空戰模擬機 的英文怎麼說
中文拼音 [kōngzhànmónǐjī]
空戰模擬機
英文
acs air-combat simulator- 空 : 空Ⅰ形容詞(不包含什麼; 裏面沒有東西或沒有內容; 不切實際的) empty; hollow; void Ⅱ名詞1 (天空) s...
- 模 : 模名詞1. (模子) mould; pattern; matrix 2. (姓氏) a surname
- 擬 : 動詞1. (設計; 起草) draw up; draft 2. (打算; 想要) intend; plan 3. (模仿) imitate
- 機 : machineengine
- 空戰 : air battle; aerial combat; air action; aerial engagement; air to air combat; air to air warfare空...
- 模擬 : imitate; simulate; analog; analogy; imitation; simulation模擬艙 boilerplate; 模擬電路 [電學] circ...
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A new type of air fight training simulator
新式空戰型飛機訓練模擬器This paper uses numerical analysis methods to simulate two fighters fighting in the air by computer and researches all the problems at different postures of the fighters when fighting. the mathematical modeling is preliminarily researched and designed during the air action emulation of two fighters. a sort of description means which is found is more realistic for the simplified modeling of the fighters
本文利用數值分析方法通過計算機模擬模擬戰斗機的空戰過程,研究戰斗機在各種空戰態勢下的戰斗使用問題,對雙機空戰模擬中的飛機數學模型進行初步研究與設計,找到一種較為符合實際的飛機簡化模型描述方法。Military airplanes can be subjected to simulated battle damage so that studies can be made of possible catastrophic effects.
軍用飛機可以做空戰被擊傷的模擬試驗,來研究其可能發生破壞的影響。This thesis expounded the modeling technology of 3d objects in computer animation simulation and the method of using opengl engine in visual c + + environment, recommended correlative programming technology of the platform. perfected the 3d animation simulation of super - maneuver wrestling in modern air combat using opengl, simulated multiplicate maneuver actions in air combat
最後本文系統闡述了計算機動畫模擬中的對象建模技術和visualc + +環境下用opengl引擎實現三維動畫的方法,並介紹了平臺的相關編程技術;完善了現代空戰超機動近距格鬥的三維動畫模擬平臺,對多種機動動作進行了動畫模擬。Finally the air combat situation, situation awareness, air combat maneuver, one - one dogfight and beyond visual range combat, two - one air combat have been discussed in the view of the actual combat experience and some important points have also been concluded after the simulation
最後,本文利用模擬軟體,從實戰角度研究了空戰態勢、態勢感知和空戰戰術機動,一對一近距、超視距空戰和二對一空戰等情況,並根據模擬得出一些重要結論。The air combat visual has a characteristic that the eyeable airspace is big ( more than 20 kilometers ) but target is small ( all fighter plane is small in 30 meters )
摘要空戰模擬視景具有可見空域大( 20公里以上)而靶標小(戰機均小於30米)的特點。First of all, we bring forward the basic project of tadil, which adapts to combined operations. it is suggested to use tdma ( the abbreviation of time division multiple access ) as the working pattern and utilize the concept of mobile ad hoc network to construct the data link network. aiming at the impact of time delay on data link and the characteristic of cooperative combat under the command of director aircraft, this thesis applies a kind of kalman filtering algorithm in polar coordinates to compensate the error of time delay, and then does the transformation of target motion parameters to obtain the current information of target
本文結合空軍裝備部某「十五」預研課題,圍繞著戰術數據鏈、多機協同多目標攻擊、超機動攻擊、空對地攻擊這四個方面展開了一系列的研究工作:本文首先給出了適應三軍聯合作戰的戰術數據鏈系統的基本方案,建議採用時分多址的工作模式,並利用移動自組織網路的概念構建數據鏈網路,同時針對數據鏈傳輸信息的時間延遲特性和指揮機指揮下的多機協同作戰特點,應用一種極坐標系下的卡爾曼濾波演算法對該傳輸延遲誤差進行補償,並在此基礎上進行目標運動參數的轉換,以獲得目標相對于某無人機的當前運動信息,且利用模擬驗證了方法的有效性。In order to study on fire efficiency for the rocket - assisted torpedo, this paper has gone deeply into every stages of air trajectory and underwater trajectory, and established the fire efficiency model of the rocket - assisted torpedo with the monte - carlo
