虛通路實體 的英文怎麼說

中文拼音 [tōngshí]
虛通路實體 英文
virtual path entity
  • : Ⅰ名詞1 (空虛) void; emptiness 2 (政治思想等方面的道理) guiding principles; theory 3 (二十八...
  • : 通量詞(用於動作)
  • : 1 (道路) road; way; path 2 (路程) journey; distance 3 (途徑; 門路) way; means 4 (條理) se...
  • : Ⅰ形容詞1 (內部完全填滿 沒有空隙) solid 2 (真實; 實在) true; real; honest Ⅱ名詞1 (實際; 事實...
  • : 體構詞成分。
  • 通路 : thoroughfare; highway; highroad; route; viae; lead; outlet; approach; passage; gangway; access; c...
  1. With a mixed digital and analog design example, comparing with the traditional virtual instrument, it indicated that the function of modem virtual emulative instrument is stronger, the usage is close to the practice more, which represents the development direction of virtual instrument

    過與際儀器的比較,以及具數模混合電的模擬分析,說明了現代擬模擬儀器比傳統擬儀器功能上更強大,使用上更貼近際,是今後擬儀器的發展方向。
  2. This paper starts the research of the liquid floated pendulous accelerometer testing system according to the engineering. at first, this paper gives the brief introduction of the history and present status of accelerometer and its testing technology, the working principium and math model of the liquid floated pendu - lous accelerometer, and then, decides the binary width pulse force retrim loop as the design proposal of testing system, researches the transfer function of every part in the system emphasizly, analyses the stability of the whole accelerometer testing system from the angle of control theoretics by the open loop transfer function of system, and designed the correcting net, analyses the basal problems such as resolution, sampling restraint, precision and so on, designs the hardware testing circuits such as preamplification, band - pass filter, alternating amplifier, phase sensitive demodulatorn, pulse - width modulation, frequency scale circuit, moment current generator. finally, using the graphics program language labv - iew which is designed for testing field especially by ni accomplishes the solfware design of testing system, realized the testing functions

    首先對加速度計及其測試技術的發展歷史和現狀,液浮擺式加速度計的工作原理和數學模型等作了簡要的介紹,然後確定了以二元調寬脈沖再平衡測試迴為設計方案,並從控制理論的角度進行了分析,著重研究了系統中各部分的傳遞函數,利用系統開環傳遞函數分析了系統的穩定性,同時設計了系統的校正網;分析了二元調寬脈沖再平衡測試迴的解析度、采樣約束以及測試精度等基本問題,並按照系統分析的結果設計了包括前置放大、帶濾波、交流放大、相敏解調、脈寬調制、頻標電以及力矩電流發生器等測試系統各部分硬,驗證了電的正確性,最後按照測試系統的要求,採用了美國ni公司專為測試領域所開發的擬儀器工具? ? labview作為測試軟開發工具,利用該圖形化編程語言完成了測試系統軟部分的設計,現了測試功能。
  3. After the briefly present the origin and features of internet protocol version 6 ( ipv6 ), the paper detailedly introduced the conception, characters, security technologies of vpn, and main tunnel protocols used to implement and deploy vpns. after analyzing and comparing these technologies of realizing vpns, we choosed ipsec. then, the paper analyzed in the ipsec structure, function, work mode, and its components such as authentication header ( ah ), encapsulating security payload ( esp ), internet key exchange ( ike ), encryption and authentication algorithms, security association, security policy, and how they cooperate with each other in order to secure ip packages

