tracing surface 中文意思是什麼

tracing surface 解釋
跟蹤面
  • tracing : n. 追蹤,追溯,追查;描摹,映寫,復寫;摹圖;映寫圖,透寫物;示蹤,顯跡;【物理學】線路圖尋跡;自動儀表的記錄圖像。
  • surface : n 1 表面;地面;水面;廣場,空地。2 外觀,外表,皮毛。3 【幾】面;切口;【航空】翼面。adj 表面的...
  1. Surface microtopography, representation and tracing of nacreous layers of pteria penguin and blister pearl from sanya, hainan province, are studied by using interference microscope and environmental scanning electron microscope and atomic force microscope

    摘要採用干涉顯微鏡、環境掃描電子顯微鏡、原子力顯微鏡對海南三亞企鵝貝及其附殼珍珠的珍珠層表面微形貌進行了研究。
  2. Gpr is a newly developed hi - tech survey technique used to detect shallow ground electric differences. we applied gpr to more than 100 projects in zhujiang river delta and hongkong, and obtained good reputations. the application scope involves stratigraphics division, outining of filled stones in the muddly beach, geotechnical prospecting of old wall, karst detecting in the limestone terrain, caving detecting, landslide and slop surveing, the division of wea - thering zone, onion weathering zone, fracture zone and fau - lted zone in the granite area, detecting of buried objects cable, metal nonmetal pipe, channel, air raid she - lter etc. underground in the urban city, archaeology, tracing of orebody, coal measures strata division, testing of the dam and grouting site, quality checking of the surface and foundation of the highway

    的一種高新技術。我公司運用世界最先進的探地雷達設備在珠江三角洲地區和香港開展了百余項探地雷達檢測項目,獲得了良好的聲譽,並被作為深圳市建設局1998年度建設科技成果推廣項目。它主要應用於:山體土石方檢測路基不同回填物界面檢測填海回填物巖溶檢測樁基無損檢測地下管道探測地下隱蔽物探測考古斜坡滑體探測地質結構探測湖底探測高速公路路面及路基檢測。
  3. Generally, tidal bore is wave alignment moving upstream estuary, and its surface will break when the wave alignment is strong, which leads to water roll tracing the source. the velocity, which is between small - disturbed wave velocities before tidal bore happens and the one after tidal bore happens, increases with the ratio of tidal bore height to the water depth in wave front

    涌潮一般是向河口上游推進的波列,強度大時,表面破碎,進而發展成溯源推進的水滾,其傳播速度隨涌潮高度與波前水深比值增加,大小介於涌潮前後小擾動波波速之間。
  4. On the basis of anatomizing the condition of hydrogeology with zhongliang water resources and power engineering, combined with the data analysis of flux with surface water, aquatic chemistry, and experiment of tracing, the condition of karst leakage in the region of reservoir is educed. the concept of reservoir leakage with these information is put forward, the leakage quantity of karst water in the region of reservoir with the method of water equilibrium is applied

    在仔細分析中梁水利水電工程庫區水文地質條件的基礎上,結合地表水測流資料、水化學分析資料及示蹤連通試驗資料,得出水庫區巖溶滲漏條件,並在此基礎上提出水庫滲漏概念模型,採用水均衡法計算出庫區的巖溶水滲漏量。
  5. The authors established an initial velocity model based on the first break time of the actual data, then realized the forward calculation with the improved shortest path ray tracing algorithm, and applied the improved constrained damped simultaneous iterative reconstruction technique ( cdsirt ) to solve large - scale and sparse equations for inversing the near - surface velocity field

    根據實際地震數據的初至波時間建立初始速度模型;採用改進的最短路徑射線追蹤演算法進行正演;利用改進的約束帶阻尼聯合迭代重建技術( cdsirt )求解大型、稀疏的方程組來反演近地表的速度場。
  6. We put more attention on the study of 3d graphic rendering technology, such as shading model and ray tracing. shading model is compared of simple shading model and whole shading model. studied the radiosity and texture mapping, mainly about the parameter curve surface texture mapping, two steps texture mapping, environment texture mapping and mip - map mapping

    研究了光照模型及光線跟蹤技術,包括簡單光照明模型、整體光照明模型;分析了輻射度方法及紋理映射技術,研究了紋理映射中參數曲面的紋理映射技術、兩步法紋理映射、環境映射、 mip - map映射等映射技術。
  7. Level set method was used in this paper to attain burning surface variety regulation of arbitrary configuration grain by tracing interface of grain surface burnback. the work of this thesis can be summaried as follow : 1

