點素坐標 的英文怎麼說

中文拼音 [diǎnzuòbiāo]
點素坐標 英文
point coordinates
  • : Ⅰ名詞1 (液體的小滴) drop (of liquid) 2 (細小的痕跡) spot; dot; speck 3 (漢字的筆畫「、」)...
  • : Ⅰ形容詞1 (本色; 白色) white 2 (顏色單純) plain; simple; quiet 3 (本來的; 原有的) native Ⅱ名...
  • : Ⅰ名詞1 [書面語] (樹梢) treetop; the tip of a tree2 (枝節或表面) symptom; outside appearance; ...
  1. Since pixel - level contrapose pixel coordinate, trigonometric function must be used to translate polar coordinates to pixel coordinate when the curve is described by polar coordinate. so research is very little on algorithms for generating this sort of curve by now

    由於逐是針對象系而言,而對極系下描述的曲線,在轉換到象系時要用到三角函數運算,因此目前很少提到對極曲線生成演算法的研究。
  2. First, this dissertation gives a geometrical projection - based 3d warp algorithm, which has proved the feasibility to bring the studying method of ibr into geometry models - based modeling and rendering. it is an all - purpose algorithm, which can perform coordinate warping under different projection for scene and object models, and, this algorithm can perform color warping according to lighting characteristics

    演算法的提出證明了將圖像繪制的研究方法引入幾何繪制領域的可行性,演算法通用性好,對場景模型與對象模型均能夠依據不同的投影關系進行圖像的變換,同時,演算法還能夠依據光照特性對象顏色值進行變換。
  3. Using coordinate transformation method, the formula of imv on every point of image plane was deduced, and it included almost all motorial factors : the flight velocity of aircraft, roll, pitch, yaw, camera ' s scan and so on. thus, it is a precise formula, and it is also applied to frame cameras and push _ room cameras with array ccd

    利用系變換的方法可推出像面上各的像移速度公式,該公式包含了幾乎所有的運動因:飛機的前向飛行、飛機的姿態角變化、相機自身的擺掃運動等等,是精確的像移速度公式。本公式同樣適用於畫幅式航空相機和線陣ccd推掃型航空相機。
  4. Nowadays, the machining center carries through the precision inspection only following the fixed coordinates " axes, which can not completely reflects the real error of the spacial position of the practical machining outside the axes and leads to having no the directive relation between the inspected precision and the practical machining precision. so, this paper introduces that the error factors of influencing workpiece ' s outline on machining and carries out the solid inspection of every spot ' s error inside the workaround on the horizontal machining center

    本文針對當前加工中心僅沿固定的軸線進行精度(含幾何精度和定位精度)檢驗,並不完全反映軸線外實際加工的空間位置真實誤差,導致檢出精度與機床實際加工精度無直接對應關系的現狀,論述了加工時影響工件型面輪廓精度之加工中心的誤差因,對加工中心實施其工作區內各誤差的立體檢測。
  5. It has designed a special method for finding circular center image coordinates and a subpixel digital image process method, so that the precision of simulation for searching image point of circular center can reach to 0. 01 pixel in grade of amount. it has designed amending method for errors, produced by improper installation position of the testing device

    在圖像處理方面,本文設計了志特徵圓圓心位置的特殊方法和亞像數字圖像處理方法,使得特徵圓圓心像的模擬定位精度可達0 . 01個像的數量級;提出了一整套圍繞特徵直徑像的特性來尋找其端的方法。
  6. Property to move vertically by a set number of pixels for the

    中垂直移動設定的像數。
  7. A general stack equation of mobile robot based on analyzing the motion of planar motion object and the mathematical models of four different kinds of common wheels is developed, accordingly, the mobility of mobile robot is addressed and the forward and inverse solutions to speed for specific configuration driven by differential speed are derived. utilizing the muir and newman convention, the description of the posture transformation matrices between different coordinate frames and the solution for the speed of point located on these frames are introduced. according to posture estimation, a more accurate method, dead reckoning algorithm, is developed for a specified configuration characterized by differential speed motorization, and simulations of this algorithm and other traditional methods are carried out using matlab while traversing a circular path

