模擬圖形庫 的英文怎麼說

中文拼音 [xíng]
模擬圖形庫 英文
simulation graphic library
  • : 模名詞1. (模子) mould; pattern; matrix 2. (姓氏) a surname
  • : 動詞1. (設計; 起草) draw up; draft 2. (打算; 想要) intend; plan 3. (模仿) imitate
  • : Ⅰ名詞1 (繪畫表現出的形象; 圖畫) picture; chart; drawing; map 2 (計劃) plan; scheme; attempt 3...
  • 模擬 : imitate; simulate; analog; analogy; imitation; simulation模擬艙 boilerplate; 模擬電路 [電學] circ...
  1. Based on vc and opengl software platform, as a part of integrate planar mechanism analysis and simulation cai, the mechanism theory has been adopted to analysis the movement trace and profile of linkage ; adopt oriented object method to capsulate the class module. each corresponding class module complete parameter storage and process ; adopt message - map, message - trigger to organize the programming and response the user " s input ; use the document - view structure of the visual vc + + mfc class foundation as the basis of the programming architecture to complete those functions. use oriented object method to product the following class module : control class, render class, document class, mechanism class and other classes ; adopt opengl library to draw the three dimensional graph based on the result of mechanism analysis ; use model transforming, lighting, material, color, frame - buffer, display - list, graphics - component combine etc to draw the three - dimension mechanism and make the simulation of linkage has high reality

    本文敘述了平面連桿機構運動分析和可視化的理論演算法及其編程實現方法,基於微機vc平臺,採用opengl編程,利用面向對象的方法對機構進行功能封裝,利用vc + +的文檔視結構作為最基本的窗架,生成並控制三維繪制類、文檔類、主窗口類和一些輔助類,利用windows平臺的消息映射、事件驅動來組織程序運行和響應用戶反饋,利用機構分析得出坐標數據驅動opengl繪制三維機構
  2. We build a ride comfort testing graphics database regarding real proving ground, which contains the objects, e. g. road surface, river, grassland, house, trees, cordillera and so on

    參照道路試驗場景,建立了隨機道路的包括路面、河流、草地、房屋、樹木、山脈等對象的車輛平順性試驗場數據
  3. This paper discussed the baita station as an example, focus on the establishment of the interlocking database, the detail method of analogue display of mimic diagram. and analysis the serial communication between the notebook computer and the main communication equipment

    論文以白塔車站為例,重點介紹了該站聯鎖數據的建立及站場顯示的軟體構想和具體的實現方法,分析了主機與主通信機間串列通信的設計與實現。
  4. The paper mentions the design of three - dimensional graphics modeling in the mine such as shaft, laneway, and equipment of transport and mining. human - computer interaction and viewpoint rambling in the demo system are realized so that the simulating staff may look at circumstances from different viewpoint and positions. under the precondition of limited resources holding, the contradiction between the fidelity of image display and real - time feature of system interaction process is better resolved with using of display list and model culling technology

    論文中採用了opengl的基本繪函數進行三維型設計,並詳細給出了立井、拱巷道、梯巷道以及工作面支架和井底運輸巷道設備的三維設計方法;並著重分析人機交互與視點漫遊功能的技術在系統中的實現;在佔用有限資源的前提下,為了提高場景實時顯示速度,論文中採用顯示列表和型淘汰等技術,並編制出了一個虛礦井實例。
  5. By link to the opengl api, the plane image can simulate solid borehole status, and it gets intuitionist effect

    通過對三維介面opengl的操作,將平面成實際的井壁,獲得直觀的效果。
  6. The digital map is usually formed by the water depth ' s database measured on the seabottom. because of the disadvantage that the database is kept secret, this dissertation introduces a new method : first, the depth data are picked up from the electronic chart, then interpolation of the depth datum by kriging algorithm is adopted to gain the digital map. the method is the precondition of the terrain matching when it is researched by simulation, and it is the complement of the database

