texture map 中文意思是什麼

texture map 解釋
材質圖
  • texture : n 1 (織物的)組織,結構,質地,織法。2 織品,織物。3 (皮膚的)肌理;(巖石、木材等的)紋理。4 ...
  • map : MAP =Military Aid Program 〈美國〉軍事援助計劃。n 1 地圖;天體圖;圖。2 〈美俚〉臉,面孔。3 〈美...
  1. Modeling : this thesis develops a method different from traditional techniques that begins with the cylindrical projection of a generic model and its seamless global texture map using multiresolution technique, and then automatically fit the unwrapped cylindrical projected mesh to the texture map with an improved algorithm that based on 2d morphing to specify corresponding feature points ( or lines ). finally, we propose a formula of inverse cylindrical projection to recompose the deformed mesh, and after the texture mapping a photo - realistic individual facial model is created

    採用多解析度技術構造紋理無縫拼接圖,然後把三維網格模型投影到圓柱面上並展開,根據二維圖象變形技術中特徵點匹配演算法的數學思想,將匹配公式進行改進后應用於模型網格點的適配,在作了一定假設后推導出逆向圓柱映射的計算公式,再將適配后的柱面網格映射回去,最後進行紋理映射生成真實感的特定人臉的三維模型。
  2. Use photo - retouch program to modify and collage photos into a larger new texture map according to the need of the animation

    依動畫所需,使用修圖軟體將類似圖像拼貼成較大張的肌理底圖。
  3. In data management of spherical panorama, several techniques are discussed and cubic is taken as spherical panoramic data structure, for that is simple to implement and convenient to use hardware acceleration while navigate the panorama. in the technique of panorama navigation, texture map technique is applied to display the panorama

    在球面全景圖的數據組織方面,本文討論了各種球面全景圖的數據組織方式,在此基礎上,決定採用立方體來保存球面全景圖,這種方式在實現上比較簡國防科技大學研究生院學位論文一單,也方便在漫遊時使用硬體加速技術。
  4. Filter maps - enables or disables texture map filtering. when enabled, the depth is controlled locally by the settings of the texture maps. when disabled, no filtering is performed

    過濾貼圖。使用或禁用貼圖過濾器。使用時深度由紋理貼圖設置來局部控制,禁用時不執行過慮。
  5. Directly painting textures on top of 3d objects in 3d perspective viewport is a new issue of human - computer interface ( hci ). this paper presents a method to solve this issue. it converts the position information of the texture pixels of texture map into color information , and then transfers both the coordinates and the color of texture pixels into screen through texture mapping at the same time. only is the color information of texture pixels converted into illumination by calculating the normal and the angle of ray incidence of the screen pixel in the method. the texture coordinates are firstly converted into the color information by generating another texture map , which is called information map whose pixels ' color represents the coordinates information. and then the corresponding texture coordinates are mapped into screen reference frame by texture mapping and stored into information buffer for later use. so we can obtain the texture coordinates of screen pixels correspondingly by decoding from information buffer. after optimizing , we can paint textures on top of 3d objects in 3d perspective viewport in real time. the paper also gives some examples and related definitions of using additional information of 2d texture map for 3d graph generating

    針對三維逶視投影視圖中對三維物體表面紋理直接進行噴繪,以獲得復雜紋理圖這一計算機圖形交互技術這一新問題,研究了一種將紋理圖的象素位置信息轉換成彩色信息,然後利用紋理映射將紋理坐標連同該點上的顏色值一起傳遞到與屏幕象素對應的可見點上的方法,其中顏色值依該點處的入射光線方向和表面法向被進一步轉換為光強值,而紋理坐標則被解碼后還原成與該可見點對應的紋理坐標,被存入信息緩沖器中,供以後使用,通過解碼,可根據屏幕點直接得到對應紋理象素點的坐標,經過演算法優化,實現了對三維物體表面紋理的實時噴繪;同時闡述了在三維圖象生成技術中使用附加紋理信息的應用實例以及相關定義
  6. In geometry fitting, we introduce the scattered data interpolation technology, and by using the corresponding points on the shared boundary between the given facial mesh and the organ to be pasted, the facial mesh can be automatically fitted to the organ to be used. and in texture fitting, we extend the improved field - based morphing algorithm to the corresponding texture map, and with the preprocessing of the histogram - matching method we can obtain smooth replacing result in the texture map

