頂錐角 的英文怎麼說

中文拼音 [dǐngzhuījiǎo]
頂錐角 英文
tip angle
  • : i 名詞(人體或物體的最上部) crown; peak; top Ⅱ動詞1 (用頭支承) carry on the head 2 (從下面拱...
  • : Ⅰ名詞1. (錐子) awl2. (似錐物) awl-shaped things 3. (錐體) cone Ⅱ動詞(鉆) drill; bore
  • : 角Ⅰ名詞1 (牛、羊、 鹿等頭上長出的堅硬的東西) horn 2 (古時軍中吹的樂器) bugle; horn 3 (形狀像...
  1. Face angle distance

    頂錐角
  2. Since we defined the frustum, we know the angle at which the sides of the frustum meet - this is the field of view we used to create the projection matrix in the first place

    確定好截體,我們就知道截體的大小?這是我們在第一個地方用來創建投影矩陣的視場。
  3. By means of analyzing the influence upon the stress distribution affected by parameters of half conical angle of anvil and ratio of height to diameter, the structural optimization method was advanced

    通過分析錘半、高徑比等參數對應力分佈的影響,提出了結構優化的方法。
  4. In this paper, i will present some algorithms of polyhedral visual hull reconstruction : ( 1 ) polyhedral v isual h ull generation a igorithm b ased one dge - pool - searching, which constrains the 3 - d intersections into the 2 - d planes intersection via the epipolar theory to reduce the complexity a nd c an r educe t he t imes f or c ones t o b e p rejected o nto t he i mage p lanes, i n which we induced the index list to every points on the surface of object, and connected the related points to get sub polygons on surface and in turn get the mesh model, we replace triangulation process of disordered points cloud by edge - pool searching. ; ( 2 ) reconstruction based on degenerated - polygon - intersection, which have the following improvements on traditional bull intersection : using degenerated polygon to orga nize intersected area on cone face, which may be discontinuous ; a fast intersection algorithm of polygons on the cone face based on degenerated polygons, which is consistent between the continuous polygons and the discontinuous ones. the intersection of degenerated polygons is similar to the convergence of two ordered lists, which is comparably simple to the bull operation ; ( 3 ) reconstruction algorithm based on ray - tracing, in which all the rays that run through the vertex on silhouette of object will intersect with all the cones correspondent to other silhouette, and we have to calculate the intersection of all such line segments, the endpoints of which are considered to lie on the surface of object and we will get the point cloud on the surface of object

    同時利用共極線原理把三維計算投影到二維平面以降低求交計算的復雜度,該演算法可以減少光向圖像平面投影計算的次數,以邊池搜索取代散亂點集上進行的三剖分; ( 2 )基於退化多邊形求交的多面體可見殼模型重構,系統引入退化多邊形的概念,把體平面的交集中不連通的部分用一個退化多邊形來表示,並引入了新的基於退化多邊形的求交演算法,與傳統多面體可見殼重構相比,該演算法有以下幾點創新:在圖像平面以退化多邊形組織投影體和物體輪廓的交集,把任意面與物體輪廓的交集歸一到一個退化多邊形;基於退化多邊形的二維平面上多邊形快速相交演算法,該演算法在一定程度上就是兩個有序鏈表的合併,大大簡化了先前的布爾求交計算; ( 3 )基於光線跟蹤的演算法,該演算法中所有通過輪廓點的光線和對應其它圖像輪廓的光進行求交計算,最後得到每次求交計算得到線段的交集,該線段的點就認為是物體表面點,從而得到物體表面的點雲。
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