environment-based learning 中文意思是什麼

environment-based learning 解釋
以環境為基礎的學習
  • environment : n. 1. 周圍,圍繞。2. 圍繞物;環境,四周,外界。3. 環境藝術作品;環境戲劇(cf. environmental art)。
  • based : 基準
  • learning : n 學,學習;學問,學識;專門知識。 good at learning 善於學習。 a man of learning 學者。 New learn...
  1. As the inevitable choice of enterprises to adapt to the knowledge - based economy development, knowledge management is a process of creating value for enterprises confronting the increasingly complicate changes of environment by taking advantage of collective intelligence to reinforce the ability of learning, contingency and innovation, which requires enterprises to apply various means, including organizing, culture, process, technique, strategy, and to establish the knowledge - respecting and talents - respecting culture environment gradually which will promote knowledge accumulation, share, diversion, and improve the inner and outer application of knowledge network

    知識管理作為企業適應知識經濟發展要求的必然選擇,其實質是企業在面對日益復雜的環境變化,綜合運用組織,文化、流程、技術、戰略等手段,通過有計劃,有目的的構建有利於知識的積累、共享、轉換和運用的內外知識網路以及尊重知識,尊重人才的文化氛圍,運用集體智慧提高企業的學習能力、應變能力和創新能力,並達到為企業創造價值的一種管理過程。
  2. Meanwhile, it elaborates the juncture that information technology has brought to the implementation of developmental assessment from different perspectives. also, the writer expounds the essentials, strategies, and models of developmental assessment of students " learning processes under e - learning environment. furthermore , it puts forward the designing process and construction scheme of the web - based, dynamic assessment system

    從不同角度論述信息技術給發展性評價的實施帶來了契機;並著力研究並設計基於網路的對學習過程的動態追蹤評估系統,分析對學習過程的發展性評價的評價要點,系統運用的發展性評價策略,運用該系統實施發展性評價的模式。
  3. This paper reveals a topic that shows problems of the current english software, which may contribute to the students " distresses in a small advanced level of english study due to the communication breakdowns and technical difficulties in a lan - based environment. this study further enhances the understanding of the instructional design issues, pedagogical and learning theories, and communication practices on net that can improve lan - based educational software design in english study. in the paper, we discuss the guiding learning theories, which will be the key concern in the instructional design of english educational software and point out the theoretical change from stimulinresponse theory to constructivism

    在基於對當前指導英語教育軟體設計的各種理論的研究的基礎上,其中包括對建構主義,刺激反映理論,教學設計理論,局域網及虛擬課堂建構理論,及軟體設計理論等分析,本文試圖從認知角度分析學習理論對軟體設計的重要指導作用,著重強調了英語教育軟體的教學理論由刺激反映理論向針對以學生為中心,激發學生的創造力,探索能力,與問題解決能力的建構主義學習理論的過渡。
  4. Problem - knowledge environment, where based on solving ill - structured problems, students may construct mathematics. by " doing mathematics " or exploring " mathematics experiment ", they may invent or discover some new mathematics knowledge by themselves. this is a challenge to traditional learning, which belongs to innovative learning. in microcosmic aspects, based on broad sense of knowledge idea, we make id for primary adaptive learning environment, while based on cognitive flexibility theory, we make id for senior adaptive learning environment

    高級學習環境是一個再發現、再創造、建構數學知識的環境,其主要作用是促進學生基於數學問題解決,通過「做數學」 、探究「數學實驗」而進行再發現、再創造和建構新的數學知識和數學模式,這是一個數學創新學習的環境。
  5. Web course and web version cai are the two most important types of learning information resources under the multimedia web - based instructional environment

    網路課程和網路課件在所有的學習信息資源中是最重要的兩種資源類型。
  6. The third part discusses the process of the development and design of learning information resources under the multimedia web - based instructional environment

