mapping coordinates 中文意思是什麼

mapping coordinates 解釋
貼圖坐標
  1. It presents a new method for the system calibration in pmp. with a special calibration gauge, both the phase - height mapping and lateral coordinates calibration could be done simultaneously through only one measurement

    校準時需要將校準平面進行多次平移,每次平移都需要進行一次測量,而且校準過程中需要保持標準平面的穩定,這些特點限制了便攜式測量系統的開發。
  2. Directly painting textures on top of 3d objects in 3d perspective viewport is a new issue of human - computer interface ( hci ). this paper presents a method to solve this issue. it converts the position information of the texture pixels of texture map into color information , and then transfers both the coordinates and the color of texture pixels into screen through texture mapping at the same time. only is the color information of texture pixels converted into illumination by calculating the normal and the angle of ray incidence of the screen pixel in the method. the texture coordinates are firstly converted into the color information by generating another texture map , which is called information map whose pixels ' color represents the coordinates information. and then the corresponding texture coordinates are mapped into screen reference frame by texture mapping and stored into information buffer for later use. so we can obtain the texture coordinates of screen pixels correspondingly by decoding from information buffer. after optimizing , we can paint textures on top of 3d objects in 3d perspective viewport in real time. the paper also gives some examples and related definitions of using additional information of 2d texture map for 3d graph generating

    針對三維逶視投影視圖中對三維物體表面紋理直接進行噴繪,以獲得復雜紋理圖這一計算機圖形交互技術這一新問題,研究了一種將紋理圖的象素位置信息轉換成彩色信息,然後利用紋理映射將紋理坐標連同該點上的顏色值一起傳遞到與屏幕象素對應的可見點上的方法,其中顏色值依該點處的入射光線方向和表面法向被進一步轉換為光強值,而紋理坐標則被解碼后還原成與該可見點對應的紋理坐標,被存入信息緩沖器中,供以後使用,通過解碼,可根據屏幕點直接得到對應紋理象素點的坐標,經過演算法優化,實現了對三維物體表面紋理的實時噴繪;同時闡述了在三維圖象生成技術中使用附加紋理信息的應用實例以及相關定義
  3. Aiming at the nonlincar optical mapping between spatial coordinates and image plane coordinates, a measuring method for 3 - d spatial coordinates calculation carricd out with progressive approach is put forward in the paper

    針對空間坐標對圖象平面坐標的非線性光學映射關系,本文提出了逐步逼近實現3 - d空間坐標計算的測量方法。
  4. The elastic vibration curves of generalized coordinates in a motion ' period are obtained ; the dynamics stresses in the links are calculated ; the change conditions, of vibration model of the first to fourth order are also obtained. a post - processing method, including color mapping and animation technique and so on, is used in the kinematics and dynamics analysis of planar linkage. the results of the application are favorable

    充分運用matlab軟體強大的圖形顯示功能,將運動學、動力學分析結果進行了可視化處理,將色彩映射運用到圖形之中,並運用動畫技術,實現了動畫效果的圖形顯示,取得了較好的直觀效果。
  5. The iris normalization is invariant for translation, rotation and scale after mapping into polar coordinates

    極坐標轉換的虹膜歸一化方法,消除了圖像旋轉平移的干擾。
  6. Parallex bump mapping is a new technology to archive the target that renders wrinkle surface of high quality with a relatively low cost. it uses a much smart way that offsets the surface ' s texture coordinates than the ordinary displacement bump mapping technology that offsets the surface ' s geometry vertex instead. we will propose a bulk of idea to improve this technology ' s performance and quality

    視差紋理映射技術是新近提出的實現物體表面粗糙感的一種凹凸映射技術,它是對目前因計算量過大而無法應用於實時渲染系統中的位移映射技術的改進,這種技術不是對物體表面的頂點進行偏移,而是藉助于高度圖對紋理坐標進行偏移,從而近似達到位移映射技術的效果。
  7. Parallax mapping is a trick, implemented in a pixel shader, to distort the texture coordinates of a pixel before performing the usual per - pixel operations such as texturing and lighting

    視差貼圖是實施在紋理陰影上的把戲,在每一個紋理顯示之前,拉伸和改變紋理的位置和亮度。
分享友人