visual search time 中文意思是什麼

visual search time 解釋
目視搜索時間
  • visual : adj. 1. 視覺的,觀看的;視力的。2. 看得見的。3. 光學的。4. 形象化的。adv. -ly (the visually impaired 〈委婉語〉盲人;視力很差的人)。
  • search : vt 1 搜查;檢查(身體、衣袋等);搜索,搜尋;找;尋找。2 調查;查究;探求;追求;根究 (into)。3...
  • time : n 1 時,時間,時日,歲月。2 時候,時刻;期間;時節,季節;〈常pl 〉時期,年代,時代; 〈the time ...
  1. Considering the developmental trend of the video compress and the demands of the people, this paper makes researches on the visual section of the mpeg - 4 standard, present an amendment to the ds search algorithm, and does some optimization to the module of compress which is utilized frequently by the encoder so that the encoder can accomplish real - time compression on adsp - blackfin535 evm board to the cif picture, the size of which is 352 by 288

    因此,研究mpeg - 4視頻編碼標準並實現實時編解碼具有重要意義,特別是在圖像質量和實時性方面要求都很高的場合,例如電視會議、視頻電話和iptv等。本文結合這種需求和趨勢,研究了mpeg - 4sp編碼原理,改進了ds演算法。通過內存優化、結構優化和匯編級優化,最終實現了編碼器在adsp - blackfin535評估板上的實時編碼。
  2. The overall effects of two typical web page visual design modes ( rich and plain ) and two language systems ( chinese and english ) on world wide web user visual search performances in 3 variables ( searching time, errors and satisfaction ) were studied

    摘要考察兩種典型網頁視覺設計形式(豐富與簡練)及兩種語言系統(中文與英語)對用戶視覺搜索能力在搜索時間、錯誤及滿意度三個變量上的綜合性影響。
  3. To the primary contradiction of real - time interactive visual simulation, limited bandwidth of network and real time transmitting parameter of relative to move sight, the control mechanism of 3 - d visual object is discussed, under the direction of hla idea, the visual federal object model vfom is established to describe the visual data distributing ; the author designed a grammar of vfom context and a turing conversion mechanism, it will support exploitation of visual simulation in different field ; the author analyses and apply opengl to design a method of implement real - time interactive visual simulation on pc, in additional with object - oriented program technique network communication technique multithreading technique, implement pc - virsp. there are 7 chapters in this thesis. in chapter 1, the developments of virtual simulation is looked back, the aim and significance and the main search content is put forward

    論文針對實時交互視景模擬的主要矛盾,即網路有限帶寬與視景運動交互參數實時傳輸矛盾,探討了三維視體運動控制機理,結合hla思想,建立視景聯邦對象模型( vfom - visualfederalobjectmodel )來描述視景數據分佈;並設計了模擬實體鏈描述文本文法及其存儲轉換機制,有效支持多領域視景模擬系統開發;分析並應用圖形介面標準opengl ,設計了基於pc機的實時互操作視景生成方法;針對網路分佈環境下視景模擬實時交互需求,設計視景運動同步控制方案;並綜合應用了面向對象編程技術、網路通信技術、多線程技術,實現了基於pc機的視景實時互操作支撐平臺( pc - vrisp ? real - timeinteractivesupportingplatformforvirtualsimulationbasedonpersonalcomputer ) 。
  4. Simulation results show reconstructed image of this technique has good overall visual effect and has no block profile which may exist in block matching motion estimation method. mrme ' s time requirement approximates that of block logarithm search algorithm

    模擬結果表明,該方法重建的解碼圖像整體感好,無塊匹配搜索法的塊輪廓,而編碼速度和塊對數搜索法相當。
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