bandwidth limited network 中文意思是什麼

bandwidth limited network 解釋
帶寬受限網路
  • bandwidth : (帶寬):電纜,鏈路或系統傳輸數據的能力。
  • limited : adj 1 有限的,有限制的;【政治學】(君主權力)受憲法限制的。2 〈美國〉乘客名額有限制的,速度快的...
  • network : n. 1. 網眼織物。2. (鐵路、河道等的)網狀系統,網狀組織,廣播網,電視網,廣播[電視]聯播公司。3. 【無線電】網路,電路。4. 【計算機】電腦網路,網。
  1. The novel access network technology usually has used hiberarchy scheduling mode to distribute the limited bandwidth

    新興的接入網技術一般採用層次化調度的方式來分配有限的帶寬。
  2. Because internet is based on the bandwidth statistical multiplexing principle so there are lots of active flows competing limited bandwidth resource in a link. when network congestion occurs aqm must send congestion notification to adequate sources to reduce the traffic load and avoid queue overflow

    由於網際網路是基於帶寬統計復用的,一條鏈路上有很多活躍流( activeflows )在競爭有限的帶寬資源,因此,進行擁塞通知時應充分考慮到瓶頸鏈路上流的數量,而red演算法並沒有考慮到這一點。
  3. To the primary contradiction of real - time interactive visual simulation, limited bandwidth of network and real time transmitting parameter of relative to move sight, the control mechanism of 3 - d visual object is discussed, under the direction of hla idea, the visual federal object model vfom is established to describe the visual data distributing ; the author designed a grammar of vfom context and a turing conversion mechanism, it will support exploitation of visual simulation in different field ; the author analyses and apply opengl to design a method of implement real - time interactive visual simulation on pc, in additional with object - oriented program technique network communication technique multithreading technique, implement pc - virsp. there are 7 chapters in this thesis. in chapter 1, the developments of virtual simulation is looked back, the aim and significance and the main search content is put forward

    論文針對實時交互視景模擬的主要矛盾,即網路有限帶寬與視景運動交互參數實時傳輸矛盾,探討了三維視體運動控制機理,結合hla思想,建立視景聯邦對象模型( vfom - visualfederalobjectmodel )來描述視景數據分佈;並設計了模擬實體鏈描述文本文法及其存儲轉換機制,有效支持多領域視景模擬系統開發;分析並應用圖形介面標準opengl ,設計了基於pc機的實時互操作視景生成方法;針對網路分佈環境下視景模擬實時交互需求,設計視景運動同步控制方案;並綜合應用了面向對象編程技術、網路通信技術、多線程技術,實現了基於pc機的視景實時互操作支撐平臺( pc - vrisp ? real - timeinteractivesupportingplatformforvirtualsimulationbasedonpersonalcomputer ) 。
  4. This thesis concentrates on the study of technical specifications of nids. we investigate the market requirements of nids and test more than ten devices of nids. based on the above works, we propose technical specifications to regulate the functionality, performance as well as physical interface of nids in a network having limited bandwidth to 100m hz

    在這個目標指導下,作者悉心研究國內外相關文獻,組織人員進行廣泛深入的市場需求調研,並對十餘款網路入侵檢測產品進行了系統、全面的測試,最終提出了網路入侵檢測產品技術規范,對於100m網路帶寬下的網路入侵檢測產品應具備的功能特點、性能指標及介面特徵提出了明確的技術要求。
  5. A lot of applications in broad bandwidth ip network are based on non - real - time communication by comparison with atm. we present dynamic virtual rate scheduling policy and limited difference - of - clock hybrid packet scheduling. they do n ' t only guarantee upper bound of traffic delay that is equal to vc and wfq ' s, but also optimize non - real - time communication by way of preventing real - time traffic from unfairly engaging network resource

    相對atm網路,寬帶ip網路中有大量的網路應用以非實時通信為基礎,本文提出了動態虛速率調度策略和有限時鐘差混合包調度演算法,與vc 、 wfq等調度演算法相比,不僅同等地確保實時通信的最小時延上界,而且通過限制實時通信對網路資源的不合理佔用,使得實時通信和非實時通信公平合理地共享網路資源,優化了非實時通信的轉發性能,改善了網路資源的有效利用率。
  6. Their input capabilities are limited to a few buttons or numbers, or entering data takes extra time, as happens with a personal digital assistant ' s ( pda ) handwriting - recognition capabilities. they have less processing power and memory to work with, and their wireless network connections have less bandwidth and are slower than those of computers hard - wired to fast lans