    在簡要介紹ipv6協議的由來和優點之後,詳細闡述了擬專用網的概念、特點、安全技術及現的關鍵隧道協議,過對現技術的分析比較,選用了安全性強大的ipsec隧道技術,接著深入研究了ipv6安全協議ipsec的系結構、操作模式,詳細論述了ipsec協議簇的各個組成部分,如認證報頭ah協議、封裝安全載荷esp協議、密鑰管理ike協議、加密認證演算法、安全聯盟和安全策略等,以及這些組件之間如何協作,來共同現對網層ip數據包的安全保護。
  4. This paper first begin with the connotation of virtual instrument technology, study and discuss the criterion and the working theory of usb deeply. on the principle of usb1. 1criterion, using usb interface chip usbn9604 and low consumption mirochip c8051f231, we designed the available interface of usb bus and its controlling software, turn the communicating function based usb bus between computer and testing device. second based on the developed interface of usb bus, using microchip pic16c62 and a mount of relays, we designed the multiswitching scanner and its controlling software to complete the funtion of accesses swithing in testing system. third calling the api function inside the windows using vb programming language, communicat with the impelling program of selected hid, achieve the function of testing instrument with usb interface, complete the development of upside software faced testing. at last, based on the deep studying of pcb testing method, used the developed multiswithing scanner and software faced testing, combinated with necessary testing instrument, we constructed the pcb testing system and analized the testing result simply

    論文首先從擬儀器的技術內涵出發,深入研究和討論了用串列總線usb規范及工作原理,並依據usb1 . 1規范,採用usb介面晶元usbn9604和低功耗微處理器c8051f231設計開發了用的usb總線介面及其控制固件,現了用計算機與測試設備之間基於usb總線的信功能;其次,在所開發的usb總線介面的基礎上,使用微處理器pic16c62和多繼電器開關,設計開發出現測試系統中測試道切換功能的多道掃描器及其控制固件;再次,採用vb語言編程,調用windows內部api函數,與選定hid類驅動程序進行信,現usb總線介面測試儀器功能,完成面向測試的上層軟開發;最後,在深入研究印刷電板測試方法的基礎上,利用已開發的多道掃描器和面向測試軟,結合必要測試儀器組建印刷電板測試系統,並對測試結果進行了簡要的誤差分析。
  5. A relatively security, reliable virtual private network _ and implementary plan was designed to meet the demands of data traffic, security of information transmission, transmission of video frequency, ip telephone, oa of companies. the design applied vpn and realized data increment service, for example, transimission of video frequency, ip telephone and oa and so on. these projects gained good economic and social utility for si chuan unicom

    論文依據四川某集團公司對網數據信、網信息傳輸安全、視頻傳輸、 ip電話、集團公司oa的需求,具設計了一個相對安全、可靠的擬專用網建設和施方案,依據此方案在集團公司施了vpn ,又在該vpn網平臺上現了相關的數據增值業務,如:視頻傳輸、 ip電話及集團公司oa等。
  6. Nowadays, 3d modeling and computer animation have got widely applications, such as entertainment industry, man - machine interaction, multimedia, communication etc. the third dimension head portrait has been applied to correlative areas, for examples, movie special effects, virtual conference call, internet increment business, mobile internet increment business and software operation interface etc. in the fields of geometric modeling and computer animation, the deformation technology is an important tool

    今天,在娛樂產業、人機交互、多媒訊等領域中三維建模和動畫獲得了越來越廣泛的應用。真感的三維頭像可以應用於諸如電影特技、擬電話會議、網際網增值業務和移動網際網增值業務以及軟操作界面等相關領域。在幾何造型和計算動畫領域中,變形技術已經成為一種越來越重要的工具。
  7. In the research, we analyze how are " agile manufacturing " 、 " virtual manufacturing " 、 " virtual process planning " 、 " agile virtual enterprise " applied in capp system ; in the development, we come up with a brand - new system called " multiagent - based dynamic enterprise alliance system ", which can put multi - agent technology into use very well, so that the entire system can be more intelligent 、 more active 、 more compatible ; during the building of alliance, we create a method called " profit - driven network bid " which can offer a justice and practical way to help enterprises find partners, and this method is also adaptive in other similar systems. we take full use of network, the most convenient means of communication, in the realizing of this system

