terrain display 中文意思是什麼

terrain display 解釋
地形顯示
  • terrain : n. 1. 地面;地帶;地區。2. (知識的)領域范圍。3. 【軍事】地形,地勢。4. 【地質學;地理學】巖層,巖群;地質建造。
  • display : vt 1 顯示;展示,表現出。2 展覽,展出,陳列(商品等);展開(旗幟等),攤開(地圖等)。3 誇示,誇...
  1. Gis ( geographic information systems ) is a computer system with collecting, checking, intergreting and analysing information which is related with interface of earth. digital terrain model display two demission geographic position and relational properts information with digital pattern. dtm is an important component of gis, and is basic of " digital earth "

    數字地面模型( digitalterrainmodel , dtm )是地表二維地理空間位置和其相關的地表屬性信息的數字化表現,是地理信息系統( geographicinformationsystem , gis )的重要組成部分,是數字地球的基礎。
  2. As for the 3d modeling, the respondent modeling method is anglicized according to the characteristics of various sceneries. the simplicity of drawing method is proposed by combine the method of displaying list, terrain segmentation and vertex removing, which fulfilled the real - time display of a great scale terrain. as to the second problem, the quantitative relationship of view body and visual angle is deducted based on the theory of mathematics, which resolves the problem of aircraft pose display with better visual effect in simulation. these display the author ' s creative works

    在前者中,針對于各種景物的特點提煉出了相應的建模方法,並提出了將顯示列表、地形分割和頂點刪除法相結合的地形簡化繪制方法,實現了較大規模地形的實時顯示;在後者中,作者從數學角度推導出了視景體和飛行姿態角的定量對應關系,解決了飛行姿態顯示的問題,通過模擬,獲得了較好的視覺效果。
  3. In an application using the terrain lib we must first create the terrain and the display list

    我們使用地形庫之前我們必須先創建地形和顯示列表。
  4. The paper analyses the complex terrain model ’ s real time and dynamic simplifying and multi - resolution display. this dissertation combines the technology of world - space partitioning 、 real - time rending and an improved roam algorithm to solve too many triangles rendering problem in large - scale terrain environment

    研究了復雜地形模型的實時動態簡化與多解析度表示,運用一種將場景分割技術、實時渲染相關技術和優化的roam演算法相結合的大規模地形渲染方法來解決三角形數目大的問題。
  5. At last, this paper discusses the true 3d display of 3d digital terrain based on autostereoscopic display

    最後研究了三維地形引擎在自動立體鏡顯示器上真三維顯示。
  6. The application programming of the terrain engine is developmented based on the platform of autostereoscopic display and software platform of microsoft visual studio. net 2003 and directx. this terrain engine should be displayed on autostereoscopic display

    本課題以自動立體鏡顯示器搭建開發平臺,基於microsoftvisualstudio . net2003和directx圖形庫開發了三維地形引擎,並在自動立體鏡顯示器上真三維顯示。
  7. Lighting control, material, view transformation ), that we can get realistic 3d terrain in chapter 4, we discuss the key technology of the zzco2 radar armored reconnaissance tank system, which includes multiple rs - 422 serial port communication, the synchronous of thread, the overlap operation of i / o, the application of windows graphics function, the multiple layer display of electronic map, and orale dbms etc

    第四章具體介紹雷達偵察車系統軟體中的關鍵技術,包括rs - 422多串口通信、雷達偵察系統中的線程同步和i / o重疊操作、 windows圖形功能在本系統中的應用、電子地圖多層顯示、 oracle數據庫等。
  8. Based on lots of advanced results of computer graphics, modem mathematics, computer science and topography, etc. this thesis discussed the theory, techniques and arithmetic of three - dimensional terrain visualization in three - dimensional gis, such as terrain modeling techniques for digital elevation model, basic theory of three - dimensional terrain visualization, dynamical three - dimensional terrain display with simplified model, and spatial query methods within three - dimensional terrain maps. among these techniques, combined with concrete requirements for visualization in flood control decision - making system, this thesis emphasized on the following aspects : 1

    本文在吸取了計算機圖形學、現代數學、計算機科學、測繪學等眾多領域大量先進理論成果的基礎上,系統的論述了三維gis中地形三維可視化的理論、技術和演算法,包括數字高程模型的地形表面建模技術、地形三維可視化的基本理論、基於模型簡化的地形三維動態顯示技術以及基於三維地形圖的空間查詢技術。
  9. Based on lots of advanced results of computer graphics, modem mathematics, computer science and topography, etc. this thesis discussed the theory, techniques and arithmetic of three - dimensional visualization, such as the data structure based on three - dimensional space, terrain and object modeling techniques, basic theory of three - dimensional terrain visualization, dynamical three - dimensional terrain display, matching and display technology between terrain and objects and spatial query within three - dimensional terrain maps

    本文在吸取了計算機圖形學、現代數學、計算機科學、測繪學等眾多領域大量先進理論成果的基礎上,系統的論述了三維可視化中的三維空間中數據結構、地形地物三維可視化的理論、技術和演算法,包括三維空間數據結構的設計、地形三維可視化的基本理論、地形三維動態顯示技術、地物與地形的匹配與顯示技術以及基於三維地形圖的空間查詢技術。
  10. As mentioned in section height maps from images, the terrain lib has a function to create a display list using triangle strips