    在紋理上,將改進的場變形演算法拓展到人臉模型對應的紋理圖上,不但完成了紋理圖中對應器官區域的替換,同時通過引入以點到邊界距離的函數為權重的線性插值,實現了在替換器官區域從目標圖像到源圖像的均勻過渡;又通過引入直方圖規定化的技術,解決了由於膚色相差較大而產生的邊界不能平滑過渡的問題。
  7. The constitutions and principles of position of gps > glonass and beidou navigation system are described all around in this article, and the following technologies are studied and realized : communication between com ports with oop technology, compound navigation with gps and glonass. calculate velocity, pseudorange difference, smoothing pseudorange with the carrier - phase and models to correct error are also done ; the transforms between wgs - 84 and pz - 90, as well as wgs - 84 and beijing54 coordinate system ; the technologies to display and manage bitmap, vector map based on mapx also ; conversion of data formats between gjb and mif data format of maplnfo corp. arithmetic of creation dem data based on contour line data from 1 -. 25000 map data with gjb format. texture the surface of terrains with corrected aviation image

    本文全面介紹了gps 、 glonass 、北斗導航系統的組成、定位原理,研究並實現了面向對象的串口通信技術、 gps + glonass組合導航、測速及偽距差分、相位平滑偽距差分以及有關誤差的模型改正、 wgs ? 84和pz ? 90 、 wgs ? 84和北京54坐標系的坐標轉換、柵格地圖的顯示和管理、基於mapx的矢量地圖的顯示和管理、 1 : 25萬軍標數據和mapinfo的mif數據格式雙向轉換、基於軍標數據的dem生成演算法、基於opengl的三維地形構造、航空圖像紋理地形表面、三維坐標量算、虛擬現實模擬導航、三維地形的層次細化演算法以及數字圖像處理中的圖像增強、幾何變換、影像匹配等技術。
  8. The random bricks shading network produces a texture map of randomly generated bricks

    隨機磚形的材質網路產生一個隨機產生的磚形的紋理貼圖。
  9. Computer image processing technology analysising the wear surface character had developed rapidly, and got widely recognition and application. according to the wear - surface image obtained by digital image - collection system, i analyse the wear mechanism, then, construe wear shape character with edge detection and skeleton map technology, calculate the proportion of different wear mechanism to the whole mechanism with area measurement, judge the texture character of image based on the method of texture analysis so as to provide reference for the computer ' s intelligentize identity to wear methanism

    本文根據數字圖像採集系統獲得的磨損表面圖像,進行磨損機制分析,並運用數字圖像處理技術中的邊緣檢測和輪廓提取等技術,對磨損形狀進行特徵提取和分析,運用面積測量可計算不同磨損機制在整個磨損主體所佔的比重,並根據紋理特徵分析方法判斷圖像的紋理特徵,為實現計算機對磨損機制的智能化識別提供參考。
  10. Controls the specular highlight color. the default is white, but you can choose any color. you can also map a texture to this value

    控制高光顏色.預設值是白色,但是你可以選擇任何顏色.你還可以貼圖一個紋理到這個值
  11. ( c ) land natural productivity increase from 7843 kg / ( hm2 - a ) to 17335 kg / ( hm2 - a ) relate to altitude closely, and the mean rate of enhancing yield is 23. 53 percent in this region with annual enhancing - rate of 0. 64 percent in last 15 years. ( d ) there are many facters that have been influe ncing soil effective coefficient that ' s soil organic matter, total nitrogen, effective phosphine and soil texture in turn. in a word, attenuation cause of land productivity is the result of water and soil. ( e ) the forestland potential productivity change from 3986 kg / hm2 to 15034 kg / hm2, but it has a high distinction between southern aera and north area in yaan city. ( f ) the grassland potential productivity increase from 4085 kg / ( hm2 - a ) to 16973 kg / ( hm2 - a ), but it has a high classification of potential productivity, ( g ) ditribution map was formed of potential land productivity. ( h ) it could be act as decision support for agriculture development, national land planning and ecotop constructive, etc

    5 、土地自然生產潛力水平的主要土壤限制因素為有機質、全氮,其次為速效磷和土壤質地;區域潛在生產力差異的制約因素,主要為土壤,次為水分,水、土兩項衰減合計為45 . 99 ,石棉、漢源兩縣水、土衰減達到60左右。 6 、林地潛力在3986 15034kg / hm ~ 2之間,高等級林地比重小,以大相嶺為界,北部的各縣林地生產力水平高,南部的兩縣林地生產力水平較低。 7 、天然草地生產潛力水平高,潛力在16973 4085kg / ( hm ~ 2 ? a )之間,以高產的一、二、三級草地為主,且近10年來該比例變化不大。
  12. Divide the image into several regular blocks, do n ' t separate the blocks without consistent attribute and unite the blocks with the same attribute, until forming a district map. the ability that man can distinguish different goals from the complicated scenery quickly, at least partly benefit from many kinds of information in the image, such as the grey level, border, texture, etc. it illumine people to create methods on how to use mis information to segmentation. edge information is the most important high frequency information of an image