    在研究方面,認真分析了敏捷製造( am ) 、擬製造( vm ) 、擬工藝設計( vpp ) 、動態企業聯盟( ave )等思想在capp系統中的現和應用;在開發方面,獨創性地提出了「基於multi - agent的企業動態聯盟系統」 ,很好地將多智能技術運用到系統的開發中來,使整個系統具有較好的智能性、自主性和可移植性;在聯盟的組建過程中,提出了「基於利益驅動的網招投標」機制,為企業快速尋找合作夥伴提供了公開公正和切可行的方法,該方法在其它系統中也具有一定的用性。
  8. Conclusions as following have got through test study : ( 1 ) when impact compaction technology is applied to treat collapsible loess subgrade, the effect depth may be treated generally can not override 80 cm and impact compaction pass is optimum at 30 times. ( 2 ) for stratified impact compaction of subgrade, when compactness of each level reaches codeslstandards loose laying depth of 80 cm fits 40 impact compaction pass is the optimum combination of subgrade construction. when average compactness in each level reaches codeslstandards loose laying depth of 80 cm fits 30 impact compaction pass is the optimum combination o ( 3 ) the quality control method may request impact compaction pass as the main control index and at the same time the final division settlement is less than 10 % of total settlement as large area subgrade is constructed

    過試驗研究主要得出如下認識:沖擊壓技術處理濕陷性黃土地基時,其有效處理深度一般不超過80cm ,沖壓遍數以30遍左右為宜;對基分層沖壓,在要求土中各點壓度均達到規范要求時,基沖壓最佳組合為鋪厚度80cm 、沖壓40遍;在只要求土平均壓度達到規范要求時,基沖壓最佳組合為鋪厚度80cm 、沖壓30遍;大面積施工時,質量控制方法可按照在以沖壓遍數作為主要控制指標的同時,要求最後10遍分計沉降量小於累計沉降量10 ;在施工單位自己購置沖擊壓機情況下,與傳統施工相比較,沖擊壓技術是一種既能節約資金又能大量縮短工期的施工方法。
  9. Socket function mainly realizes setting up and initializing service unit socket, initializing service unit and service unit serial and so on. bind funcion primarily binds local address and port for the socket. listen function is to evaluate the max length of server ’ s listening queue. connect function and accept function set aside rate ahead, infrom user ’ s request of establishing virtual circuit to suna, cooperate with suna to establish the connection between client and server, return the result. we make use of three handshake with data protocol and virtual circuit mode, in this way, when we translate data, we can look up communication course according to virtual circuit number, at the same time, there aren ’ t source ip address and port, end ip address and port in the head of data package, the speed of translating data advances in a certain extent. send function and recv function is to send data collaborating with suna, and copy data from the receiving queue of socket to user ’ s buffer. close function cooperate

    Socket ( )函數現創建、初始化服務元套接字,初始化服務元及服務元序列等。 bind ( )函數為套接字綁定本地地址和埠號。 connect ( )和accept ( )函數主要是根據用戶要求預留帶寬,將用戶的建立請求轉達給服務元網系,協作服務元網系採用捎帶數據的三次握手協議建立,並告訴用戶處理結果,一方面,捎帶數據的三次握手協議在一定程度上可提高數據傳輸速度;另一方面,採用方式,使得數據信可直接根據號查找相應的信進程,而且數據包的包頭中省去了源ip地址、埠號和目的ip地址、埠號,提高了數據傳輸速率。
  10. This text introduced the work patterns and register structure of 80386 processors in detail at first, latterly expounded especially the hardware interrupt handling of windows 98 with the course to the kernel of windows 98 ; then recommended the framework of realization of highly demanding hardware board interrupt handling by revising idt to intercept interrupt handling at hardware layer, subsequently introduced the application and development of vxd technology to achieve interrupt handling overall all situations under the windows 98 platform ; finally introduced the b / s pattern network application development part of this topic, specifically introduced the jsp technology system, elaborated the communication between network application part and the hardware interrupt handling routine combined with the jni technology, and provided partial important program and corresponding commentary

