world space 中文意思是什麼

world space 解釋
自然空間
  • world : n 1 世界;地球。2 萬物;天地,宇宙;天體。3 全世界的人,人類。4 世間,世上,現世。5 世事,人事。6...
  • space : n 1 空間;太空。2 空隙,空地;場地;(火車輪船飛機中的)座位;餘地;篇幅。3 空白;間隔;距離。4 ...
  1. An immigration department spokesman said today january 12 that information had been received that during the period of four months from january 15 to may 15 this year, the following ten caribbean community caricom countries, namely antigua and barbuda, barbados, commonwealth of dominica, grenada, guyana, jamaica, st kitts and nevis, st lucia, st vincent and the grenadines as well as trinidad and tobago would be treated as a single domestic space where a caricom special visa was required for entry. the arrangement was said to accommodate the special security and other considerations relating to the cricket world cup 2007

    2007年1月12日入境事務處發言人今日(一月十二日)宣布,處方接獲消息,在本年一月十五日至五月十五日的四個月期間,加共體中十國將實行統一特殊簽證。該十個國家為安地卡及巴布達、巴貝多、多米尼克國、格瑞那達、蓋亞那、牙買加、聖基茨和尼維斯、聖盧西亞、聖文森特和格林納丁斯及千里達托貝哥。
  2. In view of bearing capacity of the elastoplastic theory analysis, the author made a comparison between the achieved bearing capacity limit load pi / 4 of round base ( space problem ) and the limit load pi / 4 of bar groundwork foundation design ( plane problem ) from soil mechanics at home and abroad as well as foundation criterion, and explained why the value of formula in present design criterion from soil mechanics is inclined to be conservative. in the light of the author ' s many years experience of vibration test on the spot and the research work of relevant projects, the author worked over the dynamic pile testing of the bearing capacity of foundation and batholith, and gathered the parameter of dynamic analysis and testing. the author also talked over the difficult point of pile foundation design criteria in present batholith engineering world, i. e. the confirmation of batholith bearing capacity of pile end, from the following aspects : a ) confirmation of single axis counter - pressure strength of rock in house ; b ) f. e. m calculation of elastoplastic model ; c ) calculation of soil mechanics ; d ) deep well load test

    然後,對巖土工程領域至今尚未解決,甚至不為人注意的考慮地基變形的地基承載力問題進行了實用化的探討,提出了考慮地基變形的地基承載力上程計算方法;對基於彈塑性理論分析的地基承載力國內尚未見報道的空間問題得到了圓形基礎(空間問題)的承載力界限荷載p _ ( 1 / 4 ) ,並與國內外土力學專著及地基基礎設計規范中的條形基礎(平面問題)的界限荷載p _ ( 1 / 4 ) ,進行了對比,從而定量上解釋了目前設計規范引用土力學承載力公式值偏於保守的這一情況;根據本文作者多年從事現場地基工程振動試驗及相關課題的研究工作,本文以截頭錐模型模擬地基,對地基(巖基)承載力的動測法進行了研究,為各類地基(包括巖基) ,匯總了動力分析和檢測川的參數:針對日前巖土工程界應用樁基設計規范中的難點? ?樁端巖基承載力的確定問題,從巖石室內單軸抗壓強度確定、基於彈塑性模型的有限單元法計算、土力學計算及深斤載荷試驗四方面進行了深入討論;本文作者根據多年現場載荷試驗的工程實踐,對深井荷試驗裝置的核心部分? ?反力裝置,設計了側壁支撐反力加載系統,該加載系統具有實用、簡便、穩定及安個等優點。
  3. Acknowledge that the space you occupy in this world is in exact ratio to the quantity and quality of the service you render for the benefice of others, plus the mental attitude in which you render it

    我們在這個世界上到底能佔有多少空間,是和我們為他人利益所提供之服務的質與量,以及提供服務時所產生出的心態,成正比例的關系。
  4. Benthic world is completely different space with the land that we are in