    為了促進教學改革,對這些理論應兼收並蓄,來指導多媒體網路環境中學習信息資源的設計和開發。
  7. This study was based on zimmerman ' s theory on self - regulated learning, examined the correlation between motivation and the other three components ( strategy, volition, environment ), the role that the motivational factors played and the characteristics that the motivational factors reflected on students in self - regulated english learning at secondary vocational school. the data was collected through survey questionnaire with 5 - point likert scale and computerized by spss. correlational and descriptive statistics were used as the basis on which to produce the research questions

    本研究採取定量和定性相結合的研究方法,對河南省焦作市三所中等職業學校不同年級、不同專業的五百名學生進行了問卷調查,共收到有效答卷四百九十份,並運用spss軟體對調查數據進行了相關和描述統計,結果發現:在中等職業學校學生的英語自主學習中,動機因素和自主學習中的其它三個因素(學習策略、意志、環境)呈強烈正相關,而且動機因素在各因素中起著更為重要的作用。
  8. Based upon the present researches, we analyze the activity structure of scientific discovery learning. and at the same time, based upon the teaching situation and the earlier investigation, we place computer simulation as an experimenting and exploring aspect for the scientific discovery learning so as to offer a environment of experimenting and exploring for the students

    在已有研究的基礎上,我們分析了科學發現學習的活動結構,根據物理教學的實際和前期調查研究的結果將計算機模擬定位於科學發現學習的實驗探索環節,為學生提供一個開放的實驗探索環境。
  9. The thesis consist of six chapters and based on the way of propose the question, analysis, then get the solution. it discussed and recognized what the ship transportation cost was in chapter one ; studied the environment and growing trend of the cost in chapter two ; fully discussed and demonstrated the voyage variable costs and controlling method, proposed a mathematic decision model of fuel supplying and get through the validation, proposed the concept of risking cost and addressing many controlling measures to it in chapter three ; discussed a certain running costs, proposed and validated a mathematic model of condition - based maintenance, and put forward many practical controlling method of running costs such as crew payment, repairs, spare parts, stores and lub oils in chapter four ; combining a case of monthly running cost budget and verification, performed a useful learning on running cost budget, forecast and verification in chapter five ; finally fully studied the method of cost - calculating and benefit - analyzing of time chartering container ships on a proposed route

    第一章主要討論並認清什麼是船舶運輸成本;第二章研究了船舶運輸成本的生存環境和生長趨勢;第三章詳細論述並論證了航次變動成本的控制措施,提出了燃油補給方案的決策模型並給出了模型的驗證過程,提出了航次風險成本的概念並論述了若干航次風險成本的控制措施;第四章對船舶營運成本中的船員費用、維修保養費用、備件、潤物料費用等幾個主要的可控性較高的成本進行了細致的分析並分別討論了相應的控制措施,提出了基於狀態維修決策的數學模型並論證了模型的正確性及具體解算步驟,對于備件、潤物料的控制堅持以科學的預算為前提,以申領、接收、使用、盤存為控制環節,切實做到理論與實踐的密切結合;第五章結合營運成本的預核算的案例,對船舶運輸營運成本的預算及核算進行了有益的探討;第六章結合具體案例對期租班輪的成本測算與效益分析方法進行了細致的研究。
  10. The soccer robot system is a dynamic environment with multiple obstacles. it is a problem of high complexity to perform path planning in such environments. the traditional methods are not efficient in such complex environments. in this paper, a self - learning method of robot navigation is proposed based on the reinforcement learning method and artificial potential field method

    本論文將增強式學習演算法和人工勢場法相結合,提出狀態評價函數和勢場的對應關系,以及控制策略和勢場力方向的對應關系,通過機器人的自適應學習,來形成優化的人工勢場,使機器人能夠以最短路徑繞過障礙,到達目標。
  11. In part of theory, the paper analyses the present situation of its, presents its theoretical base, constructs a teaching mode of dual - initiative, gives its structure, discuss its writing environment, provides a reference of integrating object - oriented database and ai ; in part of design, the paper combines method of fields knowledge representation, presents teaching strategy reasoning machine based on weight - generation production rule ; according to cognitive learning theory, designs a cognitive model of student which adopts approach method and historical inheritance of study, designs a model which can navigate in learning process and in hyper - text based on student ' s model and knowledge presentation, discusses the design of explanation mechanism and man - machine interface

