texture mapping 中文意思是什麼

texture mapping 解釋
紋理貼圖
  • texture : n 1 (織物的)組織,結構,質地,織法。2 織品,織物。3 (皮膚的)肌理;(巖石、木材等的)紋理。4 ...
  • mapping : n. 【數學】映像,映射。
  1. Researching texture mapping and anomalistic raster image be used in virtual reality. moreover getting good visual impression

    重點研究了一維、二維紋理貼圖以及不規則光柵圖像在虛擬場景中的應用,並取得了滿意的視覺效果。
  2. On the other hand, the drawing part of the program applies the technology of illumination and texture mapping, taking into account some nature phenomena such as random natural factor and phototropism. the plant, generated by the program, thus is three - dimensional, vivid, and accord with natural law

    另一方面,運用光照、紋理映射等技術,結合植物生長過程中的隨機因素和趨光性等自然現象,實現了植物生長過程的計算機模擬,生成的植物具有三維立體效果,形態逼真,符合自然生長規律。
  3. Modeling : this thesis develops a method different from traditional techniques that begins with the cylindrical projection of a generic model and its seamless global texture map using multiresolution technique, and then automatically fit the unwrapped cylindrical projected mesh to the texture map with an improved algorithm that based on 2d morphing to specify corresponding feature points ( or lines ). finally, we propose a formula of inverse cylindrical projection to recompose the deformed mesh, and after the texture mapping a photo - realistic individual facial model is created

    採用多解析度技術構造紋理無縫拼接圖,然後把三維網格模型投影到圓柱面上並展開,根據二維圖象變形技術中特徵點匹配演算法的數學思想,將匹配公式進行改進后應用於模型網格點的適配,在作了一定假設后推導出逆向圓柱映射的計算公式,再將適配后的柱面網格映射回去,最後進行紋理映射生成真實感的特定人臉的三維模型。
  4. We used particle system to create 3d clouds images, and then developed the program in the environment of vc + + and opengl ( open graphics library ). we used texture mapping technique to increase the reality of the cloud model

    其中基於粒子系統建立了3d雲層模型,在vc環境下,結合opengl (三維圖形標準庫)來進行開發。
  5. Texture mapping technique maps texture onto surface of 3 - d object, generating no interruption anywhere and having fine resolution

    紋理映射把紋理圖像映射到三維物體表面上,在物體各表面上紋理不會變形和間斷,而且有很好的解析度。
  6. National academy of sciences, usa, 1998, pp. 8431 - 8435. 29 sander p, snyder j, gortler s, hoppe h. texture mapping progressive meshes

    由於本文方法並不依賴于網格曲面的拓撲結構,可同時適用於網格模型和點模型的紋理映射應用。
  7. By taking advantages of epipolar line features and depth discontinuities in reference 中國科學院 軟件 研究所 博士 學位 論文 基于 圖 象 的 快速 繪制 技術 的 研究 images , an efficient inverse wmping algorithm is pfoposed in chapter 3 for gcnerating nagcs of novel views by combining multiple eference images 帆 enhm different vie 呷 oints because continuous segnents determi 。 d by pairs ofedge pixels at co 。 spending epipolar lines are order kept , only pairs of edge pixels in the reference 渝 明 e e necess 叨 口 cowute to obtain generalized disparity of all points in the desired image as a result , sighficant acceleraion could be made in the endering pfo 比 鴕 two accelerating techiq 此 s e presented in this algori 山 mb accelerate the hole illing process his algorithm extends the reference images rom projection of single col : ii ’ ected surface in previously developed nvnverse w 出 下 er to ima 驢 s captured rom complex scene in chapter 4 , an 《 dent ibr method is prese 庇 仙 y takn ull 訕 antage of 呷 bies c 咖 the method can simulate the 3d details on sllri : ace of object successfully he 。 叩 proach , called rered ature mopmp consists of two pans at fst , an origi 。 ltexture with orthogonal displacements per pixel is deco 啊 osed into a series of new t6 刀 mfcs with each 他 lug a given displacement per pixel , called ae , ea atures , or lt hen hese lt e used to render the novel view by conventional texture mapping d avoid gaps n the endered hlla 驢 , some phels are to be interpolated nd extended in the 廠 kaccoding to the depth differe eee between two neighbor pixels in the original texture as these ltlt fc … e much storage nd therefore much time is equired to install ltlt into the text ’ ufc buffec an 舊 thod is pfoposed to co 呷 fcss the ltlt , nd the cottcspondingfclldering method is given experimental esults show that the new method is efficient , especially n rendering those objects with a smaller depth rnge compared withtheir size , such as relief surfaces of building