    它們的輸入功能局限於幾個按鍵或數字鍵,或者像個人數字助理( pda )手寫體識別功能那樣,輸入數據要花很長時間,它們所擁有的工作處理能力和內存都較校比起那些通過計算機硬連線與快速局域網相連的連接,它們的無線網路連接帶寬較窄,速度也較慢。
  7. With the continuing growth of the world wild web services over the internet, the demands of rapid image transmission over a network link of limited bandwidth and economical storage of a large image database are increasing rapidly

    象聲音、圖像、視頻等這樣的多媒體信息往往佔用很大的傳輸帶寬和存儲空間。對它們的處理的工作量也往往非常大。
  8. The bandwidth of the copper in addition hawser itself is limited, and placed restrictions on many media need to access the broad width network : like videophone, large data transmitting, videotext etc.

    再加之銅纜本身的帶寬有限,限制了許多需要較大帶寬的業務的接入:如可視電話、大容量的數據業務、可視圖文等等。
  9. Note that all of these protocols are packet - based protocols that have been optimized to function over a wireless network with limited bandwidth and intermittent connectivity

    注意,所有這些協議都是基於分組的協議,經過優化以便通過有限的帶寬和間隔的連通性在無線網路上運行。
  10. Considering mmog ’ s huge scale and the fundamental limitations of network programming, such as high packet latency, limited bandwidth and packet loss, mmog network engine must provide strong network processing abilities, meanwhile a synchronization algorithm among all the hosts is necessary so as to maintain the consistency of the whole game state

    因此, mmog網路引擎必須具有極強的網路處理能力,在固有的網路延遲、不可避免的丟包以及有限的帶寬資源的情況下,能夠對整個游戲世界的狀態在服務器和客戶端之間進行同步,使玩家體驗到更好的游戲效果,並實現玩家之間數據的安全傳輸。
  11. Although sdh transmission is being widely applied in the core network, its tdm - based nature implies some weaknesses, such as large bandwidth granularity and inflexible bandwidth allocation, making it not suited to the access network where users are in great number and bandwidth demand is unpredictable. so the application of sdh in the access network is somewhat limited

    雖然sdh傳輸技術正在廣泛地應用於核心級網路中,但是因為它採用時分復用的機制,具有帶寬的顆粒度太大,帶寬分配不靈活,不適合於接入網中用戶數量多、帶寬需求不確定等特點,所以sdh技術在接入網中的應用受到一定的限制。
  12. Transmissions of real - time video always have packets loss by bandwidth limited in internet network

    摘要多媒體在因特網路中實時傳播,常因網路的帶寬限製造成傳輸過程中數據包丟失。
  13. This protocol and api was developed for bandwidth limited messaging applications such as remote telemetry where messages are typically short and the cost of a network connection is expensive for example satellite uplinks

    該協議和api是為帶寬有限的消息傳遞應用程序而開發的,例如遠程的自動測量記錄,這里的消息通常很簡短,並且網路連接器的費用非常昂貴(例如衛星上行鏈路) 。
  14. From the above analysis, we can see that the wap protocol set is so thoughtful that in order to adapt to the wireless network on different layers it has modified and improved itself by making use of www technologies and reserved interfaces for various bearer modes, having taking full consideration of factors like the limited bandwidth of the wireless network and complex network environment

    通過以上分析,我們可以看到, wap協議集考慮得非常周到,充分認識到無線網帶寬受限和網路環境復雜等因素,借鑒www的技術並在各層為適應無線網進行了修改完善,為各種無線承載方式預留了介面。
  15. To the primary contradiction of rtdivs, limited bandwidth of network and real time transmitting parameter of relative to move sight, the modeling theory, and the method of development and encoding theory are researched deeply. interactive platform of automation vectorization of 2 - d image and remarking is set up in this way. the control mechanism of 3 - d visual object of agent is discussed, and vf - sdm, visual federation synthetic development method is presented

    論文以作者建立的信息模型反映理論為指導,針對rtdivs的主要矛盾,即網路有限帶寬與視景運動交互參數實時傳輸矛盾,對模擬建模理論、軟體開發方法、信息編碼理論進行了深入研究,建立了二維圖像自動矢量化標注交互軟體平臺,深入探討了三維視體自主運動控制機理,提出了視景聯邦綜合開發方法( vf - sdm - visualfederationsyntheticdevdopmentmethod ) 。
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