    在理論部分,本文分析了its的現狀,提出了its的理論基礎,建構了一個雙主的教學模式,並給出了its的結構,討論了智能教學系統的寫作環境的選擇,為本文的面向對象數據庫和人工智慧的結合提供了依據;在設計部分,本文結合領域知識表示方法,給出了一個面向對象的認知的超文本的知識表示方法,提出了基於加權產生式規則的教學策略推理機;依據認知學習理論,設計了一個採用逐步逼近法的有學習歷史繼承的認知學生模型,並根據學生模型和知識表示設計一個學習過程自動導航和超文本導航的教學模型;討論了智能系統解釋機制和人機介面的設計。
  12. Engineering drawing has always been labeled as a practical subject. a combination of geometrical, building. mechanical and electrical drawing, it relates between theory and the picture of reality. engineering drawing will provide an accurate and complete ptcture for every object tn terms of shapes and sizes. usually, it is taught using the face - to - face teaching mode even in an odl environment. due to its nature, some students may find difficulty in imagining and interpreting the drawings. however, the availability of sophisticated technology provides the opportunity for the learning of engineering drawing to be enhanced via online. a web - based system for teaching and learning engineering drawing was developed based on a constructivism model. the web - based system is tailored for several topics of engineering drawing such as orthographic projection, sectional view, isometric and oblique drawing at the secondary level. the learning strategy consists of multiple phases beginning with introduction, concept learning, engineering drawing method, application and exercises. during introduction, students will be exposed to an overview of the topic followed by learning of specific concepts. the system provides a learning environment that allows engineering students to view objects from different angles, such as third angle projection and first angle projection as well as views of plans, side and front elevations. after learning about the concepts, students wilt be guided through the various steps in drawing methods for each topic via animations and simulations. learners are able to view any section repeatedly. examples of real application of engineering drawings were also given using graphic, animations and video. to evaluate students understanding, exercises were given at the end of each session

    工程制圖一直被認為是一門實踐性學科,其整合了幾何學、建築、力學、電子制圖等,從而將理論與現實圖像聯系起來,工程制圖能為每個不同形狀、尺寸的物體提供精確的、完整的圖像.通常,即使在開放與遠程教育環境中,工程制圖的教學也是通過面對面的教學模式來進行的.由於其特殊性,一些學習者可能難以想象並解釋這些圖像.然而,尖端的技術使得可以通過在線的方式加強工程制圖的學習.研究者基於建構主義模式開發了一個面向工程制圖教學和學習的網路系統.該系統適用於幾種工程制圖,例如展開圖、刻面圖、等角圖和斜角圖.學習過程包括導論、概念學習、工程制圖方法,以及應用與練習等階段.在導論階段,系統為學習者提供了專題簡介,然後是概念學習階段.系統所提供的學習環境允許工程專業的學生從三維透視、一維透視、平面圖、側立面、正立面等不同角度來觀察物體.經過概念學習階段后,系統將引導學生通過動畫和模擬學習每個專題中制圖方法的不同步驟,學習者也能重復觀察任何剖面.另外,還通過圖像、動畫和視頻等方式展示真實的工程制圖應用案例.最後,為了評價學生的理解能力,在每部分內容後面都附有相關的練習
  13. Next, from the perspective of solving the problems, the article draws some rational and mature functional modules from the existing network courses and puts forward the corresponding solving tactics to the above problems. in addition, referring to the theories on learning styles, learning motivations and cognitive flexibility, etc., the article proposes five key elements of constructing the personalized net - based learning environment : 1. educational principle : regard the instructivism and constructivism as equally important position

