polygons 中文意思是什麼

polygons 解釋
多邊形
  1. Orientation and convexity - concavity identification for polygons using extremity vertices sequence

    利用極點順序的多邊形頂點凹凸性判別演算法
  2. In short, vector data take the simplest topological entities - points, lines, and polygons - and anchor them within a 2 - d cartesian coordinate system to describe geographical features

    簡言之,矢量數據利用最簡單的拓撲實體點、線和多邊形,並在二維笛卡爾坐標系統中固定它們來描述地理特徵。
  3. In this way the areas of the polygons thus formed gradually approach to the area of the circle, the difference diminishing step by step.

    按這種方法,這樣形成的多邊形的面積逐漸趨近於圓的面積,兩者的差別一步步地縮小。
  4. The main principles of this new approach are : 1 ) find out the track line segments for vertices of one polygon to another polygon ' s edges ; 2 ) get the enclosing polygon and internal clockwise loops that was formed by the track line segments, finally the result polygons are the final nfps

    該演算法的基本原理是: 1 )求解多邊形頂點相對于另一多邊形的軌跡線; 2 )求解軌跡線集合所形成的外包多邊形和內部順時針環,得到的多邊形即為臨界多邊形。
  5. This thesis primarily makes below the work of a few aspects : ( 1 ) the method that measuring and solution of the control point ' s coordinate, calculation of the point, solution of intersection with polygons, and calculation the quantity of ore reserves in a drawing file by computer technology ; ( 2 ) the theory and the method to draw the diagram of the equivalent line by establishing the abnormal triangle net, and ore blending with the diagram of the equivalent degree ' s line ; ( 3 ) the principle and method to automatically divide the ore, and the method to adjust to the quantity of ore and search the ore ' s information ; ( 4 ) adoption the line program to beg to solve the problem to ore blending, and establish the linear programming model and the simplification model with ore blending. ( 5 ) establish the control model with ore degree based on modem control theories

    本論文主要完成了以下幾方面的工作: ( 1 )利用計算機技術直接在一張現狀圖中,實現了控制點的測量與求解、坐標展點計算、多邊形求交以及爆堆礦巖量的計算; ( 2 )提出了通過建立非規則三角網的方法來繪制等值線圖的理論和實現方法,通過等品位線圖指導配礦工作; ( 3 )提出了配礦塊段自動劃分的原理和方法,並在此基礎上實現礦塊礦量調整和礦塊信息查詢; ( 4 )採用線性規劃的方法求解配礦問題,建立了配礦問題的線性規劃模型和簡化模型; ( 5 )建立了基於現代控制理論的品位控制模型。
  6. He extinguished the candle by a sharp expiration of breath upon its flame, drew two spoonseat deal chairs to the hearthstone, one for stephen with its back to the area window, the other for himself when necessary, knelt on one knee, composed in the grate a pyre of crosslaid resintipped sticks and various coloured papers and irregular polygons of best abram coal at twentyone shillings a ton from the yard of messrs flower and m donald of 14 d olier street, kindled it at three projecting points of paper with one ignited lucifer match, thereby releasing the potential energy contained in the fuel by allowing its carbon and hydrogen elements to enter into free union with the oxygen of the air

    將兩把匙形木椅拖到爐邊,一把是給斯蒂芬準備的,椅背朝著面臨院子的窗戶,一把是自己坐的。他單膝著地,往爐格子里放了些粘著樹脂的枝條和五顏六色的紙張,以及從坐落於多利埃街十四號的弗羅爾與麥唐納公司的堆置場以每噸二十一先令的代價買來的優質阿布拉莫木炭。他把這些都十字交叉地堆成不規則的多角形,劃了一根安全火柴,在紙張的三個角落點上火。
  7. Any one of five solids whose faces are congruent regular polygons and whose polyhedral angles are all congruent

    各面都是正多邊形且多面體的角都相等的立體。
  8. Abstract : this paper gives a formula of directed area for pedal polygon of polygons inscribed in a circle. using this formula, we obtain some fixed value theorems for this kind of pedal polygins. thus some results of pedal triangles are generalized

