速度變換現象 的英文怎麼說
中文拼音 [sùdùbiànhuànxiànxiàng]
速度變換現象
英文
velocity transposition phenomenon- 速 : Ⅰ形容詞(迅速; 快) fast; rapid; quick; speedy Ⅱ名詞1 (速度) speed; velocity 2 (姓氏) a surna...
- 度 : 度動詞[書面語] (推測; 估計) surmise; estimate
- 換 : 動詞1. (給人東西同時從他那裡取得別的東西) exchange; barter; trade 2. (變換; 更換) change 3. (兌換) exchange; cash
- 現 : Ⅰ名詞1 (現在; 此刻) present; now; current; existing 2 (現款) cash; ready money Ⅱ副詞(臨時; ...
- 速度 : 1. [物理學] velocity; speed; blast; bat 2. [音樂] tempo3. (快慢的程度) speed; rate; pace; tempo
- 現象 : appearance (of things); phenomenon
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Velocity transposition phenomenon
速度變換現象By taking advantages of epipolar line features and depth discontinuities in reference 中國科學院 軟件 研究所 博士 學位 論文 基于 圖 象 的 快速 繪制 技術 的 研究 images , an efficient inverse wmping algorithm is pfoposed in chapter 3 for gcnerating nagcs of novel views by combining multiple eference images 帆 enhm different vie 呷 oints because continuous segnents determi 。 d by pairs ofedge pixels at co 。 spending epipolar lines are order kept , only pairs of edge pixels in the reference 渝 明 e e necess 叨 口 cowute to obtain generalized disparity of all points in the desired image as a result , sighficant acceleraion could be made in the endering pfo 比 鴕 two accelerating techiq 此 s e presented in this algori 山 mb accelerate the hole illing process his algorithm extends the reference images rom projection of single col : ii ’ ected surface in previously developed nvnverse w 出 下 er to ima 驢 s captured rom complex scene in chapter 4 , an 《 dent ibr method is prese 庇 仙 y takn ull 訕 antage of 呷 bies c 咖 the method can simulate the 3d details on sllri : ace of object successfully he 。 叩 proach , called rered ature mopmp consists of two pans at fst , an origi 。 ltexture with orthogonal displacements per pixel is deco 啊 osed into a series of new t6 刀 mfcs with each 他 lug a given displacement per pixel , called ae , ea atures , or lt hen hese lt e used to render the novel view by conventional texture mapping d avoid gaps n the endered hlla 驢 , some phels are to be interpolated nd extended in the 廠 kaccoding to the depth differe eee between two neighbor pixels in the original texture as these ltlt fc … e much storage nd therefore much time is equired to install ltlt into the text ’ ufc buffec an 舊 thod is pfoposed to co 呷 fcss the ltlt , nd the cottcspondingfclldering method is given experimental esults show that the new method is efficient , especially n rendering those objects with a smaller depth rnge compared withtheir size , such as relief surfaces of building
與己有的三維變換方法相比較,該方法不但成功地填補了由於投影區域擴張而產生的第一類空洞,而且成功地填補了由於空間深度非連續物體相互遮擋而產生的第二類空洞,從而方便地實現了虛擬環境中的漫遊;基於物體表面深度的連續性,本文提出了一個位移預測方法? ?此方法可以從單幅參考圖象獲得逆映射過程中所需要的目標圖象的位移信息,從而大大提高了演算法的效率:與通常的正向映射演算法相比,此演算法克服了多幅參考圖象所帶來的計算量成倍增長等問題,而且誤差較小。 2 )基於極線幾何的快速逆映射演算法。利用參考圖象的邊界信息與隱含的遮擋關系,以及極線幾何的性質,本文第三章提出了一個基於極線幾何的快速3 『一中國科學院軟體研究所博士學位論文基於圖象的快速繪制技術的研究逆映射演算法,從多幅參考圖象精確合成當前視點目標圖象。Proportional valves to continuous, proportional to the implementation of components of the control, speed and direction, pressure and can prevent or to the exchange rate changes and the impact of the phenomenon of simplified systems to reduce the usage of components