    通常數字地都是通過海底測量的海底水深數據成,針對水深數據存在保密性等特點,本文提出了一種從電子海提取水深數據,然後採用kriging方法進行插值成數字地的方法,該方法是進行地匹配研究的前提,而且它也是海底水深數據的一個補充。
  7. Electricity power system computer simulation the computing include the current computing, simple fault computing, complicated fault computing, quiescent stabilization the computing and development stabilization the computing etc. because the computing software of electricity power system are all the earlier words software, it is very difficulty for studying and isn " t easily for using and ca n ' t draw the graphics of the electricity power system ect

    對電力系統的運行狀態進行分析需要進行大量的計算,電力系統計算機計算主要包括潮流計算、簡單故障計算、復雜故障計算、靜態穩定計算和動態穩定計算等計算。本文針對當前電力系統計算軟體大多都是早期的字元界面的軟體,學習難度大,不易使用,以及不具備電力系統繪制等弊病,對microsoft公司的visualc + + 6 . 0及其所提供的microsoft基礎類( mfc )展開了理論與應用的研究工作。
  8. Based on the ana1yse of the way of the water pipe network ’ s management and the difficult problem which exist in the course of running water pipe network it presents the collectivity project of the city service pipe network geography information manage system and estab1ish the waterpipe network ’ s basic data - base, and conform afresh the network data by the mode of data - base organization. then on the base of it, open out the water pipe networks graphics show and edit, hydraulic simulation module, disposal accident module and data query andanalyse module and set up the geography information system. it will exert the network ’ s data - base and computer effect on the city water management

    在對目前給水管網管理方式以及管理過程中碰到的問題進行分析的基礎上,給出了城市給水管網地理信息管理系統的總體方案和詳細設計,同時建立了給水管網基礎數據,依照數據的組織方式對管網數據進行管理、編輯和分析,並在此基礎上,開發了城市給水管網顯示、編輯、水力、管網事故處理、管網數據查詢分析和管網數據專題等功能塊,建立了城市給水管網地理信息系統,以充分發揮管網數據和計算機技術在城市供水管理中的作用。
  9. Under the background of the research work - " expert system of hydraulic brake system design for saloon car, small and medium passenger car " for nanjing yuejin automobile group, in this paper, a set of special cad software for vihicle brake was developed in which the researchful object was brake, . the cad supporting software was pro / engineer and the developing language was vb. the project of discreted brake was raised and 3d graphic parametric library of typical parts and assemblies was established. 3d solid modeling and parameter - driven between dimensions and relations were accomplished using pro / engineer

    本文以南京躍進汽車集團的橫向課題「轎車、中小型客車液壓制動系設計專家系統」為背景,以制動器為研究對象,以pro engineer為cad支撐軟體,採用vb語言,開發了一套汽車制動器專用cad系統;提出了制動器離散化方案,構建了參數化的制動器典型零部件三維,使用pro engineer實現三維實體造型以及尺寸與關系的參數化驅動;系統採用參數化引用、管理機制並擁有一個開放的擴充介面;研究了pro engineer二次開發塊pro toolkit ,解決了同步式下定製程序界面的問題,並實現與pro engineer的通信;建立了制動過程數學型,推導了制動方程式並給出相關解法,編制了制動器數值分析程序;構建了制動器設計資料
  10. Scientific computation visualization interactive virtual reality computer dynamic simulation etc., to study thoroughly and carefully on critical technologies such as mixed - language programming simplification of scene models displaying realistic image and animation of 3d scene models and so on in this dissertation, the methods to build scene models were studied and applied to develop a dynamic simulation system of 3d railway scene based on this idea, the major study contents and results can be summarized as follows : 1 ) mixed - language programming can complement each other between different programming languages and the method has a general significance and can become popular many computation models including development of dtm optimum of dtm and reorganization of dtm were developed with fortran language in order to use the ripe codes, the dissertation succeeded in integrating the developed fortran codes to the visual c + + environment and achieving the course of mixed - language programming 2 ) the methods to build scene models for 3d location design were discussed in the dissertation and the development and animation of scene models had been realized by applying synthetically those technologies such as computer graphic computational geometry and geometrical modeling and computer dynamic simulation etc, and adopting opengl 3d graph library then achievement was got by using the technology of 3d visualization to livingly express design results 3 ) combing with the concerned study and development projects, adopting vc + + as development tools and in the light of those theories and algorithms stated in this dissertation, a software, which could build scene models with realism for 3d railway location design, in the name of " the dynamic simulation system of 3d scene of railway " was developed., the correctness was proved by using the software to build the 3d scene models and achieve their animation of suining - chongqing railway and yunnan - xizang railway

