in optimal design of real - time signal processing system. they can also be used in automatic optimized compiler of vliw dsp

    提出的演算法-硬體映射方法可以用於指導實時信號處理系統的最優設計,也可以用於研究vliwdsp的自動優化編譯系統。
  12. Another focus of the thesis is to study the quantitative methodology for mapping signal processing algorithms on hardware architectures, concentrating on the algorithm - hardware mapping under the fixed resource constraint

    論文第二部分研究把數字信號處理演算法高效率地映射到信號處理硬體結構上的方法,側重於固定資源約束下的演算法-硬體映射的研究。
  13. This paper first discusses masa architecture and stream model, and then explores the features and advantages of masa through mapping stream applications to hardware. finally masa is evaluated by ten benchmarks. the result is encouraging

    盡管這些流應用處理的數據流具有大量的數據并行,訪問規則有序,一旦流過計算核心就不再被使用等公共流特徵,但是經過對大量應用的分析研究,我們發現不同的應用在數據流的控制行為上體現了明顯的區別。
  14. Depth image - based rendering for geometry models gives another compensation for traditional geometry - based rendering techniques with its faster rendering, independent of geometry complexity and needing less computing resource, so it is very valuable for simplifying very large data geometry models and displaying them in real time. this dissertation deeply investigates depth image - based modeling and rendering techniques, further on 3d image - warping, presents a division of 3d image - warping in mathematics with fully understanding it, then 3d image - warping can he implemented by pre - warp and texture mapping. this can efficiently take advantage of the texture mapping hardware

    本文深入研究了基於深度圖像的幾何模型建模繪制技術,著重分析研究了這一技術領域的3dwarp演算法,在深入理解其演算法原理的基礎上對這一重要演算法進行了理想的數學分解,使圖像的3dwarp變換在實現中可分為預warp和紋理映射兩步完成,充分發揮了紋理映射硬體的優勢,極大地加快了圖像warp變換的速度。
  15. The main achievements are as follows : based on the research of principles and methods of data collection and processing, the dissertation put forward using vxd to accomplish break response of hardware and utilizing control principle of dma to realize data transfer of high speed. so the dissertation conquers the defect of bad real - time characteristic of windows because of multitask function and message mapping and accomplish real - time of collection and analysis. and the dissertation develops the system of signal collection and analysis to test vibration and noise and analyze structure dynamics

    主要工作及創造性成果如下:提出了利用vxd來實現硬體中斷響應,並運用dma控制原理實現了高速數據傳輸,克服了windows操作系統多任務功能及消息映射機制所帶來的實時性差的弊端,從而實現採集和分析的實時性,開發出適用於振動噪聲測試、結構動力學分析和機械在線檢測的信號採集分析系統。
  16. A new method of the direct volume rendering based on the texture - mapping hardware assisted accelerating is synthetically analyzed. the approach uses 2d or 3d textured data slice, and makes the 3d image sing a blending operator

    此演算法是一種直接體繪制技術,利用二維或三維紋理數據,通過混合體素的屬性信息來繪制三維圖像。
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