索線多邊形 的英文怎麼說
中文拼音 [suǒxiànduōbiānxíng]
索線多邊形
英文
string polygon-
Place is the permanent brand of architecture and place creation is always the research project of architects with the development of the age , place ? ? the end results of human material culture and spirit culture ? ? undergoes storm and stress but the real meaning of place still has clear and precise line of thoughts human 、 building 、 scenes ? ? poetic independent existing space space creation ? ? expresses and shows the real meaning of place , interlaces the changing objective and positive multiple affirmation and negation but the road of research is still continuing : seeking the new idea unanimous with the age human 、 building 、 scenes answers the place , multi - dimensional system answers place creation the twenty - first century is the age of variety , after discovering the complex phenomena , research the age nature of place ? ? obscurity , attempt new idea of creation : obscure edge through bluring the edge of building and city , break the separating condition of building and city , unify the urban structure actively , propel the union of building and city through openning design ; through bluring the edge of building and environment , break the condition that environment attaches to building , make landscape design become natural , and combine them into ecologic scene of building and multiple experence of scene : through bluring the edge of building and universe , break the rational outline of building , create multi - dimensional sensational edge of shape , make building become an earth scene , just like the mirage of flourishing city , and prompt to exploit underground space
人、建築、場景解讀了場所,多維的系統解讀了場所創作。二十一世紀是多元化的時代,在揭開紛繁交錯的現象面紗之後,探索場所的時代屬性? ?模糊性,嘗試新的創作理念:模糊邊緣。試圖通過模糊建築與城市的邊緣,打破建築與城市的分離狀態,動態整合城市肌理,以開放型的設計推動建築城市一體化;通過模糊建築與環境的邊緣,打破環境是建築之外附屬的狀態,使環境景觀設計自然而然化,並將二者融合形成綠色生態的建築場景與多層次的景觀體驗;通過模糊建築與天地的邊緣,打破建築理性的邊緣輪廓線,塑造多維感性邊緣的形體,使建築成為一種大地景觀,猶如繁華都市裡的海市蜃樓,並同時帶動了地下空間的探索。Associating with the research and development of national natural heavy concentrate system, considering the feature of natural heavy concentrate database separately stored in every province, which is of mass data, discrete, irregular distribution, and influenced by hardware factors, such as computer configuration and network transfer speed, distributive database and parallel computing philosophy is applied, zone partition and multi - threading queue method is employed to retrieve and process the discrete data within a certain polygonal zone
結合全國自然重砂系統研製,針對分散存放在全國各省的自然重砂數據庫,數據海量、離散、分佈無規律、受計算機配置、網路速度等硬體因素影響的情況下,應用分散式數據庫及并行運算理念,採用區域分片及多線程隊列方法對某個多邊形區域內的離散數據進行檢索與處理。In this paper, i will present some algorithms of polyhedral visual hull reconstruction : ( 1 ) polyhedral v isual h ull generation a igorithm b ased one dge - pool - searching, which constrains the 3 - d intersections into the 2 - d planes intersection via the epipolar theory to reduce the complexity a nd c an r educe t he t imes f or c ones t o b e p rejected o nto t he i mage p lanes, i n which we induced the index list to every points on the surface of object, and connected the related points to get sub polygons on surface and in turn get the mesh model, we replace triangulation process of disordered points cloud by edge - pool searching. ; ( 2 ) reconstruction based on degenerated - polygon - intersection, which have the following improvements on traditional bull intersection : using degenerated polygon to orga nize intersected area on cone face, which may be discontinuous ; a fast intersection algorithm of polygons on the cone face based on degenerated polygons, which is consistent between the continuous polygons and the discontinuous ones. the intersection of degenerated polygons is similar to the convergence of two ordered lists, which is comparably simple to the bull operation ; ( 3 ) reconstruction algorithm based on ray - tracing, in which all the rays that run through the vertex on silhouette of object will intersect with all the cones correspondent to other silhouette, and we have to calculate the intersection of all such line segments, the endpoints of which are considered to lie on the surface of object and we will get the point cloud on the surface of object
同時利用共極線原理把三維計算投影到二維平面以降低求交計算的復雜度,該演算法可以減少光錐向圖像平面投影計算的次數,以邊池搜索取代散亂點集上進行的三角剖分; ( 2 )基於退化多邊形求交的多面體可見殼模型重構,系統引入退化多邊形的概念,把錐體平面的交集中不連通的部分用一個退化多邊形來表示,並引入了新的基於退化多邊形的求交演算法,與傳統多面體可見殼重構相比,該演算法有以下幾點創新:在圖像平面以退化多邊形組織投影錐體和物體輪廓的交集,把任意錐面與物體輪廓的交集歸一到一個退化多邊形;基於退化多邊形的二維平面上多邊形快速相交演算法,該演算法在一定程度上就是兩個有序鏈表的合併,大大簡化了先前的布爾求交計算; ( 3 )基於光線跟蹤的演算法,該演算法中所有通過輪廓頂點的光線和對應其它圖像輪廓的光錐進行求交計算,最後得到每次求交計算得到線段的交集,該線段的頂點就認為是物體表面點,從而得到物體表面的點雲。Cut it out along the eye ' s line with polygonal lasso tool
使用多邊形套索工具沿著眼角線條將雲彩選擇並裁剪。A force diagram representation of polygons was presented to measure the similarity between the two polygons by matching their projection ratios of the force diagram
摘要提出了一種基於力學的多邊形描述方法,並根據多邊形的力圖投影變化曲線的匹配程度度量多邊形之間的相似性,由此實現多邊形的識別與檢索。This new approach adopts a grid - based line index algorithm which can facilitate the calculation of intersection points for lines, hence the speed of calculating nfp is significantly increased
該演算法採用基於網格的線段索引方法來加快線段之間的求交計算,進一步提高了臨界多邊形求解的計算速度。分享友人