    本文綜合利用計算機學、科學計算可視化、人機交互、虛現實、計算機動態等理論和技術,針對混合語言編程、真實感繪制以及三維景觀型的動畫驅動等關鍵技術,進行了深入細致的研究,從而探討了建立逼真景觀型的方法,並基於本文提出的方法研製了一個鐵路線路三維景觀動態系統。基於這一思想,本文主要研究內容及研究成果如下: 1 )混合語言編程可以實現語言優勢互補,具有普遍意義。針對數字地面型的建立、優化、重組等計算塊是成熟的fortran程序代碼,本文成功實現了vc + +與fortran語言的混編; 2 )緊緊圍繞三維選線設計中景觀型的建立方法展開研究,綜合利用計算機學、計算幾何及幾何造型學以及計算機技術,採用opengl三維,實現了景觀型的建立以及動畫驅動,使得三維可視化技術成功應用於選線設計成果的三維直觀表達; 3 )結合有關科研課題,利用vc + +開發工具,以本文所述的理論和演算法為基礎,研製和開發了一個建立三維選線設計逼真景觀型的系統軟體- - 「鐵路線路三維景觀動態系統」 。
  11. Following the development trend of valve cad, according to the requirements of the chengdu chengfeng valve limited company and based on mdt, this article develops the 3d parametric valve design system. the main work and achievements are as follows : based on the 2d engineering drawing of the several different valves the company provided, the 3d parametric basic drawing - base is set up using mdt which is a 3d design platform, including all the parts drawings and the general assemblage drawings of the valve models ; in accordance with the common steps of the valve design, the parameter editors are designed to edit, import and export the valve parameters and are provided with the function of double synchronization on parameters displaying for convenience in use ; in order to meet demands of users and make the design more accurate, reliable and practical, the assistant formula calculators are developed, which can automatically do all types of structure calculation in the procedure of valve design, and export the calculation manual of valve design ; in order to make designers more rivalries, taking full advantage of internetmntranet technology, the virtual design center is developed, which integrate netmeeting, terminal service and super links, so that the designer can directl y use applications on remote server, communicate with other designers on intranet / internet, share software resources and realize long - distance cooperative design

    根據閥門cad發展趨勢,針對成都乘風閥門有限責任公司閥門設計現狀,本課題基於mdt三維設計平臺開發了閥門三維參數化設計系統,主要完成的工作和成果如下:根據公司提供的幾種不同結構閥門的二維工程紙,利用mdt三維設計平臺建立了三維參數化基本,其中包括所有零部件和總裝配及二維工程;依照閥門設計的一般步驟設計了參數編輯器,用來對閥門尺寸參數進行編輯、輸入、輸出等,具有參數雙向同步顯示功能,使用十分靈活方便;根據用戶的需求,為了使設計達到精確、可靠、實用的要求,設計開發了輔助計算器,能自動完成閥門設計過程中所需的各種結構計算,並可以輸出閥門設計計算說明書;為了使設計人員更具有競爭力,本系統利用internet intranet技術設計開發了虛設計中心子塊,虛設計中心集成了網路會議、終端服務、超級鏈接等功能,可以讓設計師直接使用服務器上的應用程序,與intranet internet上的其他設計專家進行交流、共享軟體資源,實現遠程協同設計。
  12. First, the system builds the model of the bank and bottom of river, according to the river ’ s information and the information of the scene on the two side of the river. second, i read and preprocess the model file data and implement the organization and encapsulation about the space data of the virtual river. in the end, adopting to use these rending technology, such as show list, priority texture, and level of detail, i realize the real - time and vivid showing of the three dimension river ’ s virtual scene and provide abundant ways of people ’ s interacting with the virtual scene, on base of sufficiently making use of the memory of vision card and the cpu of the computer

