polygon rendering 中文意思是什麼

polygon rendering 解釋
多邊形繪制
  • polygon : n. 【幾】多邊形,多角形。 a regular polygon 正多邊形。adj. -lygonal 多邊多角形的(地面龜裂)。
  • rendering : n. 1. 翻譯,譯文;表現,描繪;演出,演奏。2. 提煉,煉油,熬油。3. (墻壁的)初塗,打底;粉刷;抹灰。4. (滑車上繩索的)放出。
  1. The basic physics of light moving through a gaseous cloud has nothing to do with traditional polygon lighting, and therein lies the main challenge when rendering clouds

    在傳統的多邊形照明中,基本的物理光線穿過一個氣態的雲層是沒有任何改變的,這是我們在渲染雲層時遇到的最主要的挑戰。
  2. In proc. graphics interface 2004, london, ontario, canada, may 17 - 19, 2004, pp. 247 - 254. 12 chen b, nguyen m x. pop : a hybrid point and polygon rendering system for large data

    一是將空間劃分成許多區域,為每個區域記錄:當視點位於該區域時,各層結點中離該區域最近的結點在隊列中的位置。
  3. In order to optimize 3d models before store and rendering, we create a subsystem for radm. triangulation is a fundamental problem in computational geometry. in real time system, polygon should be triangulated in order to make full use of rendering accelerate on function of graphic hardware

    為了使該系統輸出的模型能夠以更優化的形式提供給大多數的實時繪製程序所使用,我們在radm的基礎上,又實現了一個面向繪制的模型優化子系統。
  4. For visualization geometrical data generated in numerical simulations, two subdivision methods are used and described in full detail. the two methods, which are triangular subdivision and quadrilateral subdivision, are incorporated into the visualization system with vtk for surface and volume rendering. the system supports a wide variety of visualization algorithms including scalar, vector, tensor, texture, and volumetric methods ; and advanced modeling techniques such as implicit modeling, polygon reduction, mesh smoothing, cutting, and contouring

    針對數值計算時被計算的幾何外形,即三維空間離散的數據所確定的幾何外形需要顯示出來特性,本文詳細介紹了兩種常用的剖分技術,即三角形剖分和四邊形剖分原理、方法;將現有的、特定的可視化演算法和技術與vtk類庫充分結合,設計了能讀取、存貯三角形或四邊形剖分的數據組織以及實現其幾何體繪制的類庫。
  5. 2, study ing and perfect ing the algorithms of walkthrough in virtual environment, accelerating the walkthrough in virtual environment in this paper, we evaluate the advantage and disadvantage of the current algorithms of walkthrough in virtual environment by the rendering process of photorealistic graphics, and then brought forward a new algorithms of real time walkthrough based on the integrated polygon and texture

    2 、研究並改進虛擬環境漫遊演算法,加速虛擬環境的漫遊本文通過真實感圖形的繪制流程米評價目前虛擬環境漫遊常用演算法的優劣,提出了相對較新的一種基於幾何和圖像混合簡化方法的實時漫遊演算法。
  6. The traditional way of rendering an image is to use a vertex and a polygon to store the information. as the rendering unit is polygon, more polygons will be needed when a smooth surface is rendered

    它拋棄了傳統的三角片表示方法,只記錄點的信息,由這些點的信息直接重構出最終的圖像,從而為解決大量三維采樣數據的快速繪制處理提供了一條新的路徑。
分享友人