    正如前面章節從圖象到高度圖所提到的,地形庫有一個函數使用三角形帶來創建一個顯示列表。
  11. Multi - resolution analysis model and view correlation three - dimension terrain display based on biothogonal compact wavelet

    基於緊支雙正交小波的多解析度分析模型與視覺相關三維地表顯示
  12. Shiphandling simulator is a device that can partly imitate the true environment at sea , and is specially designed to satisfy marine education and trains and maritime research etc. one of its key techniques is to create the virtual environment at sea , and the terrain is its important component. according to the needs of the real time visual display of the shiphandling simulator , this paper analyses the requirements of the geometry precision of the important islands and background hills which are within the ships ' visible scope , and brings forward the modeling methods of the hill ' s pileup and the hill ' s silhouette edges based on contour lines. it also presents the definition of error that the hill ' s silhouette edges graph has been given and the effective scope of application , and firstly established the error criterion of terrain model that is built in shiphandling simulator. with these two kinds of method , the size of data storage can be minimized greatly , and the requirements of high update rate and geometry precision for the real time visual display of the shiphandling simulator can be satisfied

    船舶操縱模擬器是一種能夠部分模仿海上真實情況,專門為滿足航海教育與培訓、航海技術研究等目的而設計研製的裝置,其核心技術之一是海上視景模擬,而地形地貌是海上視景中的重要組成部分.根據船舶操縱模擬器實時視景顯示的需要,在分析航行船舶對可視范圍內重要島嶼與背景山脈的幾何精度要求的基礎上,提出了基於等高線的山形堆積建模和山形輪廓建模方法,並給出了山形輪廓圖形的誤差定義、有效適用范圍,以及船舶操縱模擬器中地形建模的誤差準則,該方法生成圖形的數據量較小,其圖形更新速率與幾何精度能達到船舶操縱模擬器實時視景顯示的要求
  13. In this dissertation, we study the generating technique of special effects and surface simplification technique of object models in the virtual battlefield. the main research and contributions of this dissertation are : ( 1 ) real - time visualization of dynamic terrain in the virtual battlefield scene, it is necessary to display craters on the ground due to the explosion of cannonball and legible tire tracks behind a moving vehicle

    本文主要對虛擬戰場中一些特殊效果的生成技術和實體模型的簡化技術進行了深入的研究,所完成的主要研究工作和取得的主要研究成果如下: ( 1 )動態地形的實時可視化技術在虛擬戰場中,需要真實地實時表現出炮彈在地面上炸出的彈坑以及車輛駛過地面后留下的清晰壓痕。
  14. The display of view - dependent 3d multi - resolution terrain model

    與視點相關的多解析度三維地形顯示
  15. For the purpose of battlefield terrain simulation, in order to solve the problem of building and real - time display of large scale terrain, designed and developed a 3d terrain model database of missile force virtual training, optimized the model with its key technology, such as levels of detail, texture mapping etc, and proposed a solution for real - time display of large scale terrain based on view - point and double measurement which has been successfully applied into the simulation training of missile force

    摘要以戰場地形模擬為目的,針對某導彈陣地大規模地形生成與實時顯示問題,設計開發了適用於某導彈部隊虛擬訓練的三維地形模型數據庫,採用層次細節、紋理映射等關鍵技術對模型進行優化處理,提出基於視點的雙度量法實時顯示大規模地形,將將其成功應用於某導彈部隊虛擬訓練中。
  16. The research development of 3d terrain generation and real - time display techniques

    三維地形生成及實時顯示技術研究進展
  17. In chapter 2, we introduce how to construct the three - dimensional terrain curved surface based on the bezier curved surface and triangle curved surface, we focus on the control dot generation of the bezier curved surface and the normal vector generation of triangle curved surface. in chapter 3, we refer to the synthetic display of the three - dimensional terrain, discuss how to illuminate the image and entironment ( e. g

    第二章聯系zzc02型雷達偵察車中三維電子沙盤顯示的需要,詳細討論如何用bezier曲面及三角曲面構造三維地形曲面,其中主要介紹了bezier曲面控制點的生成方法及三角曲面中各點法相量的計算方法。
  18. Based on the 3d display principle and some key technology of 3d scene using 3d graphic language - opengl, the 3d terrain and objects on the earth ' s surface visualization is studied. a method on establishing the complex objects by the modeling tool - 3dmax is proposed and implemented

    在介紹基於opengl的三維景觀顯示原理和關鍵技術的基礎上,對論文中地形、地物的可視化進行了研究,提出了利用建模工具3dmax構建復雜的標志性地物的方法並予以實現。
  19. Varity of data can be received and pretreatment, three - dimensional visualization and dynamical display of terrain, object display on terrain, and spatial analyses and query

    該系統具有能夠接受不同格式的dem數據並進行預處理,實現地形的三維可視化和實時動態顯示,地物在地形中的顯示以及三維空間分析、查詢等功能。
  20. This paper covers four key points in the 3d visualization study of terrain, including the technology of image pretreatment with contour lines, the approaches of establishing three - dimentional terrain models, the real - time reflection of geographical data and the fast display of the terrain

    論文對等高線數據圖像的預處理技術、地形三維建模的方法、地形數據的實時渲染和地形真實感快速顯示都進行了較為深入的研究。
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