vertex normal 中文意思是什麼

vertex normal 解釋
頂點法線
  • vertex : n. (pl. vertexs, -tices )1. 頂(點),絕頂。2. 【解剖學】顱頂,頭頂;【天文學】天頂;【幾】頂(點)。
  • normal : adj 1 正常的,平常的,普通的;平均的。2 正規的,標準的,額定的,規定的。3 智力正常的,精神健全的...
  1. Structure that represents the nz component of the vertex normal

    欄位是表示頂點法線的nz分量的
  2. Vertex format includes a vertex normal vector

    頂點格式包括頂點法線向量。
  3. Structure that contains the vertex normal data

    一個包含頂點法線數據的
  4. Structure that represents the nx component of the vertex normal

    欄位是表示頂點法線的nx分量的
  5. Structure that represents the ny component of the vertex normal

    欄位是表示頂點法線的ny分量的
  6. Floating - point value that represents the ny component of the vertex normal

    表示頂點法線的ny分量的浮點值。
  7. Floating - point value that represents the nz component of the vertex normal

    表示頂點法線的nz分量的浮點值。
  8. Floating - point value that represents the nx component of the vertex normal

    表示頂點法線的nx分量的浮點值。
  9. In order to get the better effect of showing organ surface, it also gives a new method to compute the normal vector at grid vertex for the drawing part of the system

    在系統繪制部分,為了獲得更光滑的器官表面顯示效果,給出了網格頂點法向量計算的新方法。
  10. Represents the vertex normal data

    表示頂點法線數據。
  11. The reflection vector is computed from the input vertex position and normal vector

    反射向量是從輸入頂點位置和法線向量計算出來的。
  12. First, all topological features in the original mesh model are stored, then sort all the edges according to the importance of vertex, finally delete the edges which lead to sliver triangle and which lead to the discontinuity of triangle normal vectors

    該演算法首先保存原始網格模型中所有頂點的拓撲特徵,然後根據頂點的重要度對所有的邊進行排序,通過檢查是否產生狹長三角形和三角片的法矢是否連續來判斷邊是否被刪除。
  13. From the points of view of multiresolution schemes and simplification techniques, those known major algorithms are classified and summarized. a simplification algorithm for terrain models based on the normal vectors of mesh vertices is proposed. its rule of simplification grounds on visual features, error metrics is from normal vectors of mesh vertices and simplifying technique is vertex removal

    從多解析度方案和簡化技術兩個方面對已有的主要方法進行了分類和總結;提出了一種基於網格頂點法矢量的地形模型簡化演算法,該演算法的簡化準則基於視覺特徵、誤差測度基於網格頂點法矢量、簡化技術則是頂點剔除;在此基礎上,提出了一種與視野相關的地形簡化和繪制方法,該方法通過虛擬的網格頂點包圍球來測度誤差,實現與視野相關的地形簡化。
  14. The approach to exactly calculate geometric parameters of subdivision surface, such as limiting point, tangent vector and normal vector, are illustrated. ( 2 ) the number of geometric elements ( vertex, edge, facet ) within control mesh grows exponentially as the increase of subdivision levels in general subdivision schemes

    ( 2 )在正常的曲面細分過程中,控制網格上幾何元素(頂點、邊、面)的數量是按照幾何級數增加的,會產生龐大的冗餘數據。
  15. With the algorithm, fairing and uniform meshes are obtained by moving each vertex in normal direction and tangent plane simultaneously. an algorithm of feature enhancing and mesh smoothing is studied. the algorithm is based on iterative use of diffusion of normals and vertices

    融入平均曲率光順思想,對拉普拉斯運算元進行改進,通過在法矢方向和切平面上同時對網格頂點進行移動調整,較好地達到模型外形光順、三角片形狀比較均勻的要求。
  16. Represents a custom vertex format structure that contains position and normal data

    表示包含位置和法線數據的自定義頂點格式結構。
  17. Represents a custom vertex format structure that contains position, color, and normal data

    表示包含位置、顏色和法線數據的自定義頂點格式結構。
  18. Represents a custom vertex format fixed - point structure that contains position and normal data

    表示自定義頂點格式的定點結構,該結構包含位置和法線數據。
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