texture camera 中文意思是什麼

texture camera 解釋
織構攝影機
  • texture : n 1 (織物的)組織,結構,質地,織法。2 織品,織物。3 (皮膚的)肌理;(巖石、木材等的)紋理。4 ...
  • camera : n. 1. (pl. cameras) 【攝影】照相機;電影攝影機;電視攝像機;暗箱;暗房。2. (pl. camerae ) 【法律】法官室。3. 羅馬教廷的財政部。
  1. Note that in the image above, the dark outline and true crosshatch shading have been omitted to clearly illustrate the perspective camera projection of the grid texture onto the surface

    注意:在圖像上方,已經被忽略的黑色輪廓線和真正的交叉陰影著色,在透視攝像機里明顯地表明格子紋理已經投射在表面上。
  2. Perspective correction is a process of interpolating texture coordinates prior to sampling a texture so that a polygon that is angled away from the camera is stretched correctly for the apparent depth of the polygon

    透視修正是一種在對紋理進行采樣之前對紋理坐標進行插值計算的過程,這樣,對于偏離鏡頭方向一定角度的多邊形,才能使其在視深范圍內正確伸展。
  3. Uses the vertex position, transformed to camera space, as the input texture coordinates for the current stage s texture transformation

    將轉換為鏡頭空間的頂點位置用作當前階段紋理轉換的輸入紋理坐標。
  4. We designed and made the attraction device to attract agricultural pests, obtained agricultural pests " images with the color camera, processed images based on wavelet analysis. on the basis of these, we emphasized on extracting effective features, put forward recognizing pests " classes with pests " colors and texture features, and succeeded in extracting five efficient features such as color features, wave image edge moments features and so on. then we selected features, inputted into neural network classifier, recognized pattern, presented detection results

    本文設計製作了誘捕裝置,誘集農田害蟲,使用攝像頭攝取害蟲圖像,採用小波分析進行圖像處理,在此基礎上重點進行了特徵提取工作,提出了利用害蟲顏色和紋理等特徵進行種類識別的觀點,並成功提取了彩色特徵、小波圖像邊緣矩特徵等五類有效特徵,並經特徵選擇后輸入神經網路分類器進行模式識別,最後給出檢測結果。
  5. Taking photos of natural texture or patterns with digital camera to build an in - house texture library

    以數位相機拍攝自然的肌理及紋路,建立內部肌理圖庫。
  6. Terrain texture : the camera is at a low distance with a low angle. the parallax effect can clearly be visible - this is the good case for the algorithm ! -

    地表材質:鏡頭位於較低的高度並且視角也很低。視差貼圖的效果可以很明顯地看出來?這是個演示該技術的好案例。
  7. While performance is a bit lower than using " traditional " billboards or sprites because of the frequent texture updates, impostors are updated to match your camera position, so they do look like real 3d objects

    當在使用「傳統」公告板或精靈的時候,因為引擎需要頻繁的對紋理進行更新,性能相比之下一定受到影響,而視點替用特效的更新僅僅與你的照相機位置發生聯系,因此它們更為象實時3d對象。
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