比例閥能連續地、按比例地控制執行元件的力、速度和方向,並能防止壓力或速度變化及換向時的沖擊現象簡化了系統,減少了元件的使用量。All the contents are developed around a set of scaling laws taking the form of exponentials which relate to almost all the issues of complexity including fractals, chaos, strange attractors, localization, and symmetry breaking, etc. the main work can be summarized as follows : starting from the law of allmetric growth three fractal dimensions in a broad sense are derived, and according to these dimensions, geographical space is divided into three levels, i. e., real space, phase space, and order space, each of which corresponds to a kind of dimension. based on the idea of spatial disaggregation and using the rmi ( relationship - mapping - reversion ) principle, the urban system is formulated as three scaling laws of the three spaces, including number law, size law, and area law, which can be transformed into a set of power laws such as allometric law and zipf ’ s law associated with fractal structure
從異速生長律的縱向、橫向和切向三個角度將地理空間劃分為實空間、相空間和序空間,分別對應于空間系列、時間序列和等級序列三個層面,每個層面的測度各有自己的空間維度。基於「空間循環細分-等級體系-網路結構」的數理等價關系,利用rmi (關系-映射-反演)原則,成功地實現了城市系統宏觀模型的理論抽象,將空間復雜性問題表徵為簡單的指數式標度定律(包括數量律、規模律和尺度律) ,這一組標度律可以與一組冪次定律(包括具有分形性質的規模-數目律、異速生長定律和三參數zipf定律)互為變換。To analyze conveniently, analysis personnel regularity need to make the operation of background color filling, anode 、 cathode filling, gradual change filling of anode and cathode to eliminate burr phenomena and mosaic phenomena during the filling process. earthquake interpret deal with a lot of data, a mass of proportion operation, coordinate conversion and coordinate mapping must be dong in the plot process, it may frequently appears the phenomena of memory deficiency, graphics refurbish in low speed, graphics overlap and twinkle, so it make use of the technique of memory mapping document, memory dc plotting and local plotting twice and so on to implement quickly and top - quality plotting of lots of gigantic graphics and implement continuous and rolling display
分析人員為了方便分析,也經常需要把波形進行底圖彩色填充,正級、負級填充,正負極的彩色漸變填充,並消除在填充過程中出現的毛刺現象、馬賽克現象。因地震解釋所涉及的數據量很大,在繪圖過程中要進行大量的比例運算、坐標轉換及坐標映射等,就會經常出現內存不足、圖形刷新速度過慢、圖形重疊和閃爍等現象,所以需要採用內存映射文件、內存dc繪圖、局部重繪等技術,實現大數據量巨幅圖形的快速度、高質量繪制以及圖形的連續滾動顯示。( 5 ) discovered a abnormal law that the sonic velocity was enlarged with increasing of die core porosity in the sandstone reservoir of the haojiagou formation in triassic, and gave a geologic interpretation about the phenomenon. it was helpful to convert the sonic velocity into die porosity correctly in reservoir. ( 6 ) gave a primary reason for producing a little oil and gas in the well ha - 2 and ha - 3 of the sidaogou structure
通過取心段地層巖性與聲波測井速度分析,首次發現郝家溝組儲層段巖芯孔隙度與聲波時差(聲波速度)存在反常變化規律,並對這種現象進行了較合理的地質解釋;提出了儲層預測中應注意的問題,首次提出在本區按常規方法利用聲波時差換算孔隙度存在陷阱。In the first part, the research progress of cloud motion wind was introduced and the significance of the 1 - d fourier analysis technique was given. in the second part, based on fluctuation theory and fourier analysis, the one dimension fourier analysis technique on cloud motion winds is deduced and demonstrated theoretically. by simulating mathematically on frequency and on space, we not only uncovered two questions in practice, first is phrase folding, second is frequency spectrum overlapping, but also gave methods and suggestions to solve them or avoid them
本文由六章組成,第一章介紹雲導風技術的研究進展和傅立葉導風技術的研究意義;第二章以波動理論和傅立葉變換為基礎,對傅立葉相位導風技術進行理論推證和誤差分析,通過模擬分析了空間域和頻率域的導風特點,揭示了在導風過程中出現的相位重疊和頻譜混疊兩種現象;第三章通過計算在空間域速度線性變化情況下頻率域振幅權重平均速度(分享友人