紋理真實性 的英文怎麼說

中文拼音 [wénzhēnshíxìng]
紋理真實性 英文
texture fidelity
  • : 名詞(花紋; 紋縷兒) lines; veins; grain
  • : Ⅰ名詞1 (物質組織的條紋) texture; grain (in wood skin etc ) 2 (道理;事理) reason; logic; tru...
  • : Ⅰ形容詞(真實) true; genuine; real Ⅱ副詞1 (的確; 實在) really; truly; indeed 2 (清楚確實) cl...
  • : Ⅰ形容詞1 (內部完全填滿 沒有空隙) solid 2 (真實; 實在) true; real; honest Ⅱ名詞1 (實際; 事實...
  • : Ⅰ名詞1 (性格) nature; character; disposition 2 (性能; 性質) property; quality 3 (性別) sex ...
  • 紋理 : vein; lines; stripes; grain; graining; varvity; texture紋理方向 grain direction
  • 真實性 : facticity; realness; truth ; authenticity; factuality; truthfulness
  • 真實 : true; real; authentic
  1. On the other hand, the drawing part of the program applies the technology of illumination and texture mapping, taking into account some nature phenomena such as random natural factor and phototropism. the plant, generated by the program, thus is three - dimensional, vivid, and accord with natural law

    另一方面,運用光照、映射等技術,結合植物生長過程中的隨機因素和趨光等自然現象,現了植物生長過程的計算機模擬,生成的植物具有三維立體效果,形態逼,符合自然生長規律。
  2. First, the system builds the model of the bank and bottom of river, according to the river ’ s information and the information of the scene on the two side of the river. second, i read and preprocess the model file data and implement the organization and encapsulation about the space data of the virtual river. in the end, adopting to use these rending technology, such as show list, priority texture, and level of detail, i realize the real - time and vivid showing of the three dimension river ’ s virtual scene and provide abundant ways of people ’ s interacting with the virtual scene, on base of sufficiently making use of the memory of vision card and the cpu of the computer

    它主要融合虛擬現技術、三維數據可視化技術、面向對象的設計和編程技術,在vc + +平臺上,利用opengl三維圖形開發庫,以的城市河道現狀信息和周邊景物信息為依據,對河道、河底的三維空間數據進行三維幾何建模;然後通過讀取和預處模型文件數據,現虛擬場景空間數據的組織和封裝操作,並對空間數據進行優化;最後採用顯示列表、優先級、細節層級模型( lod )等渲染技術,利用opengl的渲染特,在充分發揮顯卡內存、處器等各種軟硬體資源的基礎上,現三維河流時逼感虛擬場景顯示,並提供豐富的人機交互手段。
  3. To realize the illusion of bumpy of geometric surface, traditional bump mapping changes the normals of geometric surface instead of changing the geogetric attributes of body surface

    傳統的凹凸映射技術並沒有正改變物體表面的幾何屬,而是通過來改變物體表面的法向量,從而現物體表面具有粗糙感的假象。
  4. Hidden - surface removal is to eliminate the solid objects surfaces which are obscured by others. texture mapping is to apply textures to points, lines, polygons, bitmaps, and images to improve the reality of models and decrease the procedure of drawing geometric models. a model " s material properties determine how it reflects light

    利用消隱函數消除不可見的線面;利用映射函數對模型進行貼圖,增加了模型的感,並減少了建模的難度;利用材質函數為模型指定材料的屬;利用光照函數表示模型所處的光照條件和環境。
  5. Based on the complete solution, many kinds of special effects on the ground such as the realistic craters, tire tracks and trench can be generated in real time. examples in this dissertation illustrate practicability and efficiency of the solution

    本文方法不但可以時生成逼的彈坑、車輛壓痕等特殊效果,而且可以表現如戰壕等其他改變了地表高程值或顏色的動態地形效果。
  6. There are limitations with the raster - based approach. the raster - based technology is only able to model real world features in block mass. overhanging structures and texture mapping to built structures cannot be done with the raster - based technology

    格柵方式有其局限,只能以長立方體來代表世界的景物,而不能顯示懸吊式結構和構造物的及細節。
  7. Texture mapping technology, deleting hiding side and reducing the number of model ’ s segment, which are three methods to reduce the number of polygons of models to improve visual effect, were focused on in this thesis

    本論文重點研究了映射技術、刪除隱藏面、減少模型中段數的方法,在保證一定感要求下大量減少模型中多邊形的數量,以滿足系統對的要求。
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