    本文首先詳細介紹了80386處理器的工作模式和寄存器結構,接著對windows98的內核進行了相關分析,重點介紹了windows98的硬中斷處理過程;隨后介紹了過修改中斷向量表以現在硬層截獲中斷來現高時性處理的框架,又介紹了windows98下擬設備驅動vxd技術的應用與開發,以及中斷全局處理的現;最後介紹本課題的b / s模式網應用開發部分,具介紹了jsp技術系,並結合jni技術闡述了網應用與硬中斷處理程序的信,並給出部分關鍵程序及其注釋。
  11. Moreover, video control program to implement internal function of fpga is designed including video capture time sequence control, ping - pang frame buffer read and write time sequence control and lcd display time sequence control, and program ' s simulation and analysis is also provided. at last, this paper presents a portable iv ' s video processing system, and proposes three buffer strategy to control capture buffer. and a moving object detection algorithm of combing an adaptive background subtraction technique with a three - frame differencing is adopted

    設計了基於fpga系統結構的車載視頻顯示電板;利用單片機io口模擬i2c時序,現了視頻解碼晶元控制;利用fpga現視頻控制,研究了採集道時序控制、雙幀存ram讀寫時序控制及lcd顯示時序控制的方法,並進行了軟模擬和分析;設計了車載視頻檢測系統方案,給出了管理採集緩沖區的三幀緩沖策略,採用綜合三幀差分和自適應背景相減的演算法現運動檢測,連檢測去除目標,模擬驗證明其有效性,同時分析了該演算法在dsp視頻檢測系統中的簡單現方法。
  12. By using computer network, distributed multimedia database, speech signal process and computer graphics technologies, this project use non - diving into virtual reality technology to implement virtual radio detection work environment through the simulation of electromagnetic environment, receiver and recorder among radio detection work to make those who take part in training immerse in similar training environment as real detection work and achieve the same training effect as in real detection work

    本課題採用計算機網、分散式多媒數據庫、語音信號處理和計算機圖形學等技術,運用「非投入」式擬現技術方法,過對無線電監測工作中電磁環境、接收機和錄音機的模擬,現了無線電監測人員工作環境的擬,從而使參訓人員投入到與監測工作際相近的訓練環境、達到與際監測工作相同的訓練效果。
  13. The result shows that this kind of adaptive control method has robust performance to a great extent because of the special dynamic compensation for external disturbance in these two systems. lastly, this dissertation introduces the main development techniques used for exploring distributed 3d flight platform which can validate advanced flight control laws in theory and method. based on windows 2000 / xp os ( operation system ), it synthetically applies real - time simulation arithmetic of control system, oop ( object oriented program ) development technique, tcp / ip protocol - based net - communication technique and api development technique of 3d virtual reality opengl to exploring the distributed simulation platform with friendly a

    本文對于驗證先進飛行控制理論的分散式三維飛行模擬平臺主要開發技術進行了原理和方法上的介紹,文中在基於windows2000 xp操作系統下,綜合運用了控制系統時模擬演算法、面向對象的軟oop開發技術、基於tcp ip協議的網訊技術及三維擬現opengl的api開發技術,在vc + +應用程序框架的范圍內,開發了具有友好互動式三維界面的分散式模擬平臺,該平臺除了用於先進飛行控制理論的南京航空航天大學博士學位論文時程序驗證之外,也可以用於航空院校的飛行控制系統教學踐和飛行訓練的課程,由於開發這一平臺並不需要大量的資金投入,因此具有非常廣泛的應用前景。
  14. After that, the author reviews the current vocabulary acquisition research ; introduces some vocabulary developing strategies such as learning vocabulary in semantic field including hyponyms and hypernyms as well as collocations and developing vocabulary from contexts in reading together with oral and written communication

    又介紹了過語境策略中的閱讀及交際兩個方面來拓展詞匯的策略並分析了多媒及網技術條件下的超文本鏈接功能及擬真情境對此策略的意義。
  15. The main chip of the usb interface circuit is a cypress semiconductor ' s product, cy7c64613, which has intergrated usb sie ( serial interface engine ) and enhanced 8051. the oscilloscope module is realized according to the real time sampling principle. it has two signal chunnels and a dual 8 - bit dual a / d converter whose most sampling rate is 40msps, so two signal acquisition can occurs in the same time

