迷失角色 的英文怎麼說

中文拼音 [shījiǎoshǎi]
迷失角色 英文
lost characters
  • : Ⅰ動詞1 (分辨不清; 失去判斷力) be confused; lose one s way; get lost 2 (沉醉於) be fascinated ...
  • : 角Ⅰ名詞1 (牛、羊、 鹿等頭上長出的堅硬的東西) horn 2 (古時軍中吹的樂器) bugle; horn 3 (形狀像...
  • : 色名詞[口語] (顏色) colour
  • 迷失 : lose (one's way, etc. )
  • 角色 : role; part
  1. Therefore, his omnipotence in some way does reflect the weakness of the movie. perhaps it ll better satisfy our curiosity or make the story little more persuasive if the origin of his supreme ability is well unfolded in the end, but it s not the case. throughout the movie we only know dong - shik is invulnerable, but we are never told why he is so powerful, or how he is able to possess his ability. in fact, there are several parts in the middle that attempt to bring in some hints, but then all of these clues are left unanswered.

    影片中段曾經數次作出一些暗示性的筆觸,令觀眾期待結局將會十分出人意表,以為洪班長會如hye - jin所言是外星球來的王子,或者如hye - jin同事mi - seon ( kimka - yeon )所言,他有過蹤三年之謎,期間可能曾受傷昏后得到超能力,甚至能和雀鳥溝通,可這一切一切,原來都只是編導整人的騙局,都是有頭無尾的過場戲,那當觀眾看到最後,就不免會有點望了,而洪班長這個的神秘感,亦變得蕩然無存。
  2. Perhaps it ll better satisfy our curiosity or make the story little more persuasive if the origin of his supreme ability is well unfolded in the end, but it s not the case. throughout the movie we only know dong - shik is invulnerable, but we are never told why he is so powerful, or how he is able to possess his ability. in fact, there are several parts in the middle that attempt to bring in some hints, but then all of these clues are left unanswered.

    影片中段曾經數次作出一些暗示性的筆觸令觀眾期待結局將會十分出人意表以為洪班長會如hye - jin所言是外星球來的王子或者如hye - jin同事mi - seon kim ka - yeon所言他有過蹤三年之謎期間可能曾受傷昏后得到超能力甚至能和雀鳥溝通可這一切一切原來都只是編導整人的騙局都是有頭無尾的過場戲那當觀眾看到最後就不免會有點望了而洪班長這個的神秘感亦變得蕩然無存。
  3. Therefore, his omnipotence in some way does reflect the weakness of the movie. perhaps it ll better satisfy our curiosity or make the story little more persuasive if the origin of his supreme ability is well unfolded in the end, but it s not the case. throughout the movie we only know dong - shik is invulnerable, but we are never told why he is so powerful, or how he is able to possess his ability. in fact, there are several parts in the middle that attempt to bring in some hints, but then all of these clues are left unanswered

    影片中段曾經數次作出一些暗示性的筆觸,令觀眾期待結局將會十分出人意表,以為洪班長會如hye - jin所言是外星球來的王子,或者如hye - jin同事mi - seon ( kimka - yeon )所言,他有過蹤三年之謎,期間可能曾受傷昏后得到超能力,甚至能和雀鳥溝通,可這一切一切,原來都只是編導整人的騙局,都是有頭無尾的過場戲,那當觀眾看到最後,就不免會有點望了,而洪班長這個的神秘感,亦變得蕩然無存。
  4. Its real state contains " the tempo of the life slacks and becomes aimless ; the internal adjustment is unbalanced with the presentation of psychological anxiety ; self - role is confused and confronted with diverse values "

    「生活由緊變松,目標無所依靠;內在調控衡,心理焦慮呈現;自我惑,價值取向多元」是大學新生「生活世界」的真實寫照。
  5. Established in the autumn of 2001, semiscon was constituted by a group of old friends. we have made acquaintances with one another since all - musical chorus, which was the pioneering musical company in taiwan. in preparation of various periodical invitation from, among others, national theater and dr. sun yat - sen memorial hall, during the time attending all - musical chorus, we underwent rigorous professional training in such areas as voice, dance, and theatrical performance to give audience the utmost of acoustic and visual delight

    該比賽為國際重唱大賽iscf international styrian choir festival的一部份,來自世界各地的人聲樂團或重唱團體在此互相交流競賽,並逐被視為歐洲阿卡貝拉最高榮譽的獲得了比賽的冠軍,讓taiwan的名字在歐洲音樂界以及樂的心目中留下了深刻的印象,評審與觀眾們更是給與神秘控設想周到的曲目編排專業的音,整體音響平衡優良,華美的舞臺呈現設計以及恰到好處的舞蹈編排等評價。
  6. The bad : the game ' s voyeuristic aspects are kind of creepy at times ; not enough variety in the costumes and editing functions to make them worthwhile ; gameplay becomes predictable after a short time ; single - player experience is just kind of confusing

    缺點:游戲的「偷窺嗜好」有時令人反感;在服裝和(或其他)的編輯功能方面還不夠多樣化,不足以讓人投入其中;短時間后遊玩就會變得可預測(去遊玩的懸念,陷入程式化) ;單人游戲是一種使人糊的體驗。
  7. The immaturity of the subjects when confronted with the internet, and the imbalance of educational forces, the ineffectiveness of social practices will lead to misguided perceptions and misbehaviors such as digital anxiety when confronting seas of information, intellectual desolation of knowledge, value amazement in pluralism, personality foreinization in role - plays, and institutional barriers in human - computer interaction. the loss of subjectivity in cyber culture is by nature the conversion of students as subjects and the internet as a tool. from this point, we advocate that students " internet activities should return to their " nature " of improving personal subjectivities development

    其中,在學生的自覺能動性、獨立自主性、目的自控性等主體性不成熟的情況下,面對網路環境的誘惑,而各方教育力量的洽、現實社會規則的效時,就出現了諸如信息汪洋中的數碼焦慮、知識河流中的智能荒蕪、觀念多元中的價值扮演中的人格異化和人機交往中的社會化障礙等主體性所帶來的認識茫、行為范現象。
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