    文摘:給出圓內接多邊形的垂足多邊形的有向面積公式,並利用該公式獲得圓內接多邊形的垂足多邊形和正多邊形的垂足多邊形的若干結果,從而推廣了垂足三角形的一些結論。
  9. Morphing is the continuous smooth and natural transformation of a source object into a target object, where the object can be a numerical image, curve, surface, mesh, etc. morphing has very wide use in many areas, such as computer graphics, animation design, industrial modeling, science computation visualization, film stunt, etc. this paper makes researches on the morph of compatible planar triangulations and that of planar polygons, and the main results are as follows : 1 ) morph of compatible planar triangulations : this paper presents a convexity - preserving method for morphing compatible planar triangulations with different convex boundaries

    變形,是指從初始物體到目標物體的連續、光滑、自然的過渡(這里的物體可以是數字圖像、曲線、曲面、網格等) 。變形在許多領域有著十分廣泛的應用,如計算機圖形學、動畫設計、工業造型、科學計算可視化、電影特技等。本文對同構平面三角網格的變形和平面多邊形的變形進行了研究,主要的研究結果如下: 1 )同構平面三角網格的變形:提出了具有不同凸邊界的同構平面三角網格的保凸變形方法。
  10. There exist only five polyhedra whose faces are all congruent regular polygons, and where the same number of faces meet at every vertex

    以下五種正多面體,每種都由同樣大小的等邊形組成,並且每個端點都有相同數目的等邊形相接:
  11. It guarantees that the boundary polygons of the triangulations preserve convexity all the time during the morphing, and that the intermediate triangulation at any time is compatible with the source and target triangulations, i. e. free of self - intersection

    本文方法能夠保證網格邊界在變形過程中始終保持凸性,且任意時刻的中間網格與初末網格同構,即不產生自交現象。
  12. The integral area ' s shape can be arbitrary, its shape is the intersecting part of physical grid and mathematics grid, so, the generation of integral area of unit is an intersection operation of two polygons

    摘要由數學覆蓋和物理網格形成的流形單元的積分區域可以有任意形狀,其形狀為物理網格和數學網格的相交部分,所以流形單元積分區域的形成為兩個多邊形(數學網格和物理網格)的求交運算。
  13. Also, the algorithm about inner and outer point of polygon, the overlapping about polygons, the bumping region of polygon, the bumping zonal region of polygon and the least bumping distance of polygon are realized

    實現了多邊形內外點的判定、多邊形重疊的判定、不規則件碰撞區域的確定、不規則件碰撞帶狀區域的確定和排樣中最小碰撞距離等相應的演算法。
  14. It is possible to perform simple arithmetic operations on the contents of the stencil buffer on a per - pixel basis as polygons are rendered

    在繪制多邊形時可以對模板緩存中的數組做逐像素的簡單算術操作。
  15. The did the same with the back part of the body. i connected these two parts, creating new polygons between them

    後半身的建模方法也是一樣的,沒什麼特別。等都做完以後,再把兩部分用焊點縫和起來並做一些細微的調整。
  16. Using these methods, similarity measure to simple concave polygons has been realized

    綜合考慮了形狀、位置、方向、大小因素的影響,實現了凹多邊形的匹配。
  17. First we abstract the real world to construct the 3d geometrical model by polygons, then after the site and direction of observation is specified, we can create a virtual reality scene after a process of polygons drawing, staining, concealing, lighting, projecting

    首先對真實世界進行抽象,從而建立其3d幾何模型,一般用多邊形表示。在給定觀察點和觀察方向後,利用計算機實現多邊形繪制、著色、消隱、光照以及投影等一系列過程,產生虛擬場景。
  18. Cross section is a set of polygons and for this reason some relative algorithms for polygon are studied firstly. new algorithms for orientation and inclusion test for simple polygon are proposed. and ghosh ' s convex hull algorithms for simple polygon and convex polygons, subramanian ' s triangulation algorithm for arbitrary planar domain and o ' rourke ' s intersection algorithm for convex polygons are modified to make them more robust

    斷層輪廓為簡單多邊形,首先對多邊形的一些相關演算法進行了研究,提出了一種判斷簡單多邊形方向及點在多邊形內外的新方法,改進了subramanian的平面多連通域的三角劃分方法、 ghosh的多邊形的凸包及多個多邊形的凸包演算法和o ' rourke的凸多邊形的求交演算法。
  19. Usually the design is symmetrical, in the form of combinations of polygons or quatrefoils

    通常設計是對稱的,多邊形或四頁花形的組合。
  20. The lists define polygons and can be layered on top of each other to map data sets of completely different origins while describing the same geographical area to form extremely data - rich maps

    列表定義多邊形,並可以相互層疊,來表示方向完全相反但描述相同地理區域的數據集,從而形成數據詳細的地圖。
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