    與己有的三維變換方法相比較,該方法不但成功地填補了由於投影區域擴張而產生的第一類空洞,而且成功地填補了由於空間深度非連續物體相互遮擋而產生的第二類空洞,從而方便地實現了虛擬環境中的漫遊;基於物體表面深度的連續性,本文提出了一個位移預測方法? ?此方法可以從單幅參考圖象獲得逆映射過程中所需要的目標圖象的位移信息,從而大大提高了演算法的效率:與通常的正向映射演算法相比,此演算法克服了多幅參考圖象所帶來的計算量成倍增長等問題,而且誤差較小。 2 )基於極線幾何的快速逆映射演算法。利用參考圖象的邊界信息與隱含的遮擋關系,以及極線幾何的性質,本文第三章提出了一個基於極線幾何的快速3 『一中國科學院軟體研究所博士學位論文基於圖象的快速繪制技術的研究逆映射演算法,從多幅參考圖象精確合成當前視點目標圖象。
  8. We use this algorithm to simulate aquatic by texture - mapping

    最後,把這種動畫應用到水草模擬。
  9. 1. basic computer realistic graphics algorithms, including illumination model, raytracing, radiosity, texture mapping and so on

    所涉及到的主要演算法有光照明模型、光線跟蹤演算法、輻射度演算法、紋理映射技術等。
  10. Directly painting textures on top of 3d objects in 3d perspective viewport is a new issue of human - computer interface ( hci ). this paper presents a method to solve this issue. it converts the position information of the texture pixels of texture map into color information , and then transfers both the coordinates and the color of texture pixels into screen through texture mapping at the same time. only is the color information of texture pixels converted into illumination by calculating the normal and the angle of ray incidence of the screen pixel in the method. the texture coordinates are firstly converted into the color information by generating another texture map , which is called information map whose pixels ' color represents the coordinates information. and then the corresponding texture coordinates are mapped into screen reference frame by texture mapping and stored into information buffer for later use. so we can obtain the texture coordinates of screen pixels correspondingly by decoding from information buffer. after optimizing , we can paint textures on top of 3d objects in 3d perspective viewport in real time. the paper also gives some examples and related definitions of using additional information of 2d texture map for 3d graph generating

    針對三維逶視投影視圖中對三維物體表面紋理直接進行噴繪,以獲得復雜紋理圖這一計算機圖形交互技術這一新問題,研究了一種將紋理圖的象素位置信息轉換成彩色信息,然後利用紋理映射將紋理坐標連同該點上的顏色值一起傳遞到與屏幕象素對應的可見點上的方法,其中顏色值依該點處的入射光線方向和表面法向被進一步轉換為光強值,而紋理坐標則被解碼后還原成與該可見點對應的紋理坐標,被存入信息緩沖器中,供以後使用,通過解碼,可根據屏幕點直接得到對應紋理象素點的坐標,經過演算法優化,實現了對三維物體表面紋理的實時噴繪;同時闡述了在三維圖象生成技術中使用附加紋理信息的應用實例以及相關定義
  11. In order to further reduce the texture distortion which was caused by the algorithm of hemispherical surface mapping, the algorithm of traditional hemispherical texture mapping and its deficiency were discussed

    為了進一步減少半球面映射演算法產生的紋理形變,首先對傳統的半球面紋理映射演算法及其不足之處進行分析,並在此基礎上提出一種半球面紋理映射新演算法。
  12. Object modeling technology ( omt ), mipmapping, texture mapping, environment effect disposing etc. are applied to increase the efficiency of scene ' s generation, and enhance the reliability and the third dimension of simulation

    面向對象建模技術( objectmodelingtechnology , omt ) 、 mipmapping 、紋理映射和環境效果處理等多種技術的應用提高了視景生成的效率,增加了模擬的可信度和真實度。
  13. Control and telemetry system with high realistic visual effect were created firstly by texture mapping technique in 3d max modeling software. the label, symbol and materials ’ texture of the equipment were presented by color texture mapping technique

    本文中首先利用多邊形建模技術、紋理映射技術在3dsmax建模軟體中創建出了高逼真度的控制和遙測系統的三維模型。
  14. In this process, the 80 selected buildings structures including declared monuments were modelled as wire - frames in traditional vector format with reference to building plans. texture mapping technique was then applied to the wire - frames to generate realistic appearance for these buildings structures

    在第二階段須以傳統的向量方法,按照建築圖則為八十幢被選出的建築物構造物(包括多項法定古跡建築物)製作線狀框架模型,然後使用紋理拼貼技術( texturemappingtechnique )來塑造一個有真實感的建築物外觀。
  15. In the movement modeling, the paper proposes a method used as describing the phenomenon of object movement, that is, using texture mapping method to describe the collision response of object

    在運動建模中,提出了一種用來描述物體運動現象的方法,即用紋理映射法來描述物體的碰撞響應。
  16. Structure that contains miscellaneous texture - mapping capabilities

    包含雜項紋理映射功能的
  17. Medical applications of volume rendering based on texture mapping

    紋理映射體繪制技術的醫學應用
  18. Specifies whether the device supports texture mapping on lines

    指定設備是否支持對線條進行紋理映射。
  19. Bernoulli embedding model and its application in texture mapping

    貝努利嵌入模型及其在紋理映射中的應用
  20. An algorithm of texture mapping applicable to partial area on spheres

    一種適用於球面局部區域的紋理映射演算法
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