互相關直方圖 的英文怎麼說

中文拼音 [xiāngguānzhífāng]
互相關直方圖 英文
cch cross correlation histogram
  • : 代詞(相互;彼此) each other; mutual
  • : 相Ⅰ名詞1 (相貌; 外貌) looks; appearance 2 (坐、立等的姿態) bearing; posture 3 [物理學] (相位...
  • : Ⅰ動詞1 (使開著的物體合攏) close; shut 2 (圈起來) shut in; lock up 3 (倒閉; 歇業) close down...
  • : Ⅰ形容詞1 (成直線的; 硬挺的) straight; stiff 2 (跟地面垂直的; 從上到下的; 從前到后的) erect; v...
  • : Ⅰ名詞1 (方形; 方體) square 2 [數學] (乘方) involution; power 3 (方向) direction 4 (方面) ...
  • : Ⅰ名詞1 (繪畫表現出的形象; 圖畫) picture; chart; drawing; map 2 (計劃) plan; scheme; attempt 3...
  • 互相 : mutual; each other
  • 方圖 : fanthou
  1. In attempt to directly compare the sound response characters of the same bf neurons or different bf neurons and their interactive relation, the double recording microelectrodes were penetrated into two different neurons in iso - frequnency laminas or hetero - frequency laminas. taking advantage of frequency tonotopical arrangement in 1c of bats, it was explored how the neurons integrated different parallel processes of the same sound information. in the case of which, we hoped to explore the relation between the sound response characters of the central auditory neurons and neural modulation in background noise for the further understanding of the mechanism in the central auditory neurons extracting sound signals

    本研究以大棕蝠( bigbrownbat , eptesicusfuscus )為模型,利用ic聲調組構排列成同頻層這一結構特點,突破單電極記錄和檢測神經元的法,同時推進兩單電極至一個同頻層或兩個同頻層的兩個不同神經元,試從細胞水平接比較兩個具有同和不同最佳頻率的神經元聲信號的加工處理特徵、以及它們之間的系,以期窺探它們在對同一聲信號處理過程中的整合奧秘,並以此為基礎分析和探討背景噪聲條件下中樞神經元聲反應特徵與神經調制的系,以期進一步了解中樞聽神經元聲信號提取的機制。
  2. The query module is a retrieval system on internet, it adopts b / s mode of three - layer structure, and has been implemented by using the inner component ado and the third party component fileup of asp technology and sql server 7. 0. this module can support the transmission of multi - media file. the discussion module is a electronic white board which is based on network, it has been implemented by java language and java media framework ( one of java media apis )

    本答疑係統由查詢和討論兩部分組成,查詢部分是一internet上的全文檢索系統,它採用三層結構的b / s模式,利用asp技術的內置組件ado 、第三組件fileup和sqlserver7 . 0來實現,它能支持與問題的多媒體文件的上傳和下載,從而為查詢答疑提供了與問題場景(即音視頻信息)的支持;討論部分則是一網上實時交系統,該系統是以java語言和javamediaapis ( applicationprograminterfaces應用程序介面)提供的jmf ( java多媒體框架)編程實現的網路電子白板,通過它能在ip網路上實現文字、形、象、音頻視頻信息的實時交流,使網上答疑變得觀生動和高效
  3. Directly painting textures on top of 3d objects in 3d perspective viewport is a new issue of human - computer interface ( hci ). this paper presents a method to solve this issue. it converts the position information of the texture pixels of texture map into color information , and then transfers both the coordinates and the color of texture pixels into screen through texture mapping at the same time. only is the color information of texture pixels converted into illumination by calculating the normal and the angle of ray incidence of the screen pixel in the method. the texture coordinates are firstly converted into the color information by generating another texture map , which is called information map whose pixels ' color represents the coordinates information. and then the corresponding texture coordinates are mapped into screen reference frame by texture mapping and stored into information buffer for later use. so we can obtain the texture coordinates of screen pixels correspondingly by decoding from information buffer. after optimizing , we can paint textures on top of 3d objects in 3d perspective viewport in real time. the paper also gives some examples and related definitions of using additional information of 2d texture map for 3d graph generating

    針對三維逶視投影視中對三維物體表面紋理接進行噴繪,以獲得復雜紋理這一計算機形交技術這一新問題,研究了一種將紋理的象素位置信息轉換成彩色信息,然後利用紋理映射將紋理坐標連同該點上的顏色值一起傳遞到與屏幕象素對應的可見點上的法,其中顏色值依該點處的入射光線向和表面法向被進一步轉換為光強值,而紋理坐標則被解碼后還原成與該可見點對應的紋理坐標,被存入信息緩沖器中,供以後使用,通過解碼,可根據屏幕點接得到對應紋理象素點的坐標,經過演算法優化,實現了對三維物體表面紋理的實時噴繪;同時闡述了在三維象生成技術中使用附加紋理信息的應用實例以及定義
  4. We built it for symmetric gametypes, like multi - flag ctf, and the bases are positioned such that you can see ( and shoot ) from one into the other, without being able to actually travel directly between them

    設置思路是平衡各個對戰規則的需要,比多人奪旗戰,並且所有的鍵點都按照可見和可牽制的思路來配置,但並不意味著點和點之間能簡單地去。
  5. We try to give an understanding of the extended schr ? dinger equation. the state vector of a microscopic system may be described by a real two - dimensional vector

    摘要將試給出于推廣的薛定諤程的一個可能的理解。對應到一個滿足薛定諤程的波函數,存在兩個的二維矢量。
  6. In the field of geophysics and information technology, it is important to express a mass of data that may be abstract or invisible directly and visually, with the aid of computer graphics and image process techniques. so visualization not only provides convenient model material for engineering design, but also is helpful to the following analysis. and it can make all information to be displayed directly, so the problems can be discovered and analyzed correctly

    在地球物理與信息技術領域,將科學計算中產生的大量非觀的、抽象的或者不可見的數據,以像的形式,觀、形象地表達出來,除了可為工程設計提供便好用的模型資料,而且可為下一步的數據解釋分析奠定基礎,使工作者觀地看到地質現象的幾何形態、系和分佈,從而準確的發現問題、分析問題。
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