摘要為解決火箭助飛魚雷的作戰使用問題,需要確定它對隨機機動目標的射擊效率,通過對該雷空中及水下彈道的各階段深入細致的分析研究,建立了火箭助飛魚雷射擊效率模擬模型。Then according to system simulation technology, the overall air - to - ground attack simulation plan is made with the thought of models and layers. after that, the mathematical models of main parts in the simulation are made such as aircraft body, propulsive system, flight control system, fire control system, bomb and air - to - ground missile. on the basis of these mathematical models, using the object - oriented design methodology, a set of air - to - ground attack real - time visual simulation software is developed. this software can be used to aid aircraft design, research of air - to - ground attack tactics and flight training
本文首先介紹了現代戰爭中空對地攻擊的技術裝備及其特點,計算機模擬技術的發展以及面向對象的軟體設計思想;而後使用系統模擬技術,依據分層、模塊化設計思想,制定了空對地攻擊模擬系統總體設計方案;之後根據目前技術狀況,建立了戰斗機機體、推進系統、飛控系統、火控系統、航空炸彈、空地導彈等子系統數學模型;在此基礎上,利用面向對象的軟體設計思想,在基於pc的平臺上開發了一套對地攻擊視景模擬軟體,實現了戰斗機對地攻擊實時視景模擬。Lockheed martin is building an air combat simulator to expose pilots to a wartime environment without having to fly the airplane
洛克希德?馬丁公司開發了一個空戰模擬器,讓飛行員不必駕機升空就可以進入一個戰時的環境。Aimed at the requirement of antagonism simulation, the design of the intelligent antagonism target was divided into two parts, decision simulation and aircraft simulation
摘要針對目前對抗性空戰模擬的需要,將對抗性智能空戰目標機分解為目標機決策模擬和目標機實體模擬兩部分進行設計。This thesis first states the characteristics of the equipments that have been adopted by the modern fighter and their basic technical performance. then an overall layered modular design for air combat simulation system is made utilizing system simulation technology and critical sub - systems have been mathematically modeled known as fighter body, propulsive system, flight control system, radar, fire control system, gun, air - air missile and avionics. after that a set of distributed air combat simulation system software is developed based on the scene graphics pc platform
本文首先介紹了現代戰斗機空戰技術裝備及其基本技術性能特點;而後使用系統模擬技術,依據分層模塊化設計思想,制定了空戰模擬系統總體設計方案;之後根據目前技術狀況,建立了戰斗機機體、推進系統、飛控系統、雷達、火控系統、航炮、空空導彈、航電設備等戰斗機關鍵子系統數學模型;在此基礎上,根據總體設計方案,在基於pc的分佈互動式視景模擬平臺上開發了一套分散式空戰模擬系統軟體,實現了戰斗機互動式飛行模擬和分散式空戰模擬。The simulation proves that the system is real - time, accurate, high fide and open - network - linked and is expected to be widely used to aid aircraft design and air combat research
模擬表明系統具有實時、高精度、高逼真度和開放式聯網的特點,可作為飛機設計和空戰研究的重要輔助手段。Study of maneuver autopitot models in air combat simulation
空戰模擬中機動控制模型研究In order to demonstrate the usefulness of situation maps, a simulation test bed is conducted with the parameters of j811 and j16 aircrafts
最後,在一類基於空戰平臺的模擬實驗床,完成了對兩類飛機的模擬驗證。Cooperative tactical decision methods for multi - aircraft air combat simulation
多機空戰模擬協同戰術決策方法Implementing the 3 - d visual system of air combat simulation with the help of the computer by using new technologies, such as opengl, visual c + + and oop. the procedures of fighting can be displayed intuitively. at the same time, the flight tracks of simulation can be recorded and analyzed, which helps to analyze and evaluate the performances of the current fighters in service qualitatively and quantitatively
3 、運用opengl 、 visualc + +與面向對象編程等技術,實現了基於pc機的飛機模擬空戰三維可視化系統,可以比較直觀地顯示戰斗機的空戰過程,同時也可記錄分析模擬飛行軌跡,從而對現役戰斗機的性能進行定性和定量的分析評估。Thirdly, based on the one - aircraft multi - target decision - making algorithm, a new algorithm for multi - aircraft multi - target is proposed, and the simulation of cooperative decision - making in a 4 vs 8 air - combat is carried out to verify its effectiveness
第三部分在單機多目標空戰決策思想的基礎上,提出了一種基於單機多目標決策思想的多機多目標協同空戰決策演算法,針對4 : 12的空戰情況進行了模擬。This dissertation derives from the project " uav fleet fighting visual simulation system ". this dissertation describes the content and building principle of virtual environment of spatial battlefield ( vesb ), and the developed a visual simulation system based multigen and vega
本論文結合橫向合作項目「機群作戰視景模擬演示系統」的需要,研究了空間戰場虛擬環境的組成和構建原理,開發出了基於multigen和vega的機群作戰視景模擬演示系統。分享友人