有限交換域 的英文怎麼說

中文拼音 [yǒuxiànjiāohuàn]
有限交換域 英文
finite commutative field
  • : 有副詞[書面語] (表示整數之外再加零數): 30 有 5 thirty-five; 10 有 5年 fifteen years
  • : Ⅰ名詞(指定的范圍; 限度) limit; bounds Ⅱ動詞(指定范圍, 不許超過) set a limit; limit; restrict
  • : Ⅰ動詞1 (把事物轉移給有關方面) hand over; give up; deliver 2 (到某一時辰或季節) reach (a cert...
  • : 動詞1. (給人東西同時從他那裡取得別的東西) exchange; barter; trade 2. (變換; 更換) change 3. (兌換) exchange; cash
  • : 名詞(在一定疆界內的地方; 疆域) land within certain boundaries; territory; region
  • 有限 : limited; restricted; finite; a little; not much
  1. Signature and verification systems, such as ecdsa etc, the discuss about key exchange systems such as deffie - hellman systeme, etc. this thesis also discussed several applications and information safety products of the elliptic curve cryptosystems at the finite field too, such as digital signature, the group signature, the application in the smart card

    Ecdsa等簽名驗證體制的選取, deffie - hellman等密鑰體制的研究。論文也討論了基於上橢圓曲線公鑰密碼系統的若干應用和信息安全產品,如數字簽名,組簽名,在智能卡中的應用。
  2. San shares the storage device through the fibre channel, and breaks up the limitation on distance and capability ; host and storage device can exchange data with each other through the storage network directly, by which it makes lan free its treasure resources to other applications

    存儲區網( storageareanetwork )以光纖通路( fc )為基礎,實現了存儲設備的共享;突破了現的距離制和容量制,服務器通過存儲網路直接同存儲設備數據,釋放了寶貴的lan資源。
  3. To the primary contradiction of real - time interactive visual simulation, limited bandwidth of network and real time transmitting parameter of relative to move sight, the control mechanism of 3 - d visual object is discussed, under the direction of hla idea, the visual federal object model vfom is established to describe the visual data distributing ; the author designed a grammar of vfom context and a turing conversion mechanism, it will support exploitation of visual simulation in different field ; the author analyses and apply opengl to design a method of implement real - time interactive visual simulation on pc, in additional with object - oriented program technique network communication technique multithreading technique, implement pc - virsp. there are 7 chapters in this thesis. in chapter 1, the developments of virtual simulation is looked back, the aim and significance and the main search content is put forward

    論文針對實時互視景模擬的主要矛盾,即網路帶寬與視景運動互參數實時傳輸矛盾,探討了三維視體運動控制機理,結合hla思想,建立視景聯邦對象模型( vfom - visualfederalobjectmodel )來描述視景數據分佈;並設計了模擬實體鏈描述文本文法及其存儲轉機制,效支持多領視景模擬系統開發;分析並應用圖形介面標準opengl ,設計了基於pc機的實時互操作視景生成方法;針對網路分佈環境下視景模擬實時互需求,設計視景運動同步控制方案;並綜合應用了面向對象編程技術、網路通信技術、多線程技術,實現了基於pc機的視景實時互操作支撐平臺( pc - vrisp ? real - timeinteractivesupportingplatformforvirtualsimulationbasedonpersonalcomputer ) 。
  4. By using matrix theory and the theory of finite fields, we study the applications of projection matrix, permutation matrix, difference matrix, hadamard product, the generalized hadarnard product, kronecker product, kronecker sum and the generalized kronecker sum to construction of orthogonal arrays

    本文利用矩陣理論和理論,研究了投影矩陣、置矩陣、差集矩陣、 hadamard積、廣義的hadamard積、 kronecker積, kronecker和、廣義的kronecker和在構造正表方面的應用。
  5. By studying the discrete fourier transform properties of the band - limited digital signal, the authors introduce alternating projection neural networks into the paper, expand apnn ' s application scope from real field to complex field, and present several important conclusions on apnn. analyzing and discussing network ' s tolerance to noise, convergence rate and the spectral leakage problem of the truncated signal expected to be extrapolated by using these conclusions, the paper presents an extrapolation algorithm for band - limited signals based on alternating projection neural networks. a lot of simulation experiments show that the algorithm is effective. in addition, the algorithm is also effective to spectrum extrapolation. owing to adopting network structure, the algorithm is prone to parallel computation and vlsi design, and consequently can satisfy real time military processing needs

    本文通過對頻帶受數字信號的離散傅立葉變特性的研究,引進了替投影神經網路,並將其應用范圍從實數拓廣到復數,且給出了在復數仍然成立的若干結論.運用這些結論,在對網路噪聲抑制、網路收斂速度及待外推信號因截斷而造成頻譜嚴重外泄問題的分析與討論的基礎上,提出了一種基於替投影神經網路的外推演算法.模擬實驗表明該方法是行之效的.另外,該演算法對頻譜外推同樣適用;由於它採用全互連神經網路結構,易於并行計算和vlsi實現,從而可滿足軍事上實時處理的需要
分享友人