quaternions 中文意思是什麼

quaternions 解釋
四元法
  1. Vector is a useless survival, or offshoot from quaternions.

    向量是無用的倖存物或四元數的無價值的支流。
  2. Interpolates between quaternions, using spherical quadrangle interpolation

    使用球狀四角插入方式,在四元數之間進行插入。
  3. The criterion of equality of two quaternions is that their scalar parts shall be equal.

    兩個四元數相等的準則是,它們的數量部分相等。
  4. The matrices in cwmtx include vectors and square matrices, where vectors include space vectors and quaternions

    Cwmtx中的矩陣包括向量和方陣,其中向量包括空間向量和四元數。
  5. Returns the dot product of two quaternions

    返回兩個四元數的點積。
  6. The dot product of the two quaternions

    兩個四元數的點積。
  7. The algebra of quaternions, the first noncommutative algebra was thus suddenly born.

    四元數的代數,第一非交換的代數,就這樣突然誕生了。
  8. Quaternions do not suffer from gimbal lock, because they do not express rotations relative to three separate axes

    四元數就不會遭受萬向節鎖的痛苦,因為它不用三個分離的軸表示旋轉。
  9. The obligue derivative boundary value problem for the generalized regular function vectors with value in quaternions

    四元數廣義正則函數向量的斜微商邊值問題
  10. Quaternions make it possible to extend the concept of rotation in three dimensions to four dimensions see

    四元數可能把三維旋轉的概念推廣到四維(請參閱
  11. Quaternions extend the concept of rotation in three dimensions to rotation in four dimensions

    四元數將三維中旋轉的概念擴展到四維中的旋轉。
  12. Interpolates between two quaternions, using spherical linear interpolation

    使用球狀線性插入方式,在兩個四元數之間進行插入。
  13. Indeed, quaternions support spherical linear interpolation ( abbreviated as slerp ), which means that points travel along the surface of a sphere as they are moved from one orientation to the next

    的確,四元數支持球形線性插值( slerp ) ,那意味著點沿著球體表面傳播就像他們從一個方位移到另外一個一樣。
  14. This paper first discusses how to use the simple transformation to realize the process of image rotation and gives its cost, then points out that the rotation of 2d image can be realized with three translation operations through decomposing matrix, and finally gives the possibility and superiority for using quaternions to substitute matrix in 3d space

    本文先討論用簡單變換實現圖像旋轉的過程和代價,並指出通過矩陣分解可以將二維旋轉運算簡化為三次一維的平移運算,最後給出3d空間中使用四元數替換矩陣的可能性和優越性。
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