    本文運用等值面函數法( levelset ) ,追蹤固體推進劑燃燒界面的變化,從而獲得了任意結構型面裝藥的燃面變化規律,本文的主要工作及創新點概括如下: 1
  8. It presents algorithms to extract the similarity of intersect curve in different offset distance and use ttp to label the topology of surface intersect. the algorithms succeed in combination of tracing method and topology information, and present an optimized offset ssi algorithm. the optimized algorithm pre - processes surfaces to achieve ttp, and decides calculation strategy of starting points by analyzing the properties of ttp on the surface

    本文通過對等距曲面交線結構進行了大量的分析,從交線的形成和演化過程,揭示了等距曲面的交線拓撲結構和曲面上特徵點之間存在著本質的聯系,提取等距曲面不同offset距離交線環的相關性,並使用特徵點來標識交線環的拓撲信息,成功地將拓撲信息和跟蹤法相結合,設計了一種等距曲面求交優化演算法。
  9. In this paper, i will present some algorithms of polyhedral visual hull reconstruction : ( 1 ) polyhedral v isual h ull generation a igorithm b ased one dge - pool - searching, which constrains the 3 - d intersections into the 2 - d planes intersection via the epipolar theory to reduce the complexity a nd c an r educe t he t imes f or c ones t o b e p rejected o nto t he i mage p lanes, i n which we induced the index list to every points on the surface of object, and connected the related points to get sub polygons on surface and in turn get the mesh model, we replace triangulation process of disordered points cloud by edge - pool searching. ; ( 2 ) reconstruction based on degenerated - polygon - intersection, which have the following improvements on traditional bull intersection : using degenerated polygon to orga nize intersected area on cone face, which may be discontinuous ; a fast intersection algorithm of polygons on the cone face based on degenerated polygons, which is consistent between the continuous polygons and the discontinuous ones. the intersection of degenerated polygons is similar to the convergence of two ordered lists, which is comparably simple to the bull operation ; ( 3 ) reconstruction algorithm based on ray - tracing, in which all the rays that run through the vertex on silhouette of object will intersect with all the cones correspondent to other silhouette, and we have to calculate the intersection of all such line segments, the endpoints of which are considered to lie on the surface of object and we will get the point cloud on the surface of object

    同時利用共極線原理把三維計算投影到二維平面以降低求交計算的復雜度,該演算法可以減少光錐向圖像平面投影計算的次數,以邊池搜索取代散亂點集上進行的三角剖分; ( 2 )基於退化多邊形求交的多面體可見殼模型重構,系統引入退化多邊形的概念,把錐體平面的交集中不連通的部分用一個退化多邊形來表示,並引入了新的基於退化多邊形的求交演算法,與傳統多面體可見殼重構相比,該演算法有以下幾點創新:在圖像平面以退化多邊形組織投影錐體和物體輪廓的交集,把任意錐面與物體輪廓的交集歸一到一個退化多邊形;基於退化多邊形的二維平面上多邊形快速相交演算法,該演算法在一定程度上就是兩個有序鏈表的合併,大大簡化了先前的布爾求交計算; ( 3 )基於光線跟蹤的演算法,該演算法中所有通過輪廓頂點的光線和對應其它圖像輪廓的光錐進行求交計算,最後得到每次求交計算得到線段的交集,該線段的頂點就認為是物體表面點,從而得到物體表面的點雲。
  10. Experimental results show that our local surface reconstruction and ray - tracing method is fast, with high approximation accuracy and high rendering quality, and is also adaptive to models with different sampling densities

    實驗結果表明,文中演算法速度快、逼近程度好、繪制質量高,能夠自適應不同采樣密度的模型。
  11. 2 ) forward modeling method of refraction first - break in lateral varying velocity media. for layered media, a new forward modeling method of refraction is presented. for more complex near - surface conditions such as mountain areas, a new improved ray tracing method based on shortest path assumption is studied, it has higher accuracy and faster computing efficiency than conventional ones. the method can be used for the forward modeling of complex near - surface media

    而對于折射面起伏較大、低速層和折射層速度變化較大的復雜近地表情況,提出了一種改進的最短路徑初至波射線追蹤方法,該方法精度高,計算速度快,適用於任意二維復雜近地表介質(如山地)的初至折射波的正演計算。
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