空戰模擬機 的英文怎麼說

中文拼音 [kōngzhàn]
空戰模擬機 英文
acs air-combat simulator
  • : 空Ⅰ形容詞(不包含什麼; 裏面沒有東西或沒有內容; 不切實際的) empty; hollow; void Ⅱ名詞1 (天空) s...
  • : 模名詞1. (模子) mould; pattern; matrix 2. (姓氏) a surname
  • : 動詞1. (設計; 起草) draw up; draft 2. (打算; 想要) intend; plan 3. (模仿) imitate
  • : machineengine
  • 空戰 : air battle; aerial combat; air action; aerial engagement; air to air combat; air to air warfare空...
  • 模擬 : imitate; simulate; analog; analogy; imitation; simulation模擬艙 boilerplate; 模擬電路 [電學] circ...
  1. A new type of air fight training simulator

    新式型飛訓練
  2. This paper uses numerical analysis methods to simulate two fighters fighting in the air by computer and researches all the problems at different postures of the fighters when fighting. the mathematical modeling is preliminarily researched and designed during the air action emulation of two fighters. a sort of description means which is found is more realistic for the simplified modeling of the fighters

    本文利用數值分析方法通過計算過程,研究在各種態勢下的斗使用問題,對雙中的飛數學型進行初步研究與設計,找到一種較為符合實際的飛簡化型描述方法。
  3. Military airplanes can be subjected to simulated battle damage so that studies can be made of possible catastrophic effects.

    軍用飛可以做被擊傷的試驗,來研究其可能發生破壞的影響。
  4. This thesis expounded the modeling technology of 3d objects in computer animation simulation and the method of using opengl engine in visual c + + environment, recommended correlative programming technology of the platform. perfected the 3d animation simulation of super - maneuver wrestling in modern air combat using opengl, simulated multiplicate maneuver actions in air combat

    最後本文系統闡述了計算動畫中的對象建技術和visualc + +環境下用opengl引擎實現三維動畫的方法,並介紹了平臺的相關編程技術;完善了現代動近距格鬥的三維動畫平臺,對多種動動作進行了動畫
  5. Finally the air combat situation, situation awareness, air combat maneuver, one - one dogfight and beyond visual range combat, two - one air combat have been discussed in the view of the actual combat experience and some important points have also been concluded after the simulation

    最後,本文利用軟體,從實角度研究了態勢、態勢感知和動,一對一近距、超視距和二對一等情況,並根據得出一些重要結論。
  6. The air combat visual has a characteristic that the eyeable airspace is big ( more than 20 kilometers ) but target is small ( all fighter plane is small in 30 meters )

    摘要視景具有可見域大( 20公里以上)而靶標小(均小於30米)的特點。
  7. First of all, we bring forward the basic project of tadil, which adapts to combined operations. it is suggested to use tdma ( the abbreviation of time division multiple access ) as the working pattern and utilize the concept of mobile ad hoc network to construct the data link network. aiming at the impact of time delay on data link and the characteristic of cooperative combat under the command of director aircraft, this thesis applies a kind of kalman filtering algorithm in polar coordinates to compensate the error of time delay, and then does the transformation of target motion parameters to obtain the current information of target

    本文結合軍裝備部某「十五」預研課題,圍繞著術數據鏈、多協同多目標攻擊、超動攻擊、對地攻擊這四個方面展開了一系列的研究工作:本文首先給出了適應三軍聯合作術數據鏈系統的基本方案,建議採用時分多址的工作式,並利用移動自組織網路的概念構建數據鏈網路,同時針對數據鏈傳輸信息的時間延遲特性和指揮指揮下的多協同作特點,應用一種極坐標系下的卡爾曼濾波演算法對該傳輸延遲誤差進行補償,並在此基礎上進行目標運動參數的轉換,以獲得目標相對于某無人的當前運動信息,且利用驗證了方法的有效性。
  8. In order to study on fire efficiency for the rocket - assisted torpedo, this paper has gone deeply into every stages of air trajectory and underwater trajectory, and established the fire efficiency model of the rocket - assisted torpedo with the monte - carlo