    水底世界,與我們身處的陸地是截然不同的空間。
  5. Structure that represents the position of the light in world space

    結構,表示光線在自然空間中的位置。
  6. Gets or sets the position of the light in world space, as specified by a

    獲取或設置光線在自然空間中的位置,該位置由
  7. Gets or sets the direction in which the light is pointing in world space, as specified by a

    獲取或設置光線在自然空間中所指的方向,該方向由
  8. The paper analyses the complex terrain model ’ s real time and dynamic simplifying and multi - resolution display. this dissertation combines the technology of world - space partitioning 、 real - time rending and an improved roam algorithm to solve too many triangles rendering problem in large - scale terrain environment

    研究了復雜地形模型的實時動態簡化與多解析度表示,運用一種將場景分割技術、實時渲染相關技術和優化的roam演算法相結合的大規模地形渲染方法來解決三角形數目大的問題。
  9. Depth is specified in world space for vertex fog, and in either device space 0. 0, 1. 0 or world space for pixel fog

    對于頂點霧化,在世界坐標空間指定深度;對于像素霧化,在設備坐標空間[ 0 . 0 , 1 . 0 ]或世界坐標空間指定深度。
  10. For pixel fog, these values are in device space when the system uses z for fog calculations, or in world space when the system uses eye - relative fog w - fog

    對于像素霧化,如果系統使用z進行霧化計算,則以上值在設備坐標空間中;如果系統使用目相關霧化( w霧化) ,則以上值在世界坐標空間中。
  11. To transform our coordinates back to world space, we will need an " inverse matrix " of our view matrix - that is, a matrix that does the reverse of the view matrix, and thus given a coordinate that has been multiplied by the view matrix, will return the original coordinate

    將坐標轉換到空間世界,我們將需要視窗矩陣的一個逆矩陣?就是視窗矩陣的倒轉過來的矩陣,並假定一個被視窗矩陣放大幾倍的坐標軸將會返回原坐標。
  12. The sampler info node provides the world space coordinates of the point being shaded within the sphere

    第一,在球上的被著色點需要去從世界坐標轉換到相對于球體的物體空間坐標。
  13. First, points being shaded within the sphere need to be converted from world space coordinates to object space coordinates relative to the sphere

    第一,在球上的被著色點需要去從世界坐標轉換到相對于球體的物體空間坐標。
  14. The surface detail or offsets simulated by a normal map are always relative to either the polygon it ' s projected on ( tangent space ) or the object ' s orientation ( object space ) or the world ( world space )

    (通過法線貼圖計算出的表面細節和偏移是總是相對于多邊形的投影方向或是物體的自身軸向(物體空間)或是世界(世界空間)的。 )
  15. The bump vs distance shader is a good example of how easy it is to add subtle and realistic shading effects to your renders by accessing information such as camera position in world space, and the distance from one point in space to another, and then using that information to drive bump map intensity

    這個相對于距離凹凸的著色網路是一個好例子,通過在世界坐標里訪問如攝像機位置的信息,和在空間里從一個點到另一個點的距離,它是如此容易地加一個微妙地和現實的著色效果到你的渲染中,並用這個信息去驅動凹凸貼圖的強度。
  16. How do i get the global or world - space coordinates of an object or component

    如何做我能獲得一個物體或元素的全局或世界坐標?
  17. Retrieves or sets the position of the light in world space, as specified by a

    檢索或設置光線在世界空間中的位置,該位置由
  18. A locator is a node that marks a position in world space

    一個定位器是一個節點在世界坐標空間的標記的一個位置。
  19. During world space week ( october 4 - 10 ), you may learn about some of space myths

    在世界太空周( 10月4日? 10日)期間,你可能會了解到一些太空之謎。
  20. Retrieves or sets the direction in which the light is pointing in world space, as specified by a

    檢索或設置光線在世界空間中所指向的方向,該方向由
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