    它主要融合虛現實技術、三維數據可視化技術、面向對象的設計和編程技術,在vc + +平臺上,利用opengl三維開發,以真實的城市河道現狀信息和周邊景物信息為依據,對河道、河底的三維空間數據進行三維幾何建;然後通過讀取和預處理型文件數據,實現虛場景空間數據的組織和封裝操作,並對空間數據進行優化;最後採用顯示列表、紋理優先級、細節層級型( lod )等渲染技術,利用opengl的渲染特性,在充分發揮顯卡內存、處理器等各種軟硬體資源的基礎上,實現三維河流實時逼真的真實感虛場景顯示,並提供豐富的人機交互手段。
  13. In order to make display interface write - once - run - anywhere, choosing java to develop it. by integrating the technology of 2d & 3d graphic library, multi - thread, networking and jdbc, the data - layer in distributed radar simulation system is developed. based on

    為了使顯示界面能夠跨平臺,選擇了java語言進行開發,利用java技術中的二維三維、多線程、網路特性和jdbc開發出分散式結構的雷達系統中具有不同功能的顯示界面。
  14. The fractal model of terrain is established based on the theory of ivs. at the same time, a algorithm based on ivs and texture mapping is put forward which help to create the dynamic visible result. the results make sure that the algorithm can meet the construction of virtual scences, so do its validity and practicability

    在基於隨機插值和紋理映射相結合的演算法基礎上,以vc + +為平臺,結合opengl三維進行編程,以二者的有機結合對分生成進行了可視化的動態實驗研究,結果證實了該方法的有效性和實用性,滿足了虛場景的需要。
  15. To solve the problems that the methods of modular fixture designed and assembled are backward in the style of mechanical production with large variety and small batch, the datebase, drawing configuration, virtual assembling, and so on are researched for modular fixture rapid design in this paper

    摘要針對機械製造企業小批量、多品種生產中組合夾具設計和拼裝方法落後的現狀,基於定型的軟體平臺,研究了組合夾具快速設計的數據塊、構成和虛裝配等問題。
  16. Simulation graphic library

    模擬圖形庫
  17. The java platform is the core of the model. through analysing the composition of java platform and embedded java virtual machine - kaffe ' s principle and system structure, this thesis proposes a scheme that porting the kaffe awt to qt / e graphic library and realized on embedded linux

    Java平臺是基於mhp中間件型的核心,通過深入分析java平臺的構成和嵌入式java虛機? ? kaffe的原理及體系結構,提出了將kaffe的awt類移植到qt e之上的方案,並在嵌入式linux上進行了實現。
  18. Taken the poyang lake region as test site, we firstly build the lod models ( including terrain and culture feature data ) based on viewpoint. secondly, we adopt active surface definition, a real - time framework, to manage the terrain data, and then apply clip texture to efficiently manage the high - resolution textures. thirdly, the parallel processing technology is used to deploy the scene database dynamically and optimize real - time simulation graphics, which result in higher fidelity and better simulation effects in the virtual scene we finally built up

    首先建立基於視點的lod型(包括地和地物) ,然後採用活動表面定義( activesurfacedefinition )這一實時架構來管理地數據的調度,並結合剪切紋理( cliptexture )技術對高解析度紋理數據進行有效的管理,以及利用并行處理技術對場景數據進行動態調度管理和實時優化處理,從而建立真實感強、效果佳的大規場景,有效地解決了這一問題。
  19. With the tools of visual c + + 6. 0 and opengl, simulation controller platform based on internet is erected and teleoperation system based on virtual environment is established

    利用visualc + + 6 . 0開發系統和opengl三維編制了基於internet的實驗平臺,實現了基於虛環境的遙操作控制系統。
  20. In this paper, the simulation on naval ship ' s motion and load in waves are studied on the basis of strip theory. equations on the ship ' s motion are set up and as a result, the load is calculated. the simulation is proceed under the model by using mfc of visual + + 6. 0

    為了船舶設計和船舶使用的需要,本文是在切片法求解船舶在海浪中的運動和所受的載荷的基礎上,利用visualc + + 6 . 0進行了運算,結合這一過程,利用opengl三維進行了船舶運動的實時動畫,對船舶運動預報、載荷預報進行了可視化的研究。
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