玩電子游戲機 的英文怎麼說

中文拼音 [wándiànziyóu]
玩電子游戲機 英文
playing electronic game
  • : 動詞1 (玩耍; 游戲) play; have fun; amuse oneself 2 (使用) employ; play; resort to 3 (輕視; ...
  • : Ⅰ名詞1 (有電荷存在和電荷變化的現象) electricity 2 (電報) telegram; cable Ⅱ動詞1 (觸電) give...
  • : 子Ⅰ名詞1 (兒子) son 2 (人的通稱) person 3 (古代特指有學問的男人) ancient title of respect f...
  • : Ⅰ動詞1 (人或動物在水裡行動) swim 2 (各處從容地行走; 閑逛) rove around; wander; travel; tour 3...
  • : Ⅰ動詞1 (玩耍; 游戲) play; sport 2 (開玩笑; 嘲弄) make fun of; joke Ⅱ名詞1 (戲劇; 雜技) dram...
  • : machineengine
  • 電子 : [物理學] [電學] electron
  • 游戲 : 1. (娛樂活動) recreation; game 2. (玩耍) play
  1. I hope that electronic factory can produce the robot with very lovely a batch, expression more rich much shape, can act as a all - purpose servant, help me to do houshold duties, manage money, give tutorials to my school work, me not happy time, it is glad to fool me ; the game that can change more pattern is played to me ; can give me suddenly shelf wo ci all magic utensil of magic school

    我希望工廠能生產出一批很可愛的器人,面部表情更豐富多樣,能充當一個萬能傭人,幫我做家務,理財,輔導我的學業,我不開心的時候,把我哄高興;能夠變出更多花樣的給我;能給我霍格沃茲魔法學校的一切魔法器具。
  2. It is common konwledge that computers are super calculate very fast and realy give wrong answers. they can also type, print and draw things like diagrams and graphs. they can teach you and play games wiht you. more importantly, they can operate railways ( like the underground ) and fly aeroplanes and spaceships. for these reasons, we often call them electroic brains

    大家都知道腦是超級計算器,計算快捷且幾乎不出錯.它們能輸入,列印和繪制圖表類型的東西.它們能教你東西和與你一起.更重要的是,它們能操控鐵路(如地下鐵)和飛與太空船.由於這些原因,我們都叫叫他們為
  3. Some pimps set up arcade games in shops to lure boys into prostitution. young boys become addicted to the computer games but soon run out of money, said supagon

    蘇指出,有些皮條客會在商店裡放置臺以吸引男童,那些孩很快就對上癮,但身上卻沒有錢,於是他們只好以上樓陪客來付的費用,從此墮入性工作的深淵。
  4. Home video games are played on a television receiver connected to a control box

    家庭需要在上接一個控制盒。
  5. U2 game web is a compositive amusement and game gateway web, under powerleader ' s exploitation at the same term, which pays attention to the exchange between the game and player, exploit field of game team building, input idea of player exchange community, match with perfect economic system, and seemly tie in all kinds of product, at the same time they sustained manifold fresh network technology platform, such as voice, note, network telephone, electron balance, which is a online integrative amusement platform that gather netgame, game message, card business and chessboard game to a whole

    途網是寶德網路同期開發的一個綜合性娛樂和門戶網站,注重遊和與家的互動,開辟團體活動基地,注入家互動社區概念,配以完善的經濟體系與各款產品的有結合,同時支持多種最新網路技術平臺- - - - -語音、簡訊、網路話、結算,是一個集網路資訊、卡類交易、棋牌等於一體的在線綜合娛樂平臺。
  6. They can go to skateboard parks, to swimming pools or to video arcades

    他們可去滑板場、泳池或去樂中心玩電子游戲機
  7. Some spent about 2 hours on the computer while others spent a few hours on electronic games, listening to pop music and the radio, or about 45 minutes reading newspapers. they watched vcds, lds and dvds regularly, and would read a few magazines and extra - curricular books a month. occasionally, they went to the cinema and read comic books

    大部份年青人每日花二至三小時看視,部份花約二小時使用腦,其他亦花費數小時聽流行音樂或聽收音等,或花費四十五分鐘看報紙,他亦經常觀看腦光碟影碟及數碼光碟等,他們每個月會讀少量雜志及課外書,偶爾他們還會到院看及閱讀漫畫書。
  8. With the strong support from both local and overseas exhibitors and buyers, the fair again maintained its leading position as the largest in asia and third in the world. the fair displayed a wide spectrum of products including electronic toys, educational toys and games, baby toys, die cast figures, party items, soft toys and sporting goods, etc

    展覽會的內容豐富,為協助參展商盡量接觸到目標買家,提高展覽成效,大會將產品分門別類,有益智具及池操作具及具、嬰兒具及用品、壓鑄及具、派對用品、具零件及配件、綜合用品、戶外及運動用品、軟身具及洋娃娃等。
  9. Running from 8 to 11 january 2002, the fair utilised 47, 000 sq. m. exhibition area. exhibitors were categorised into educational toys and games, battery - operated electronic toys, baby toys, die - castmechanical toys and action figures, party itemstoy parts and accessories, multiple products, outdoor and sporting items, soft toys and dolls

    今年參展公司可分為八大類,分別是益智具及池操作及具、嬰兒具及產品、壓鑄具及動作偶、派對用品及具零件、綜合產品、戶外及運動用品、軟身具及洋娃娃。
  10. Running from 8 to 11 january 2002, the fair utilised 47, 000 sq. m. exhibition area. exhibitors were categorised into educational toys and games, battery - operated electronic toys, baby toys, die - cast mechanical toys and action figures, party items toy parts and accessories, multiple products, outdoor and sporting items, soft toys and dolls

    今年參展公司可分為八大類,分別是益智具及池操作及具、嬰兒具及產品、壓鑄具/具及動作偶、派對用品及具零件、綜合產品、戶外及運動用品、軟身具及洋娃娃。
  11. Through playing electronic games, we learn to react promptly and imagine wildly

    可使我們學會反應敏,想象在富。
  12. Covering pc, exterior equipments, diy fittings to digital, mobile phone, games, household electronic appliances, automobile electronics and with the most novel topics, flexible reports and relaxing reading experience, it renders the most authoritative practical effect and deliver to its readers the sense of vision, hearing and feeling of products in a brand new style so as to satisfy their diversified demands for buying, using, playing and chatting

    腦、外設、 diy配件,到數碼、手、家、汽車? ?以最新穎的選題、最鮮活的報道、最輕松的閱讀達成最權威的實用效果,以全新的風格,把產品的視覺、聽覺、觸覺體驗傳遞給廣大讀者,滿足他們買、用、、聊的多樣化需求。
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