object pool 中文意思是什麼

object pool 解釋
對象池
  • object : n 1 物,物體,物件。2 目標 (of; for); 目的,宗旨。3 【哲學】對象,客體,客觀 (opp subject); ...
  • pool : n 1 (天然)水坑,水塘;水池子,沉澱池;游泳池;龍潭。2 〈美國〉油田地帶;石油層;瓦斯層;煤坑。3...
  1. Fsmail adopts and implements the asynchronous event driven mechanism, with all those network i / o operations in the server working under the non - blocking style ; accomplishes object - oriented heap with the dynamic array, adapted to any type of data ; adopts the multi - queue scheduling mechanism based on a fsm, easily to fulfill the extentions of delivery funtions ; fulfills the non - blocking domain name resolvement mechanism and the caching of the resolved results ; implements the non - blocking user database management and the caching of the user data recently accessed ; uses the unified memory pool management, avoiding the memory leakage and improving the performance of the fsmail server ; lastly, implements the log management server based on the c / s mode, eliminating the inconsistency of the logging metadata and being adapted to any kind of application logging

    Fsmail採用並實現了異步事件驅動機制,所有網路i o的實現使用了非阻塞方式;以動態數組實現了基於面向對象的堆隊列,屏蔽了堆數據的非一致性;使用了基於有限狀態機的多隊列郵件調度機制,為后續版本的擴展性提供了良好的介面機制;服務器內部實現了非阻塞的域名解析機制,並實現域名地址緩存;實現了非阻塞的用戶數據庫管理模塊,並實現用戶數據緩存;使用了統一的內存池管理機制,既防止了內存泄漏,又提高了服務器的性能;最後,還實現了基於c s模式的日誌管理服務器,屏蔽了日誌數據元的非一致性。
  2. Simply releases the connection object back to the pool

    只將連接對象釋放回池。
  3. The object that is passed to the delegate when serviced from the thread pool

    在接受線程池服務時傳遞給委託的對象。
  4. As played in england, the object of the game was for a player to touch the ball, with both hands, at the goal end of the pool

    當早期這項運動在英國開展的時候,它的游戲目標是一位參加者在水池一端的球門中用雙手抓住球。
  5. Research and design of web - based olap object pool technology

    對象池的研究與設計
  6. By using data share pool, the entity object can share the connection to database, which improves the speed of data access, and solves the speed neck of general model. based on ejb entity object and moving agent, a soft - component model is put

    實體對象可看作是數據對象在軟體系統中的實時鏡像,充當客戶與數據庫交互的中間代理,採用數據共享池的連接方案,提高了數據存取的效率,解決了常用數據庫應用模型的速度瓶頸問題。
  7. In order to improve the performance of the component, the technique of database connection pool is used internallv, and in the process of disposing the data muster, the java object sequentializing technique is used. on the other hand, a general method of disposing the data muster is presented to non - java language client. the efficiency of this method is lower than the foregoing

    為了提高該構件的使用性能,在其內部使用了數據庫連接池技術,在各種查詢返回數據集的處理上,使用了java對象序列化技術;另一方面,針對非java語言客戶端,同時提供了一種一般化的數據集處理方式,該方式的效率較前者稍低。
  8. When an object is activated, it is pulled from the pool

    在激活對象時,它從池中提取。
  9. With object pooling, the pool can create a new object

    採用對象池時,池可以創建新對象。
  10. Object pool can be released when the last underlying connection is released

    指示可在釋放最後一個基礎連接時釋放
  11. In this paper, i will present some algorithms of polyhedral visual hull reconstruction : ( 1 ) polyhedral v isual h ull generation a igorithm b ased one dge - pool - searching, which constrains the 3 - d intersections into the 2 - d planes intersection via the epipolar theory to reduce the complexity a nd c an r educe t he t imes f or c ones t o b e p rejected o nto t he i mage p lanes, i n which we induced the index list to every points on the surface of object, and connected the related points to get sub polygons on surface and in turn get the mesh model, we replace triangulation process of disordered points cloud by edge - pool searching. ; ( 2 ) reconstruction based on degenerated - polygon - intersection, which have the following improvements on traditional bull intersection : using degenerated polygon to orga nize intersected area on cone face, which may be discontinuous ; a fast intersection algorithm of polygons on the cone face based on degenerated polygons, which is consistent between the continuous polygons and the discontinuous ones. the intersection of degenerated polygons is similar to the convergence of two ordered lists, which is comparably simple to the bull operation ; ( 3 ) reconstruction algorithm based on ray - tracing, in which all the rays that run through the vertex on silhouette of object will intersect with all the cones correspondent to other silhouette, and we have to calculate the intersection of all such line segments, the endpoints of which are considered to lie on the surface of object and we will get the point cloud on the surface of object

    同時利用共極線原理把三維計算投影到二維平面以降低求交計算的復雜度,該演算法可以減少光錐向圖像平面投影計算的次數,以邊池搜索取代散亂點集上進行的三角剖分; ( 2 )基於退化多邊形求交的多面體可見殼模型重構,系統引入退化多邊形的概念,把錐體平面的交集中不連通的部分用一個退化多邊形來表示,並引入了新的基於退化多邊形的求交演算法,與傳統多面體可見殼重構相比,該演算法有以下幾點創新:在圖像平面以退化多邊形組織投影錐體和物體輪廓的交集,把任意錐面與物體輪廓的交集歸一到一個退化多邊形;基於退化多邊形的二維平面上多邊形快速相交演算法,該演算法在一定程度上就是兩個有序鏈表的合併,大大簡化了先前的布爾求交計算; ( 3 )基於光線跟蹤的演算法,該演算法中所有通過輪廓頂點的光線和對應其它圖像輪廓的光錐進行求交計算,最後得到每次求交計算得到線段的交集,該線段的頂點就認為是物體表面點,從而得到物體表面的點雲。
  12. In the coding scheme, this paper uses the coding method based on quad - tree partition, which increases the speed and veracity of the coding and is useful for object recognition. there are various flags during the quad - tree partition coding. in order to get the best coding, this paper alteres the flags, which include maximum recursion depth, minimum recursion depth, domain pool type, scaling bits, offset bits, number of iterations

    這些參數包括有最小最大深度、 domain集類型、比例系數、偏移系數、匹配域類型;在解碼過程中,有迭代次數、比例系數、偏移系數,針對要編碼的圖像,調節以上參數,得到一組最佳參數,這樣,利用最佳參數可以達到最好的編碼質量,從而提高識別的效果。
  13. Using either operating system with multiple application domains and your application activation set to server, out - of - process clients use the object pool in the default application domain

    無論使用哪一種操作系統,當有多個應用程序域,且應用程序激活設置為服務器時,進程外客戶端將使用默認應用程序域中的對象池。
  14. Buffer manager object. it allows you to monitor the sql server buffer pool page distribution for each non - uniform memory access numa node

    通過它,您可以監視每個非一致性內存訪問( numa )節點的sql server緩沖池頁分佈。
  15. If the resource object was added to the pool ; otherwise,

    如果資源對象被添加到池中,則為
  16. Object is using, or return the connection to the connection pool in pooled scenarios

    對象正在使用的數據庫資源,或使連接返回到池方案中的連接池。
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