rendering technique 中文意思是什麼

rendering technique 解釋
演繹技術(設計)
  • rendering : n. 1. 翻譯,譯文;表現,描繪;演出,演奏。2. 提煉,煉油,熬油。3. (墻壁的)初塗,打底;粉刷;抹灰。4. (滑車上繩索的)放出。
  • technique : n. 1. (專門)技術;(藝術上的)技巧,技能。2. 手法〈如畫法,演奏法等〉。3. 方法。
  1. In this thesis, some key issues of the vr technique are systematically investigated. firstly, for the image filters and image interpolation between slices, a integrated interpolation algorithm is presented based on the contour shape and correspondence matching, which keeps the shapes and grays information the objects of interest. secondly, the fidelity of effect of the vr for medical images is studied, and a continuous - gradient - based method for transparent volume rendering is proposed, which vivifies the results of volume rendering

    首先,研究了醫學斷層圖像數據的濾波及層間插值技術,提出了一種基於輪廓形變和對應點匹配相結合的混合插值演算法,在實現圖像層間插值的同時保持了目標的輪廓形狀與灰度信息;其次,對醫學影像容積重建效果的逼真度進行了研究,提出了一種基於連續梯度轉換函數的互動式透明體繪制方法,使重建效果更加生動、真實。
  2. In this paper, based on the tide, tidal current and ocean wave numerical computing techniques and the constructive method of seabed terrain model, the fusion and visualization of multiple digital marine geographic environmental information for the nearshore marine environmental safeguard are locally realized by using the level of detail model and 3 - d rendering technique, which will provide theoretic and experiential basis for the study field in the future

    摘要以潮汐、潮流和海浪數值的計算技術和數字海底地形模型的構造方法為基礎,應用層次細節模型和三維渲染技術,完成了近岸海洋環境保障的多種數字海洋地理環境信息的融合與可視化的局部實現,為今後此領域的研究提供了理論和經驗基礎。
  3. The paper points out that different material must be imitated through different methods. in the paper, the standard material is imitated by using illumination model, and the non - standard material is imitated by using texture and illumination model. last, using the realistic image synthesis technique, material function and the rendering technique, i realize the scene modeling, projection transformation, visible - surface detection, illumination model and surface rendering in this paper

    其次,根據材質屬性的不同將材質分為標準材質和非標準材質,並且根據材質的不同屬性而採用不同的方法進行模擬,對標準材質,如銅、鐵通過光照明模型技術來模擬;對木材等非標準材質通過紋理映射技術來逼真的模擬,並分析總結出模擬各種材質的經驗模型,即一個初步的紋理生成函數,在此基礎上對函數進行了數學演變,最終建立一個比較完善的紋理生成函數,並且對函數中的主要影響因素進行了分析。
  4. Abstract : a display technique of surface rendering was developed in order to display the numerical simulation results of 3 - d scalar field physical quantity of the whole casting during solidification process visually and precisely

    文摘:為了更直觀和準確地顯示整個鑄件各部位在凝固過程中各時刻的三維標量場物理量的數值模擬結果,設計了一種稱之為表面繪制的顯示技術。
  5. In chapter 2, we discuss the terrain modeling with continuous level of detail, described a data layout technique for manage out - of - core datasets. then, we investigate the opengl based nv extension for fully taking advantage of the accelerating function of graphic hardware and improving the capability of rendering

    該框架還有效地利用了nvidia的opengl擴展gl _ nv _ vertex _ array _ range和gl _ nv _ fence來對場景的渲染進行加速。它們能夠讓幾何圖形高效地傳輸到gpu , gpu直接訪問頂點數據,使得應用程序的執行效率極大提高。
  6. At last, we use the rapid star texture matching to synthesize the special plant. in the meantime we imitated the wind model and generated the scene animation under the wind influence. we use the lod rendering technique improve the rendering speed

    在植物場景繪制過程中,本文首先構建了符合自然風力特徵的風力模型,然後採用快速紋理合成技術實現風力場作用下的動態植物場景,該方法可以高效地處理基於物理的快速變形計算。
  7. Main contents are as follows : analyzing structure of image rendering system -, discussing on three factors affecting digital halftoning technique which are threshold choice, choice of image scanning path and error filter coefficient ; probing into merits and deficiencies of existing technique. in the thesis, many new methods or techniques are : 1