    然後從問題解決的角度出發,汲取了現有網路課程的一些合理而成熟的功能模塊,並針對上述問題提出了相應的解決策略,同時參照學習風格、學習動機以及認知彈性等理論,提出了建構個性化網路學習環境的五大要素: 1 .教育原理:教學主義與建構主義並重2 .課程前測:充分考量學習主體3 .課程設計:注重信息環境的創設4 .認知工具:融入認知策略5 .學習歷程:提供智能的監控與指導接著本研究採用xml語言、 rss和asp動態網站開發技術,同時借鑒智能代理的一些功能建構了系統化的個性化網路學習環境。
  14. 2, in the web - based learning environment, we discuss a cahhi " s domain model

    西南師范大學2003屆?計算機應用技術碩士研究生?畢業論文2 、基於網路化學習環境對領域模型進行了相關研究。
  15. Firstly, it presents the design of a p2p collaborative teaching and learning environment based on course peer group, gives the initial process of the system and the construction of user peers

    首先,提出了基於課程對等組的協同教學系統的初始環境結構的設計,給出了系統環境用戶對等點的構成及系統的初始化過程。
  16. Web - based learning supporting system is the basic environment of implementing the web collaborative learning

    網路學習支持系統是實施網上協同學習的基礎環境。
  17. 4, we construct an adaptive human - human interactive interface supporting cooperative awareness. the research on cahhi further perfects the existing adaptive system and makes the cooperative awareness naturally and variously. it contributes to solving the problem of web - based learning ' s interactive interface, enhances the awareness and interaction and makes the interactive environment more flexibly, friendly and efficiently

    論文對支持協同感知的人一人交互界面自適應機制cahhi的研究,進一步完善了現有的自適應機制,使協同和感知變得更為自然和豐富,促進了信息化學習中交互界面問題的解決,提高學習者之間的感知性和交互性,使交互環境成為一種更靈活、友好、高效的界面形式。
  18. How to design a perfect web - based learning environment that can take full advantage of the web to support online personalized learning, which becomes a hot area in education

    如何構建真正的網路個性化學習支持系統,充分利用網路的諸多優勢來開展有效的個性化學習,是當前教育界十分關注的研究課題之一。
  19. In this paper, i try to construct a new model of mcai, which the core was to create learning environment based on problem exploring, to create problem space, to present and find problem and to explore independently learning by means of researching anchored instruction, generative learning theory, problem - based learning, finding learning and multimedia computer and internet. the design on problem - based exploring mcai base on the newest research of learning theory, instruction design and development soft of cai

    問題探索型mcai以「探索性學習」為設計基礎,通過對建構主義的「拋錨式」教學法、維特羅克的生成學習理論、布魯納的發現式學習和barrow的問題式學習理論等的研究,藉助于多媒體計算機網路技術,力圖建構以「創設問題探索的學習環境、創建問題空間、呈現或發現問題、學生自主探索」為核心的新型mcai設計模式,通過增加cai課件開發中的探索性學習成分來突破傳統cai設計的局限性。
  20. This thesis has three chapters, the first part introduces the background of the research, it also illustrates the status and realistic meaning of the network - based answering system by explaining concepts of network education, network courses and network - based learning supported environment. the second part is about the design of the system. after the investigation on systems that already exist and the enlightenment that got from the relevant systems of the software trade, it determines designing thoughts of the system. the third part is the realization of the system. it includes the explanation of the principle, functions and the processes of the system, it also includes the analysis on the pivotal technique. finally, it proposes the prediction of the development of the system

    本文共分三個部分,第一部分交代了系統開發的背景材料,通過對網路教育、網路課程以及網路教學支撐環境等概念的說明,闡述了網路答疑係統所處的地位以及現實意義;第二部分是答疑係統的設計與構想,通過對已有系統的調研,並結合從軟體行業的相關系統中得到的啟示,確立了答疑係統的設計思路;第三部分是答疑係統的開發與實現,其中包括對于系統原理、功能的說明,對于設計、開發過程的介紹,以及對于關鍵技術的分析,並在最後,提出對于系統發展趨勢的預測。
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