索線多邊形 的英文怎麼說

中文拼音 [suǒxiànduōbiānxíng]
索線多邊形 英文
string polygon
  • : Ⅰ名詞1 (大繩子; 大鏈子) a large rope 2 (姓氏) a surname Ⅱ動詞1 (搜尋; 尋找) search 2 (要; ...
  • : 名詞1 (用絲、棉、金屬等製成的細長的東西) thread; string; wire 2 [數學] (一個點任意移動所構成的...
  • : 邊Ⅰ名詞1 (幾何圖形上夾成角的直線或圍成多邊形的線段) side; section 2 (邊緣) edge; margin; oute...
  1. Place is the permanent brand of architecture and place creation is always the research project of architects with the development of the age , place ? ? the end results of human material culture and spirit culture ? ? undergoes storm and stress but the real meaning of place still has clear and precise line of thoughts human 、 building 、 scenes ? ? poetic independent existing space space creation ? ? expresses and shows the real meaning of place , interlaces the changing objective and positive multiple affirmation and negation but the road of research is still continuing : seeking the new idea unanimous with the age human 、 building 、 scenes answers the place , multi - dimensional system answers place creation the twenty - first century is the age of variety , after discovering the complex phenomena , research the age nature of place ? ? obscurity , attempt new idea of creation : obscure edge through bluring the edge of building and city , break the separating condition of building and city , unify the urban structure actively , propel the union of building and city through openning design ; through bluring the edge of building and environment , break the condition that environment attaches to building , make landscape design become natural , and combine them into ecologic scene of building and multiple experence of scene : through bluring the edge of building and universe , break the rational outline of building , create multi - dimensional sensational edge of shape , make building become an earth scene , just like the mirage of flourishing city , and prompt to exploit underground space

    人、建築、場景解讀了場所,維的系統解讀了場所創作。二十一世紀是元化的時代,在揭開紛繁交錯的現象面紗之後,探場所的時代屬性? ?模糊性,嘗試新的創作理念:模糊緣。試圖通過模糊建築與城市的緣,打破建築與城市的分離狀態,動態整合城市肌理,以開放型的設計推動建築城市一體化;通過模糊建築與環境的緣,打破環境是建築之外附屬的狀態,使環境景觀設計自然而然化,並將二者融合成綠色生態的建築場景與層次的景觀體驗;通過模糊建築與天地的緣,打破建築理性的緣輪廓,塑造維感性緣的體,使建築成為一種大地景觀,猶如繁華都市裡的海市蜃樓,並同時帶動了地下空間的探
  2. Associating with the research and development of national natural heavy concentrate system, considering the feature of natural heavy concentrate database separately stored in every province, which is of mass data, discrete, irregular distribution, and influenced by hardware factors, such as computer configuration and network transfer speed, distributive database and parallel computing philosophy is applied, zone partition and multi - threading queue method is employed to retrieve and process the discrete data within a certain polygonal zone

    結合全國自然重砂系統研製,針對分散存放在全國各省的自然重砂數據庫,數據海量、離散、分佈無規律、受計算機配置、網路速度等硬體因素影響的情況下,應用分散式數據庫及并行運算理念,採用區域分片及程隊列方法對某個區域內的離散數據進行檢與處理。
  3. In this paper, i will present some algorithms of polyhedral visual hull reconstruction : ( 1 ) polyhedral v isual h ull generation a igorithm b ased one dge - pool - searching, which constrains the 3 - d intersections into the 2 - d planes intersection via the epipolar theory to reduce the complexity a nd c an r educe t he t imes f or c ones t o b e p rejected o nto t he i mage p lanes, i n which we induced the index list to every points on the surface of object, and connected the related points to get sub polygons on surface and in turn get the mesh model, we replace triangulation process of disordered points cloud by edge - pool searching. ; ( 2 ) reconstruction based on degenerated - polygon - intersection, which have the following improvements on traditional bull intersection : using degenerated polygon to orga nize intersected area on cone face, which may be discontinuous ; a fast intersection algorithm of polygons on the cone face based on degenerated polygons, which is consistent between the continuous polygons and the discontinuous ones. the intersection of degenerated polygons is similar to the convergence of two ordered lists, which is comparably simple to the bull operation ; ( 3 ) reconstruction algorithm based on ray - tracing, in which all the rays that run through the vertex on silhouette of object will intersect with all the cones correspondent to other silhouette, and we have to calculate the intersection of all such line segments, the endpoints of which are considered to lie on the surface of object and we will get the point cloud on the surface of object

    同時利用共極原理把三維計算投影到二維平面以降低求交計算的復雜度,該演算法可以減少光錐向圖像平面投影計算的次數,以池搜取代散亂點集上進行的三角剖分; ( 2 )基於退化求交的面體可見殼模型重構,系統引入退化的概念,把錐體平面的交集中不連通的部分用一個退化來表示,並引入了新的基於退化的求交演算法,與傳統面體可見殼重構相比,該演算法有以下幾點創新:在圖像平面以退化組織投影錐體和物體輪廓的交集,把任意錐面與物體輪廓的交集歸一到一個退化;基於退化的二維平面上快速相交演算法,該演算法在一定程度上就是兩個有序鏈表的合併,大大簡化了先前的布爾求交計算; ( 3 )基於光跟蹤的演算法,該演算法中所有通過輪廓頂點的光和對應其它圖像輪廓的光錐進行求交計算,最後得到每次求交計算得到段的交集,該段的頂點就認為是物體表面點,從而得到物體表面的點雲。
  4. Cut it out along the eye ' s line with polygonal lasso tool

    使用工具沿著眼角條將雲彩選擇並裁剪。
  5. A force diagram representation of polygons was presented to measure the similarity between the two polygons by matching their projection ratios of the force diagram

    摘要提出了一種基於力學的描述方法,並根據的力圖投影變化曲的匹配程度度量之間的相似性,由此實現的識別與檢
  6. This new approach adopts a grid - based line index algorithm which can facilitate the calculation of intersection points for lines, hence the speed of calculating nfp is significantly increased

    該演算法採用基於網格的引方法來加快段之間的求交計算,進一步提高了臨界求解的計算速度。
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