    其主要內容包括:分析了圖像再現系統的構成;探討了影響數字半色調技術的三大因素(閾值的選取,圖像掃描像素路徑的選取以及誤差濾波器系數的選取) ;討論了現有數字半色調方法實現過程的優點和不足。
  8. In this thesis, we propose a new technique - spherical radiance transport maps, for rendering dynamic scene under environment illumination. this method could render soft shadow and inter - reflection for multiple dynamic objects efficiently

    本文擴展了該方法的預計算采樣思想,提出了一種新的方法一球面光輻射傳輸映射,可以應用於包含多個動態物體的場景在環境光下的實時繪制。
  9. In view of the need of the 3d seismic data volume display, the paper has some improvement on the base of analyzing the 3d visualization method and technique of the direct volume rendering in addition to the characteristics of the 3d seismic data

    摘要針對三維地震數據體顯示需求,在分析直接體繪制三維可視化方法及技術的基礎上,結合三維地震數據的特點,對其進行了一定地改進。
  10. Three - dimensional rendering technique for visualization of mineral deposits based on a marching cubes algorithm

    基於移動立方體法的礦體三維繪制技術
  11. A distal femur of a pig was scanned with picker 6000 sct with 1. 0 slice thickness and pitch of 1. 5, and the data obtained were treated in voxel q image workstation for 3d reconstruction with volume rendering technique

    研究採用豬為實驗動物進行可行性研究。用pq6000螺旋ct對豬股骨進行層厚1mm ,螺距1mm掃描,然後進行容積三維重建。
  12. Sequential point trees provide the state - of - the - art technique for rendering point models, by re - arranging hierarchical points sequentially according to geometric errors running on gpu for fast rendering

    一般地,點模型以層次化樹結構的方式對模型進行由粗至細的多解析度表示,以方便多解析度的繪制。
  13. The rendering of continuous lod terrain surface is the key technique to build the virtual battlefield scene, and it is also the technical basis of generating the special effects such as craters, tire tracks

    地形表面的連續層次細節動態繪制技術,是構建虛擬作戰自然環境的關鍵技術,也是生成彈坑和車輛駛過地面后留下的壓痕等地表特殊效果的技術基礎。
  14. A new technique for image rendering based on two reference images of different location to render a novel image was proposed

    摘要介紹一種新的由兩幅不同角度的參考圖像生成另一幅新的視角圖像的圖像生成方法。
  15. Study on dynamic rapid rendering technique of large scale terrain

    大規模地形動態快速繪制技術研究
  16. Determines the rendering technique, trading speed and quality

    確定著色技術,在速度和質量之間進行權衡。
  17. First, we research 3d data sets that formed during petroleum exploration and exploitation & direct volume rendering technique in 3d data sets visualization technique, and apply direct volume rendering technique to this field to achieve a better effect. it reappears oil distributions and parameter dynamic change intuitively and truly in course of petroleum exploration and exploitation, and assistant the working personnel of the certain field to analyze and design, having wide application foreground

    先研究了石油勘探開發過程中形成的三維數據場以及三維數據場可視化技術中的直接體繪制技術,把直接體繪制技術應用到該領域中達到了較好的效果,直觀、準確地再現了油藏分佈以及石油勘探開發過程中的參數的動態變化,輔助相關領域工作人員的分析、設計,具有廣泛應用前景。
  18. Firstly, the creation and rendering theory of 3d model is introduced, as a part of which the technique of substituting texture mapping for polygonal modeling is discussed in detail. bump mapping, as an emphasis, is studied to represent the concavo - convex detail of rivets and screws on the surface of first - segment, second - segment, third - segment and cowling of launch vehicle

    首先,本文闡述了真實感三維模型生成理論,著重論述了採用紋理映射來代替多邊形建模的技術,運用凹凸紋理映射技術來表現火箭箭體一子級、二子級、三子級和整流罩表面鉚釘、螺絲釘和?架等表面細節。
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