    本文以湖北省科技廳重點科技發展計劃項目資助課題? ? 「智能運輸系統的視頻信號採集及識別演算法研究」為背景,以課題中數字圖像處理部分主要環節之一? ?車牌圖像的分割問題為主要研究目標,在參閱大量文獻資料的基礎上,對數字圖像分割方法進行了學習和研究,並結合特定的數學理論,如數學形態學、小波分析等,對車牌圖像分割方法進行了著重地探討與實現。
  13. We put more attention on the study of 3d graphic rendering technology, such as shading model and ray tracing. shading model is compared of simple shading model and whole shading model. studied the radiosity and texture mapping, mainly about the parameter curve surface texture mapping, two steps texture mapping, environment texture mapping and mip - map mapping

    研究了光照模型及光線跟蹤技術,包括簡單光照明模型、整體光照明模型;分析了輻射度方法及紋理映射技術,研究了紋理映射中參數曲面的紋理映射技術、兩步法紋理映射、環境映射、 mip - map映射等映射技術。
  14. An approach for quality assessment of the filtered images was proposed. after qualitative and quantitative assessment, some conclusions have been drawn : ( 1 ) spatial filters are affected greatly by filtering window size, the size of 5 5 presents best result ; ( 2 ) enhanced frost filter, enhanced lee filter and gamma - map filter smooth the speckle noise well with a small sacrifice of losing texture details and narrow edges, which are better than other popular spatial filters ; ( 3 ) the results show that the proposed filter retains texture and edges well, so more researches are expected

    通過對jers - 1sar圖像的各種濾波圖像進行了目視評價和指標比較,得出如下結論: ( 1 )各種空間濾波器受濾波窗口的影響很大, 5 5大小的濾波窗口濾波效果較好; ( 2 )對比各種常用的空間濾波器,增強的frost濾波器、增強的lee濾波器和gamma - map濾波器在去噪和紋理、結構特徵保持方面效果最好; ( 3 )小波濾波方法在保持sar圖像紋理細節方面表現出了很好的優勢,還有待進一步研究。
  15. In this paper the method of the multi - spectral image analysis ( msi a ) and random field models are introduced to synthesize infrared texture images. and msia and map construction model are adopted to generate static infrared images of ground scenes

    本文採用多譜段圖像分析法和隨機場模型法,生成了典型地物的紅外紋理圖像,並利用多譜段圖像法和地圖構造模型法,合成了靜態地面紅外場景圖像。
  16. In this scheme we model yarns first, then analyze the knitting pattern from input cad file, render the yams in fabric and map texture onto them

    本實現方案首先建立紗線模型,分析輸入紋織cad文件中的組織信息,結合圖形繪制技術輸出效果圖。
  17. Algorithm of terrain visualization by using scanning terrain map as texture ; 2. the simplified algorithm of view - point related multi - resolution terrain and the extended algorithm while its data are distributed like a band ; 3. the visual application of spatial query technique in the field of vector elements overlapping and the simulative evolution of flood

    在諸多技術中,結合防汛決策支持系統對可視化的具體要求,本文重點論述了:以掃描地形圖為紋理的地形可視化演算法;基於幾何模型的視點相關多解析度地形簡化演算法及其在數據呈帶狀分佈情況下的擴展演算法;空間查詢技術在矢量要素疊加和洪水模擬演進方面的可視化應用。
  18. A 3d granite texture is also used to produce a simple bump map on the material

    一個3d的花崗巖紋理也是用於在這個材質上產生一個簡單的凹凸貼圖。
  19. The shading network plugged into the cobblestone material uses a simple black and white file texture as the basis for both a color and a bump map effect

    這個插入鵝卵石材質著色網路是用一個簡單的黑白文件紋理當作顏色和凹凸貼圖效果。
  20. The screw thread shading network is a good example of how displacement can be driven by a mathematical expression rather than a conventional texture map

    螺紋材質網路是一個好例子,它證明了如何通過一個數學表達式來驅動置換,它強於一個方便的紋理貼圖。
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