置換生成演算法 的英文怎麼說

中文拼音 [zhìhuànshēngchéngyǎnsuàn]
置換生成演算法 英文
permutation generating algorithm
  • : 動詞1. (擱; 放) place; put; lay 2. (設立; 布置) set up; establish; arrange; fix up 3. (購置) buy; purchase
  • : 動詞1. (給人東西同時從他那裡取得別的東西) exchange; barter; trade 2. (變換; 更換) change 3. (兌換) exchange; cash
  • : Ⅰ動詞1 (生育; 生殖) give birth to; bear 2 (出生) be born 3 (生長) grow 4 (生存; 活) live;...
  • : Ⅰ動詞1 (完成; 成功) accomplish; succeed 2 (成為; 變為) become; turn into 3 (成全) help comp...
  • : 動詞1 (演變; 演化) develop; evolve 2 (發揮) deduce; elaborate 3 (依照程式練習或計算) drill;...
  • : Ⅰ動詞1 (計算數目) calculate; reckon; compute; figure 2 (計算進去) include; count 3 (謀劃;計...
  • : Ⅰ名詞1 (由國家制定或認可的行為規則的總稱) law 2 (方法; 方式) way; method; mode; means 3 (標...
  • 置換 : displace; substitute; supersede; substitution; replacement; permutation; transposition; transposi...
  • 生成 : create; generate; produce生成演算法 generating algorithm; 生成文法 generating grammar; 生成物 pro...
  1. Secondly, programmed the image processing arithmetic code which include the bottom arithmetic for the general condition comprises threshold division, region combination and informate and the middle level arithmetic for the given task comprises detecting the line dation creirection according to the hough transform in order to fix on the hole ’ s azimuth angle, detecting the aiguille tip position according to the image movement according to the environment and the image format

    然後,根據目標環境要求和攝像機採集圖像格式,開發了圖像處理程序。圖像處理包括底層和中層兩部分,底層針對通用情況,包括閾值分割、區域合併和信息。中層針對具體任務設計,包括利用hough變檢測棱線的方向,從而確定圓孔的方位角和利用基於圖像運動檢測鉆頭尖端位
  2. Based on idea arithmetic, advanced a fast algorithm of produced s - boxes

    2 .給出了一種盒s的
  3. Directly painting textures on top of 3d objects in 3d perspective viewport is a new issue of human - computer interface ( hci ). this paper presents a method to solve this issue. it converts the position information of the texture pixels of texture map into color information , and then transfers both the coordinates and the color of texture pixels into screen through texture mapping at the same time. only is the color information of texture pixels converted into illumination by calculating the normal and the angle of ray incidence of the screen pixel in the method. the texture coordinates are firstly converted into the color information by generating another texture map , which is called information map whose pixels ' color represents the coordinates information. and then the corresponding texture coordinates are mapped into screen reference frame by texture mapping and stored into information buffer for later use. so we can obtain the texture coordinates of screen pixels correspondingly by decoding from information buffer. after optimizing , we can paint textures on top of 3d objects in 3d perspective viewport in real time. the paper also gives some examples and related definitions of using additional information of 2d texture map for 3d graph generating

    針對三維逶視投影視圖中對三維物體表面紋理直接進行噴繪,以獲得復雜紋理圖這一計機圖形交互技術這一新問題,研究了一種將紋理圖的象素位信息轉彩色信息,然後利用紋理映射將紋理坐標連同該點上的顏色值一起傳遞到與屏幕象素對應的可見點上的方,其中顏色值依該點處的入射光線方向和表面向被進一步轉為光強值,而紋理坐標則被解碼后還原與該可見點對應的紋理坐標,被存入信息緩沖器中,供以後使用,通過解碼,可根據屏幕點直接得到對應紋理象素點的坐標,經過優化,實現了對三維物體表面紋理的實時噴繪;同時闡述了在三維圖象技術中使用附加紋理信息的應用實例以及相關定義
  4. Iges and step standard format and the sat format which is used in acis has been studied. according to the characters of different parts and the characters of different machine tools, a method of grinding for non - circular surface is researched, a new strategy and algorithm of non - circluar surface nc griding which based on acis is studied. a way of non - circluar surface internal grinding is realized as well as the way of non - circluar surface external grinding

    論文的研究包括了以下幾個方面:研究了三維幾何造型引擎acis平臺及其拓撲結構,探討了iges和step等產品數據交標準格式和acis中的sat文件格式的異同;根據零件的加工特徵和機床的結構特點,研究了在內圓磨削和外圓磨削方式下,非圓曲面磨削的數控編程技術;提出了基於acis實體造型的任意非圓曲面零件的數控磨削新;實現了以實體造型為基礎的任意非圓曲面零件的內圓和外圓數控磨削;根據零件的特徵和磨削方式,了相應的走刀路線;實現了針對不同機床的後處理。
  5. 4 elementary implementation of layered stereoscopic image and effect comparison we explored the layered stereoscopic generation on the basis of object segmentation. before the stereoscopic transform, we process the image to make it layered, then apply different methods and set different stereoscopic parameters to different layers. finally, we synthesize these processed layers to get a whole stereoscopic image

    4分層體視初步實現我們還在分層體視方面進行了初步實驗和探索,把圖像分不同層,對不同層北方工業大學學位論文運用不同體視或設不同參數來進行體視轉,來得到合體視圖像。
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