tail drag 中文意思是什麼

tail drag 解釋
尾翼阻力
  • tail : n 1 尾巴。2 尾狀物,垂下物;(西服的)垂尾,燕尾;〈pl 〉燕尾服。3 辮子;風箏尾巴。4 末端;結尾,...
  • drag : vt ( gg )1 拖,曳;拖動,拖著(腳、尾巴等);硬拖(某人)做(某事)[至(某地)]。2 打撈,(用撈...
  1. Goal is to eat the screen in yellow dots, each eating a small point will be added to, landlord the tail will correspondingly longer mine, eat more, the tail will drag on longer

    目標是吃掉畫面中黃色的小點,每吃掉一個小點就會加分, 「地主」的尾巴會相應地長上一截,吃得越多,尾巴也就拖得越長。
  2. Purpose is to eat the small screen, each eating a small point will be added to, but at the same time a huge memory of the tail will correspondingly longer mine, eat more, the tail will drag on longer

    目的是吃掉畫面中的小點,每吃掉一個小點就會加分,但同時貪吃蛇的尾巴會相應地長上一截,吃得越多,尾巴也就拖得越長。
  3. Introduction : purpose is to eat the small screen, each eating a small point will be added to, but at the same time a huge memory of the tail will correspondingly longer mine, eat more, the tail will drag on longer

    目的是吃掉畫面中的小點,每吃掉一個小點就會加分,但同時貪吃蛇的尾巴會相應地長上一截,吃得越多,尾巴也就拖得越長。
  4. When anything particularly disagreeable or revolting had to be doneto put ones shoulder to a waggon stuck in the mud, to drag a horse out of a bog by the tail, to flay a horse, to creep into the midst of the french, to walk fifty versts in a dayevery one laughed, and looked to tihon to do it

    每當要做某種困難的和討厭的活的時候,如用肩膀把陷進泥里的大車頂出來,拽著馬尾巴把馬從泥澤中拉出來,偷偷混入法國人中間去,一天要走上五十俄國一俄里等於一六七公里譯者注等活兒,人們總是笑嘻嘻地指著吉洪。
  5. Very simple rules, the player through key control landlord 4d movement is eaten screen small red spots, eat every point will be a small increase, but at the same time, landlord taiwan will be a corresponding long short, eat more tail will drag on longer

    規則相當簡單,玩家通過方向鍵控制「地主」四向移動,目的是吃掉畫面中紅色的小點,每吃掉一個小點就會加分,但同時, 「地主」的尾巴會相應地「長」上一截,吃得越多,尾巴也就拖得越長。
  6. Introduction : very simple rules, the player through key control landlord 4d movement is eaten screen small red spots, eat every point will be a small increase, but at the same time, landlord taiwan will be a corresponding long short, eat more tail will drag on longer

    規則相當簡單,玩家通過方向鍵控制「地主」四向移動,目的是吃掉畫面中紅色的小點,每吃掉一個小點就會加分,但同時, 「地主」的尾巴會相應地「長」上一截,吃得越多,尾巴也就拖得越長。
  7. Based on the mechanism of slipstream interaction, described in this thesis is firstly the interaction of the propeller slipstream with the wing 、 fuselage and horizontal tail. subsequently, the changes in lift 、 drag and pitching moment are derived, giving an engineering model for the prediction of the increments in the aerodynamic characteristics caused by the interference between the propeller slipstream and the other parts of aircraft. this method offers a powerful means to the calculation of the aerodynamic interaction between the propeller and the aircraft, providing reliable data for the design of and aerodynamic calculation on propeller - powered aircraft

    本文以滑流干擾的機理為出發點,研究了螺旋槳滑流與飛機機翼、機身、平尾組合體之間的相互影響,推導出滑流引起的飛機升力、阻力和俯仰力矩的變化,給出了滑流干擾對機體氣動特性影響的工程估算方法,為研究螺旋槳與飛機部件之間的相互干擾提供了有力的工具,為以螺旋槳發動機為動力的飛機的設計和氣動計算提供可靠的依據。
  8. A much smaller support is also located at the rear of the fuselage such that the plane appears to drag its tail, hence the name

    一個非常小的尾輪裝置在機身,看上去這個小輪子是被拖著走,所以,英文taildragger也因此而得名。
  9. A kind of grid generation method based on two - dimension poisson equtions is devlop - ed into the grid generation method based on three - dimension poisson equtions in this dessertation. use this method, this paper generals the grids of glide bullet to increase range that is at three states, that is with no control rudder and no tail wing, only with tail wing and with control rudder and tail wing. this paper has calculated the aerodynamic coefficients of glide bullet to increase range that is at three states. beside this the paper has given the results and analysised the differences of the three states, and the effects of control rudder and tail wing to the lift and drag. this can give us some information about the ability of the control ruder and tail wing for increasing the range

    本文在二維泊松方程網格生成方法的基礎上推導出了一種三維泊松方程網格生成方法。並利用該方法生成了繞彈體、尾翼彈、滑翔增程彈三種不同彈形的流場網格。計算了超音速來流下彈體、尾翼彈,滑翔增程彈三種不同彈形的空氣動力學系數,分析了三種不同彈形計算結果的差別;分析了控制舵和尾翼對升力和阻力的影響。
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