vertex lighting 中文意思是什麼
vertex lighting
解釋
頂點光源-
Till now we have only talked about vertex shaders and lighting models. let ' s take a look at how they actually work
迄今我們還一直在談論著頂點著色及光照模型的理論知識。現在讓我們來看看它們實際是如何工作的。 -
Enabling per - vertex color allows the system to include the color defined for individual vertices in its lighting calculations
啟用每頂點顏色以後,系統就可以在計算光照時將為單個頂點定義的顏色包括進去。 -
Vertex shader is that part of the graphics pipeline which gives the user the power to do his own custom transformation and lighting without sacrificing any speed
頂點著色是圖形管道的一個部分,其提供給程序員在不損失任何速度性能的情況下,自定義變換與光照處理。 -
You can use fixed - point vertex data to increase the transforming and lighting speeds of 3d graphics drivers that do not implement transforming and lighting in hardware
您可以使用定點頂點數據來提高那些未在硬體中實現幾何形變和光效處理的三維圖形驅動程序的幾何形變和光效處理速度。 -
The sub - sections that i break the renderer into are sections like visibility, collision detection and response, camera, static geometry, dynamic geometry, particle systems, billboarding, meshes, skybox, lighting, fogging, vertex shading, and output
我把渲染器再次細分為可見性、碰撞檢測和響應、攝象機、靜態幾何圖形、動態幾何圖形、粒子系統、公告牌、網格、天空盒、光照、霧化、頂點光影和輸出。 -
Vertex lighting is cool, and can be made a lot cooler if you apply dynamic lighting routines, more sophisticated light generation systems in the first place, etc
頂點光照雖然酷,但是如果使用動態光照或者更先進的光照生成系統將會更酷。 -
Vertex lighting : light intensity is calculated for every vertex. the intensities will be interpolated linearly across the polygon by the gouraud shader
頂點光照:光照強度是通過計算每個頂點而得的。其強度將按照高德洛著色進行線性內插運算處理。
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