emulation technique 中文意思是什麼

emulation technique 解釋
模擬技術
  • emulation : n. 1. 競賽,競爭。2. 仿效。3. 【自動化】模擬(技術)。
  • technique : n. 1. (專門)技術;(藝術上的)技巧,技能。2. 手法〈如畫法,演奏法等〉。3. 方法。
  1. In the hardware design, the paper completes modules ’ design like outside memory, patulous a / d, patulous d / a, rs232 communication, ecan communication, led control, keyboard control, distant control, emulation, reset, logic voltage switch, dsp supply power regulate and ac - dc power circuit, as well as room layout design like anterior panel, back panel etc. and dsp transfers data with peripheral equipments except outside memory using serial ports. besides, the whole circuit is configured in interrupt response. thus, it can meet system demand as well as take full advantage of tms320f2812 ’ s hardware resource. in the software design, the paper finishs programs like the interface programms intercommunicates with people, the distant control program, ad and da modules ’ control program, in addition, the paper select the velocity and acceleration state - feedback algorithm and is written in the program. the software design uses dsp integrate exploiting environment named ccs2. 2 of ti inc. as software instrument, and programs with the combination of c language and assembly language. moreover, in order to maintenance or modify the software expediently and shorten software ’ s exploitation time, the design adopt software modularization technique. finally, some air cylinder experiments are carried out to proved that the pneumatic controller is very practical

    在硬體設計中,本文完成了片外存儲器擴展、 a / d擴展、 d / a擴展、 rs232通信介面、 ecan通信總線介面、液晶顯示控制、鍵盤控制、遠程控制、模擬、復位、邏輯電平轉換、 dsp工作電源校正電路和ac - dc電源等模塊設計以及控制器前面板、後面板等的空間布局設計。其中dsp與除外部存儲器的外圍設備之間的數據傳送全部採用串口通信,同時系統電路配置成中斷響應方式,這樣既滿足了系統要求,又充分利用了tms320f2812的硬體資源。在軟體設計中,本文完成了人機界面功能模塊、遠程控制模塊、 ad擴展模塊、 da擴展模塊、速度和加速度狀態反饋的控制演算法的程序設計。
  2. The application about proteus emulation technique on teaching of c

    模擬技術在單片機教學中的應用
  3. The first chapter introduced the background of researching problem, presents a common process to resolve this kinds of problem and a common procedure for this method ; the second chapter briefly presented the basic thinking of equipment ils engineering and equipment technique support, discriminate between equipment ils and equipment technique support ; in chapter 3, we studied the basic configuration of tactics ground - to - ground missile weapon system and the work content of technique support thoroughly, established the work - flow model of tactics ground - to - ground missile technique support in combat environment ; in chapter 4, we mostly discussed the essence content of technique support evaluation, introduced the application of tradition static evaluating methods in the aspect of evaluating the capability of tactics ground - to - ground missile technique support, such as ahp, adc and synthesis fuzzy evaluation method, and put forward the method of computer dynamic simulating evaluation ; the fifth chapter particularly introduced the design thinking and realizing method of tactics ground - to - ground missile technique support evaluation by computer dynamic simulating, in the end, give an emulation realization instance

    第二章對裝備綜合保障工程和裝備技術保障基本思想進行了簡要介紹,並對裝備綜合保障和技術保障進行了辨析。第三章對地地戰術導彈武器的基本結構、技術保障工作內容進行了深入的分析研究,建立了地地戰術導彈戰時技術保障工作流程模型。第四章探討了地地戰術導彈技術保障評估的基本內容,詳細介紹了諸如「 adc 」 、綜合模糊評判等傳統評估方法在地地戰術導彈技術保障能力評估方面的應用,提出了計算機動態模擬評估的方法,並對地地戰術導彈技術保障能力動態模擬評估進行了初步分析。
  4. The paper expounds the essentiality of the application of database in the emulation system of water resources and hydropower engineering construction process, introduces the ado ( activex data object ) which is a very convenient database link technique, and narrates the course and detail of the database design by an example on the construction process of some rock fill dam with a core wall

    摘要闡述了數據庫技術在水電工程施工過程模擬系統開發中的重要性;介紹了一種極為方便的數據庫鏈接技術ado數據對象;通過心墻堆石壩填築施工過程模擬的實例,闡述了模擬數據庫設計的過程和細節。
  5. By emulation, some technique problems have been figured out : the modulation arithmetic, the control mode and the design of low - pass filter

    通過模擬計算,解決了調制演算法、控制方式及低通濾波設計等技術問題。
  6. With the theory of wavelet transform and reversible integer - to - integer wavelet transforms based on shifting frame used in image / video compression field introduced, a new real - time implement of speck algorithm using dsp chip is provided. then the technology of motion estimation and motion compensation is discussed and an adaptive technique for the wavelet video codec to reduce the " block artifact " is presented. and the implement of the wavelet video compression system using adv611 chip is discussed next with the performance emulation result

    在系統討論了小波理論在圖像視頻壓縮編碼領域的應用后,結合dsp技術提出一種基於dsp應用的實時低存儲需求的改進speck圖像編碼器;隨后探討基於小波變換的實時視頻編碼器的實現,在論述運動估計與補償技術的基礎上,針對應用空域運動估計補償技術的低比特率小波視頻編碼器提出一種自適應消除塊效應的技術;並討論了基於adv611晶元的視頻壓縮系統的壓縮性能;最後提出一種基於dsp平臺具有極低時延的小波視頻混合編碼方案,對該方案的壓縮性能進行了討論並給出初步的硬體實現方案。
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