    摘要為解決火箭助飛魚雷的作使用問題,需要確定它對隨動目標的射擊效率,通過對該雷中及水下彈道的各階段深入細致的分析研究,建立了火箭助飛魚雷射擊效率型。
  9. Then according to system simulation technology, the overall air - to - ground attack simulation plan is made with the thought of models and layers. after that, the mathematical models of main parts in the simulation are made such as aircraft body, propulsive system, flight control system, fire control system, bomb and air - to - ground missile. on the basis of these mathematical models, using the object - oriented design methodology, a set of air - to - ground attack real - time visual simulation software is developed. this software can be used to aid aircraft design, research of air - to - ground attack tactics and flight training

    本文首先介紹了現代爭中對地攻擊的技術裝備及其特點,計算技術的發展以及面向對象的軟體設計思想;而後使用系統技術,依據分層、塊化設計思想,制定了對地攻擊系統總體設計方案;之後根據目前技術狀況,建立了體、推進系統、飛控系統、火控系統、航炸彈、地導彈等子系統數學型;在此基礎上,利用面向對象的軟體設計思想,在基於pc的平臺上開發了一套對地攻擊視景軟體,實現了對地攻擊實時視景
  10. Lockheed martin is building an air combat simulator to expose pilots to a wartime environment without having to fly the airplane

    洛克希德?馬丁公司開發了一個器,讓飛行員不必駕就可以進入一個時的環境。
  11. Aimed at the requirement of antagonism simulation, the design of the intelligent antagonism target was divided into two parts, decision simulation and aircraft simulation

    摘要針對目前對抗性的需要,將對抗性智能目標分解為目標決策和目標實體兩部分進行設計。
  12. This thesis first states the characteristics of the equipments that have been adopted by the modern fighter and their basic technical performance. then an overall layered modular design for air combat simulation system is made utilizing system simulation technology and critical sub - systems have been mathematically modeled known as fighter body, propulsive system, flight control system, radar, fire control system, gun, air - air missile and avionics. after that a set of distributed air combat simulation system software is developed based on the scene graphics pc platform

    本文首先介紹了現代技術裝備及其基本技術性能特點;而後使用系統技術,依據分層塊化設計思想,制定了系統總體設計方案;之後根據目前技術狀況,建立了體、推進系統、飛控系統、雷達、火控系統、航炮、導彈、航電設備等關鍵子系統數學型;在此基礎上,根據總體設計方案,在基於pc的分佈互動式視景平臺上開發了一套分散式系統軟體,實現了互動式飛行和分散式
  13. The simulation proves that the system is real - time, accurate, high fide and open - network - linked and is expected to be widely used to aid aircraft design and air combat research

    表明系統具有實時、高精度、高逼真度和開放式聯網的特點,可作為飛設計和研究的重要輔助手段。
  14. Study of maneuver autopitot models in air combat simulation

    動控制型研究
  15. In order to demonstrate the usefulness of situation maps, a simulation test bed is conducted with the parameters of j811 and j16 aircrafts

    最後,在一類基於平臺的實驗床,完成了對兩類飛驗證。
  16. Cooperative tactical decision methods for multi - aircraft air combat simulation

    協同術決策方法
  17. Implementing the 3 - d visual system of air combat simulation with the help of the computer by using new technologies, such as opengl, visual c + + and oop. the procedures of fighting can be displayed intuitively. at the same time, the flight tracks of simulation can be recorded and analyzed, which helps to analyze and evaluate the performances of the current fighters in service qualitatively and quantitatively

    3 、運用opengl 、 visualc + +與面向對象編程等技術,實現了基於pc的飛三維可視化系統,可以比較直觀地顯示過程,同時也可記錄分析飛行軌跡,從而對現役的性能進行定性和定量的分析評估。
  18. Thirdly, based on the one - aircraft multi - target decision - making algorithm, a new algorithm for multi - aircraft multi - target is proposed, and the simulation of cooperative decision - making in a 4 vs 8 air - combat is carried out to verify its effectiveness

    第三部分在單多目標決策思想的基礎上,提出了一種基於單多目標決策思想的多多目標協同決策演算法,針對4 : 12的情況進行了
  19. This dissertation derives from the project " uav fleet fighting visual simulation system ". this dissertation describes the content and building principle of virtual environment of spatial battlefield ( vesb ), and the developed a visual simulation system based multigen and vega

    本論文結合橫向合作項目「群作視景演示系統」的需要,研究了場虛環境的組成和構建原理,開發出了基於multigen和vega的群作視景演示系統。
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