    本文對兩輪差速驅動移動機器人的運動學及其本體緩沖設計進行了探討,在對平面運動物體運動分析的基礎上結合四種常用車輪的數學模型,推導出了一個通用的移動機器人堆積方程,在此基礎上分析了移動機器人的移動能力、並針對兩輪差速構型推導了速度正解與逆解;使用muir和newman的運動學建模方法,推導了移動機器人上及連桿系位姿、速度變換關系矩陣及求解方法;在移動機器人位姿識別方法中結合差速驅動構型對航位推演算法進行了分析:推導了一種理論精度較高的航位推算演算法,並使用matlab對其與傳統的推算演算法在跟蹤圓弧軌跡情況下進行了模擬;最後針對本文所研究的機器人給出了一種比較系統、可靠的緩沖結構設計思路,較好地解決了移動機器人作業過程中外界因及本身設計中引入的各種不確定誤差問題;本論文研究成果已在本實驗室所開發的樣機上得到實現,經過應用與考核證明其中的分析與設計是切實可行的。
  8. Directly painting textures on top of 3d objects in 3d perspective viewport is a new issue of human - computer interface ( hci ). this paper presents a method to solve this issue. it converts the position information of the texture pixels of texture map into color information , and then transfers both the coordinates and the color of texture pixels into screen through texture mapping at the same time. only is the color information of texture pixels converted into illumination by calculating the normal and the angle of ray incidence of the screen pixel in the method. the texture coordinates are firstly converted into the color information by generating another texture map , which is called information map whose pixels ' color represents the coordinates information. and then the corresponding texture coordinates are mapped into screen reference frame by texture mapping and stored into information buffer for later use. so we can obtain the texture coordinates of screen pixels correspondingly by decoding from information buffer. after optimizing , we can paint textures on top of 3d objects in 3d perspective viewport in real time. the paper also gives some examples and related definitions of using additional information of 2d texture map for 3d graph generating

    針對三維逶視投影視圖中對三維物體表面紋理直接進行噴繪,以獲得復雜紋理圖這一計算機圖形交互技術這一新問題,研究了一種將紋理圖的象位置信息轉換成彩色信息,然後利用紋理映射將紋理連同該上的顏色值一起傳遞到與屏幕象對應的可見上的方法,其中顏色值依該處的入射光線方向和表面法向被進一步轉換為光強值,而紋理則被解碼后還原成與該可見對應的紋理,被存入信息緩沖器中,供以後使用,通過解碼,可根據屏幕直接得到對應紋理象,經過演算法優化,實現了對三維物體表面紋理的實時噴繪;同時闡述了在三維圖象生成技術中使用附加紋理信息的應用實例以及相關定義
  9. The main work completed in the paper is listed as following : 1. image function acquisition -, 2. read bmp files by dib format ; 3. drawing gray scale histogram ; 4. choose a optimum threshold and make gray image become binary image -, s. find image ' s contour points by making inner points become empty and apply template matching on the contour points ; 6. transform the object ' s beginning points ( pixel point ) to the ones in the image coordinate and the positions of in the corresponding three dimensions ; 7. compute the position vector and the normal vector of the object

    選擇一個最佳闋值,把灰度圖像進行二值化處理; 5用掏空內部法,找到圖像的輪廓,然後在輪廓上進行模板匹配; 6把輸出的目物開始(像)轉化成圖像系中的和對應的三維空間的位置; 7計算目物的位置矢量和法向矢量,根據機器人抓取面的法向矢量,找到機器人要抓取的平面; 8
  10. All points addressable. a method of host graphics implementation which uses vertical and horizontal pixel coordinates to create a more graphic image. an sna definition

    可尋址。一種主機圖形處理方法,使用垂直和水平像產生更多的圖形圖像。一種sna定義。
  11. From the point cloud surfaces, multi - layered geometry images are created which can represent the original models accurately very much. the compounded geometry image representation of point cloud surfaces, is also based on the former transform method, where the difference lies : take one of coordinates as the gray value and another two as location respectively, three different geometry images can be created. three gray images are combined into a compounded color image

    雲曲面的復合圖象表示方法,首先把雲曲面中的笛卡爾轉換為球面極,分別把球面極[ r , , ]中的一個轉換為象的灰度值,另外兩個量轉換為該象,這樣就可以得到三幅不同的圖象,把這三幅灰度圖象分別對應到彩色圖象的r , g , b中去,就組合成為一幅復合彩色圖象。
  12. The main contents and results in this paper are as follows : firstly, the digital image processing technique is used for recognize the coordinates of the landing - points. then, based on these coordinates, the mathematic model is built up, and the weights of effecting factors are evaluated

