玩家數量 的英文怎麼說

中文拼音 [wánjiāshǔliáng]
玩家數量 英文
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  • : 動詞1 (玩耍; 游戲) play; have fun; amuse oneself 2 (使用) employ; play; resort to 3 (輕視; ...
  • : 數副詞(屢次) frequently; repeatedly
  • : 量動1. (度量) measure 2. (估量) estimate; size up
  • 玩家 : game player
  • 數量 : quantity; quantum; amount; magnitude; number
  1. Hard core gamers are willing to pay for games, but not every 10 month game can be successful due to the limited number of hard - core gamers

    黃色游戲的願意為游戲付錢,但由於黃色游戲有限,並不是每個每月10美元的的游戲都能取得成功。
  2. Strengths : you are selective with your starting hands, giving you an edge over looser players. your aggressive nature is your biggest strength. you win many pots on bluffs and semi - bluffs

    優勢:由於你起手質高,所以比打得松的學優勢。打得很兇是你的優勢,你很多鍋底都是通過詐唬,或者半詐唬奪來的。
  3. It sounds obvious, but the number of the players who forget this in the heat of battle is surprising

    這似乎是顯而易見的,但是,在戰斗最激烈的時候把它拋之腦后的玩家數量卻驚人的多。
  4. Each one displays how many users are there and the number of total matches going on, and the number of matches waiting for an opponent

    每個游戲區都會顯示有多少的、多少牌局正在進行,以及正在等待對手加入牌局的
  5. Will you be increasing the max players beyond 8

    最大玩家數量會增加到8個以上嗎?
  6. Number of players : the default here is 2 players, but later versions of the game may allow multiplayer games

    玩家數量:目前預設兩個,但是未來的版本可能會允許多人同時進行牌局。
  7. The board also acts as a scale, measuring weight while tracking the player ' s body mass index

    這個平板也可能當成一個可以測體重追蹤的身體指的一個儀器。
  8. Quality aspect : because of the sacd oneself fixed position and 1 ratio the measure the dsd the chien s of direct data at technique with the advantage, after experienced stereo set of majority develop a fever the friend to through of ear hear, the subjective felling all think the sacd on the quality slightly. because of but the many friend of stereo set field all think, if the set set up the family the to permit the hi - fi, dvd - audio the but if in regard to play the true music of high is lord, special therefore pursue the quality the tone color of to true to pure for the purpose s friend, the sacd is your ideal choice

    音質方面:由於sacd自身的定位以及1比特化dsd直接據流在技術方面的簡潔和優勢,大多資深的音響發燒友經過親耳聆聽后,主觀感覺都認為sacd在音質上略勝一籌。因而音響界許多朋友都認為,若組建庭影院兼容hi - fi , dvd - audio應該是首選。但若以高保真音樂為主,特別是以追求音質音色的至真至純為目的的朋友而言, sacd是您理想的選擇。
  9. If there are a limited number of houses and hotels available and two or more players wish to buy more than the bank has, the houses or hotels must be sold at auction to the highest bidder

    當有兩個以上的想買有限的房子時,必須通過拍賣的方式,賣給出價最高的
  10. A team can include up to twice the number of characters required to start the team, which means you can have benchwarmers that fill in if your main gladiators are not available

    一個戰隊可以包含創建戰隊所需玩家數量的兩倍,意味著如果你的主要戰斗員不足時你可以有板凳球員來填補空缺
  11. As long as the growth of subscribers is in synch with the evolution cpu power, we are confident that we can grow that cluster far above that, following the growth of subscribers

    只要全球計算機cpu (以及相應所有的硬體)技術水平的發展速度能和付費玩家數量的增長速度同步提高,我們堅信我們總能設計出高於當前玩家數量負載要求的服務器系統。
  12. The original everquest topped out at around a half - million players, and many, if not most, game executives came to believe that the pool of people willing to pay $ 15 a month to play a video game had been exhausted

    原先的無盡的任務達到過約50萬,許多(如果不是大多的話)游戲主管認為願意每月花費15美元游戲的玩家數量已到極限。
  13. Hong kong cyberport is also proud to announce its strategic partnership with china interactive sports ( hk ) technology company limited to stage the hong kong preliminaries of the china esport games ( ceg ) on 1 - 3 july 2005 at the " cyberport games marathon ". top - notch local gamers will represent hong kong to compete against professional mainland gamers from the ceg for the cgm cyberport cup. china interactive sports ( hk ) technology company limited is a joint venture between hong kong s citic pacific ltd and all - china sports federation and chinese olympic committee

    同時,香港碼港管理有限公司宣布與華奧星空(香港)信息技術有限公司建立策略性夥伴關系,于「碼港電馬拉松」首周末( 7月1 - 3日)的「電激賞爭霸戰」環節內合作舉辦首屆全國電子競技運動會( chinaesportgames ,簡稱ceg )香港區選拔賽,甄選本地電精英代表香港出賽,與全國電子競技運動會中國國代表隊較,推廣健康、正面的電子競技精神。
  14. Hong kong cyberport is also proud to announce its strategic partnership with china interactive sports ( hk ) technology company limited to stage the hong kong preliminaries of the china esport games ( ceg ) on july 1 - 3 at the " cyberport games marathon ". top - notch local gamers will represent hong kong to compete against professional mainland gamers from the ceg for the cgm cyberport cup. china interactive sports ( hk ) technology company limited is a joint venture between hong kong s citic pacific ltd and all - china sports federation and chinese olympic committee

    同時,香港碼港管理有限公司宣布與華奧星空(香港)信息技術有限公司建立策略性伴關系,于碼港電馬拉松首周末(七月一至三日)的電激賞爭霸戰環節內合作舉辦首屆全國電子競技運動會( chinaesportgames ,簡稱ceg )香港區選拔賽,甄選本地電精英代表香港出賽,與全國電子競技運動會中國國代表隊較,推廣健康、正面的電子競技精神。
  15. Hong kong cyberport is also proud to announce its strategic partnership with china interactive sports technology company limited to stage the hong kong preliminaries of the china esport games on 1 - 3 july 2005 at the " cyberport games marathon ". top - notch local gamers will represent hong kong to compete against professional mainland gamers from the ceg for the cgm cyberport cup. china interactive sports technology company limited is a joint venture between hong kong s citic pacific ltd and all - china sports federation and chinese olympic committee

    同時,香港碼港管理有限公司宣布與華奧星空(香港)信息技術有限公司建立策略性夥伴關系,于「碼港電馬拉松」首周末( 7月1 - 3日)的「電激賞爭霸戰」環節內合作舉辦首屆全國電子競技運動會( chinaesportgames ,簡稱ceg )香港區選拔賽,甄選本地電精英代表香港出賽,與全國電子競技運動會中國國代表隊較,推廣健康、正面的電子競技精神。
  16. Games, players need to control the bottom of the screen assisted return movement, came to eat the food, if it reaches a certain amount they will be able to enter the next concern

    游戲中,需要控制畫面下方的加菲貓來回移動,吃掉落下的糧食,只要達到一定就可以進入下一關。
  17. The rest of the isk was distributed broadly over about 9, 000 players that did courrier mission more or less as normal

    剩餘的isk被大約9000名完成了較少運輸任務的分去,這部分所完成的運輸任務都保持在一個正常的平均水平上下。
  18. Methods : questionnaires composed of demographic information, online game addiction instrument, flow experience instrument, loneliness instrument and depression instrument were used to assess 270 university and college students

    方法:採用基本情況問卷、改編的網路游戲成癮表、沉浸體驗表、孤獨表、抑鬱表,對270名高校學生的據進行了分析。
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