    隨后介紹擬儀器測試平臺中各硬模塊設計現: usb介面的主晶元是cypress公司的cy7c64613 ,此晶元集成了usbsie和8051核;示波器模塊根據時取樣原理現,採用雙8位a / d轉換器,提供兩條信號道,可以同時採集雙信號,最高的采樣率為40mhz ;信號源模塊採用直接數字合成( dds )原理現,它所能產生的信號頻率為10hz 5mhz ,最小頻率解析度為9 . 537hz 。
  16. The structure of the system can be adjusted dynamically. the more important is that it makes full use of network bandwidth. it controls the use of network resource through token - control, decreases resource waste causing by access conflict in ethernet communication and achieves high - speed real - time data transmission

    基於擬令牌和以太網的時網協議一方面為上層調用軟提供了一個透明的可動態調整系統結構的數據傳輸系,更重要的是它充分利用了網帶寬,以令牌方式控制網資源的使用,降低了以太網信中訪問沖突引發的資源浪費,從而現了時高速的網數據傳輸。
  17. Development of road traffic virtual modeling lib and reality of vsdesign software solved virtual scenes ' s generation and data memory of road traffic simulator

    擬模型庫的開發與vsdesign軟現,較好的解決了道模擬器擬視景的生成與擬視景數據的存儲。
  18. Realizes the longitudinal relationship between models by using object - oriented programming language ; 2 ) sets forth the function and software design in detail, and analyzes entities of the system. realizes the randomness of traffic flow and constructs vehicle arriving model, vehicle movement model on road segments and vehicle movement model on intersections, so completes the kernel part of traffic simulation ; 3 ) uses 3d modeling software - multigen creator and real - time simulation software - vega to build up the 3d virtual environment of microscopic traffic simulation, and drives dynamic entities such as driver - vehicle units and traffic lights in static scenes ; 4 ) studies the characteristic of checkerboard system of street layout, analyzes and decomposes the system to deduce a certain simplification method. and researches the application of urban traffic route choice

    論文主要工作如下: 1 )利用面向對象技術分析交模擬系統模型之間的橫向關系和交互作用,研究靜態的狀態變化和動態的運動規律;利用面向對象的程序設計語言現系統中模型的縱向關系; 2 )詳細闡述交微觀模擬系統的功能設計、軟設計,分析模擬系統中的現車流的隨機性,建立車輛的到達、車輛在段上的行駛過程、車輛過交叉口的行駛過程等模型,完成交模擬的核心內容; 3 )利用三維建模軟multigencreator和時模擬軟vega建立交狀態微觀模擬的三維擬環境,在靜態視景中驅動駕駛員-車輛單元、信號燈等動態; 4 )研究棋盤式道格局的特點,從理論上分析並分解系統,得到一定的簡化依據,進一步研究城市交線選擇的應用。
  19. This sig mainly focuses on the probe into all kinds of multimedia technology. here, you can bring your fancy into play and create glaring multimedia demo, three - dimensional cartoon and wide band multimedia development, etc

    本sig主要專注各種多媒技術的探討,在這里你可以發揮您的想象力合作創造出各種炫目的多媒演示.三維動畫.宣傳片.擬現.二維卡形象及動畫.寬帶網多媒開發.處理等!
  20. In order to reduce the price and resolve the bottle - neck of hardware - director, we have studied how to implement the software - director to build the virtual server system in kylin operation system. we can provide high - performance, highly scalable and highly available network services on the platform of the virtual server. firstly, we analyze the performance of the virtual server system in the world ; we study the architecture of linux virtual server system and we present the principle, the implementation techniques of the director in linux virtual server system

    為了解決由硬調度器構建的擬服務器系統成本過高和性能瓶頸問題,本文探討了如何過軟方法構建高性能、高可伸縮、高可用的擬服務器系統,以滿足大型的網服務需求的問題,論文首先分析了國際上流行的擬服務器系統的優缺點;剖析了linux擬服務器系統的系結構;介紹了ipvs調度器的工作原理和現的關鍵技術。
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