    本文的主要研究內容和取得的成果如下: 1 .提出了通過圖像識別的方法來自動採集艦載機降落在艦船上的落值;建立了直升機的落位置分佈模型,給出了各影響因的權重;並可以對落位置進行預測。
  13. Y coordinate measuring top to bottom. the coordinates start at the upper - left corner of the form, so if you wanted to draw a single dot 10 pixels from the left and 10 pixels down, you would express the x and y coordinates as

    從窗體的左上角開始計算,因此,如果要繪制一個距離左邊10個像且距離頂部10個像的單,則應將x軸和y軸表示為
  14. To the complete character use the image which representation by matrix, making the subtraction between the matrix of capture image and the matrix of template, the result matrix which absolute sum of its all elements is the smallest is the recognition result. to the incomplete character, using two lines of 0 ~ 9 as template, then carry on the recognition using the template matching. to the scale division recognition, using the central position of it, distinguishes the long scale division expression is merely 0 perhaps 5

    對完整字元,採用將圖像用矩陣表示,利用獲取圖像的矩陣與識別模板的矩陣做減法,結果矩陣的所有元絕對值和最小的即為識別結果;對不完整字元,針對電度表讀數的具體特,採用將兩行0 ~ 9的字元圖像排列起來作為模板,利用模板匹配法進行識別;對于刻度的識別,利用刻度的中心位置,僅僅識別長刻度表示的是0或是5即可。
  15. Ecc is considered to be an alternative to rsa. this article provides a brief description of rsa public key cryptography and the associated knowledge, in particular introduces non - supersingular elliptic curves e which is established on the finite field fp with p > 3, in - depth studies present existed scalar multiplication, further proposes an improved signed sliding window algorithm on ecc under the mixed coordinates, the improved algorithm compatible the advantage of the naf, has the least number of zero window and avoid a large number of inverse operation, successfully reduce scalar multiplication calculation

    本文闡述了橢圓曲線及其相關知識,特別說明了建立在有限域fp (其中p是大於3的數)上的非奇異橢圓曲線e ,深入研究目前已有的各種量乘法,由此提出了橢圓曲線密碼演算法在混合下改進的帶符號滑動窗口演算法,該演算法兼容了naf方法的優,擁有最少數目的非零窗口數,又避免了域元上的大量求逆運算,較成功地減少了量乘法計算量。
  16. Depth is specified in world space for vertex fog, and in either device space 0. 0, 1. 0 or world space for pixel fog

    對于頂霧化,在世界空間指定深度;對于像霧化,在設備空間[ 0 . 0 , 1 . 0 ]或世界空間指定深度。
  17. Suppose you want a coordinate system that has its origin 200 pixels from the left edge of the client area and 150 pixels from the top of the client area

    假定您需要原距工作區左邊緣200像、距工作區頂部150像系統。
  18. The inner and outer orientation elements of non - mearsured camera are figured out in the method of direct linear transformation ( dlt ) on the basis of the known coordination of key points in the image. the tolerance analysis of inner and outer orientation elements is accomplished with the coordination of redundant key points. finally, the physical spacial coordination of the image points is calculated in the way of dlt

    運用直接線性變換法( dlt ) ,根據測量圖像中控制的已知,計算出非量測相機的內、外方位元,使用多餘的控制,完成內、外方位元的誤差分析,最後運用直接線性變換法根據測量的像計算出相應的物方空間
  19. The emulation indicates that only if some measures are adopted to decrease the projection points ' coordinate error, error of the distortion center would be less than 2 pixels and relative error of the distortion coefficients would be no more than 0. 1

    模擬表明,只要採用相應方法降低像的誤差,畸變中心的誤差小於2個像,畸變系數的相對誤差不超過0 . 1 。
  20. In the chapter 3, it mainly deduces the mathematic models of six factors of the target ship and the problems of " given point " and " well - timed point " in the plane orthogonal reference frame. also it can calculate the standard results of each assessment factor by means of these mathematic models

    第三章主要是在雷達繪平面直角系中,推導出目船六要、 「預定」問題和「時機」問題的數學解析模型,武漢理廠大學碩十學位論文並且通過這些數學模型計算出各個評估要準值。
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