screen illumination 中文意思是什麼

screen illumination 解釋
屏幕照度
  • screen : n 1 屏風;圍屏;屏幕;簾;幔;帳(等)。2 矮墻,隔板。3 熒光屏;【電學】屏蔽;【物理學】柵,網,...
  • illumination : n. 1. 照明,光照;照(明)度;〈常用 pl. 〉 燈飾。2. 啟發,啟蒙。3. (手寫本的)彩飾。illuminative adj.
  1. Generation 1 image intensifier tubes work by using a photocathode to transform the gathered light into electrons, which then pass through the image tube and bombard a phosphor screen to produce the green illumination of an image

    第一代像增強管工作,用光陰改造聚集光進入電子,然後經過映管和炮擊磷屏生產綠色照明的一個形象。
  2. A graphic symbol whose appearance conveys information ; for example, the vertical and horizontal arrows on cursor keys that indicate the directions in which they control cursor movement, the sunburst symbol on the screen illumination control knob of an ibm3279 color display station

    其外形可以傳遞某種信息的一種圖形符號,例如,指示控制光標移動方向的光標鍵上的垂直和水平箭頭, ibm3279彩色顯示站屏幕亮度控制鈕上的光芒四射的太陽符號等。
  3. Effects of vdt screen luninance and file background illumination on visual proof - reading performance

    屏面亮度和文件背景照度對視覺核讀作業的影響
  4. Directly painting textures on top of 3d objects in 3d perspective viewport is a new issue of human - computer interface ( hci ). this paper presents a method to solve this issue. it converts the position information of the texture pixels of texture map into color information , and then transfers both the coordinates and the color of texture pixels into screen through texture mapping at the same time. only is the color information of texture pixels converted into illumination by calculating the normal and the angle of ray incidence of the screen pixel in the method. the texture coordinates are firstly converted into the color information by generating another texture map , which is called information map whose pixels ' color represents the coordinates information. and then the corresponding texture coordinates are mapped into screen reference frame by texture mapping and stored into information buffer for later use. so we can obtain the texture coordinates of screen pixels correspondingly by decoding from information buffer. after optimizing , we can paint textures on top of 3d objects in 3d perspective viewport in real time. the paper also gives some examples and related definitions of using additional information of 2d texture map for 3d graph generating

    針對三維逶視投影視圖中對三維物體表面紋理直接進行噴繪,以獲得復雜紋理圖這一計算機圖形交互技術這一新問題,研究了一種將紋理圖的象素位置信息轉換成彩色信息,然後利用紋理映射將紋理坐標連同該點上的顏色值一起傳遞到與屏幕象素對應的可見點上的方法,其中顏色值依該點處的入射光線方向和表面法向被進一步轉換為光強值,而紋理坐標則被解碼后還原成與該可見點對應的紋理坐標,被存入信息緩沖器中,供以後使用,通過解碼,可根據屏幕點直接得到對應紋理象素點的坐標,經過演算法優化,實現了對三維物體表面紋理的實時噴繪;同時闡述了在三維圖象生成技術中使用附加紋理信息的應用實例以及相關定義
  5. Front projection equipment - method for measuring screen illumination

    正面放映設備.銀幕照度測量方法
  6. Secondly, the software definition, software overall design and detail design including the selection of the development mode and the development tool, the flow chart of the simulation software of illumination, the computational simulation models of illumination of the headlamp bulb, the reflector and the measure screen, the process of simulation result and the calculation efficiency, and so on, are presented in this paper

    本文給出了汽車前照燈模擬計算軟體的定義、總體設計方案和軟體的具體設計方案,包括軟體開發方法和開發工具的選擇,照度模擬計算軟體的開發流程圖,燈泡、反射鏡和配光屏幕的照度模擬計算的計算機模型,模擬計算結果的處理和軟體的計算效率問題等。
  7. Using kalman model and gaussian random phase - screen fft, we simulated the distribution of illumination beam through long distance atmosphere and its frequency character. also other facts in simulation were analysised, such as reflection of niaterial under natural lighting, point spread function of optic system and electronic noise

    文中用kalman譜模型和菲涅爾衍射的fft技術實現了照明光大氣傳輸的數值模擬,分析了照明光分佈規律,並提出了材料反射特性、光學系統、採集系統和圖像噪聲的模擬方法。
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