傳統演算法 的英文怎麼說

中文拼音 [zhuàntǒngyǎnsuàn]
傳統演算法 英文
traditional algorithm
  • : 傳名詞1 (解釋經文的著作) commentaries on classics 2 (傳記) biography 3 (敘述歷史故事的作品)...
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  1. According to research of redundant signed digit ( rsd ) calibration theory of pipelined adc, a novel out of range detection rsd technique is provided. when input signal is out of the adc ’ s range, the technique can detect this situation and the wrong output word is avoided

    然後,在深入分析冗餘位的基礎上,提出了新型的校正,針對傳統演算法不能判斷信號超出adc處理范圍的不足,增加了溢出判斷功能,既能有效校正比較器的失調,又防止了信號溢出時的誤碼輸出,保證了系的性能。
  2. A novel motion estimation algorithm which is based on compensability analysis of the input video signal is proposed. the motion estimation operation is performed only on the compensable blocks in the image frame. the time of estimation computation and the bits for coding the motion vectors are all reduced significantly than those of conventional algorithms

    本文介紹了一種新穎的運動矢量估計,我們首先對待編碼的圖像進行可補償性分析,然後運動矢量搜索只對可補償塊操作,因此無論是搜索次數還是用於對運動矢量編碼的比特數均明顯少於傳統演算法
  3. Several guidelines in choosing a suitable navigation algorithm are also provided based on the inertial sensors configuration and the turning frequency of the conventional algorithm

    最後,提供了幾條根據慣性器件配置和傳統演算法的轉折頻率選擇合適導航的指導原則。
  4. Third, on the base of the improved architecture, two scheduling algorithms have been designed : acbs and cbstdm, which both are distributed traffic scheduling schemes and totally different from the traditional fabric scheduling schemes. the traditional fabric scheduling algorithms push the data towards egress ; however, acbs and cbstdm pull data from ingress. in acbs, ingress and egress transfer asynchronous control messages to finish distributed “ one - hop ” scheduling

    再次,在改進結構基礎上設計了兩種調度acbs和cbstdm ,兩種均屬于流調度,採用分散式的調度方式,與的用於多級結構的集中式兩次匹配的調度有很大的區別,傳統演算法將輸入埠的數據包「推」向交換結構的輸出埠,而acbs和cbstdm是通過輸出調度器將數據包從輸入埠「拉」向輸出埠。
  5. By the network, a optional nonlinear input - output mapping relationship can be realized. concrete mapping relationship materialize at the distributed linking weight values between neurons that build up the ann. due to the strong self - adaptability and self - learning - ability as well as excellent and robustness and tolerance ability, it can not only replace many traditional algorithm which is very complicated and timeconsuming, but also, because the processing to information is more close to person ' s thought activity habit, it provides a new way for solving the prediction of nonlinear system and unknown model

    通過這種網路能夠實現任意的非線性輸入輸出映射關系,具體的映射關系體現在構成網路的神經元之間的分佈連接權上,由於網路具有很強的自適應和學習能力以及魯棒性和容錯能力,它不僅可以替代許多復雜耗時的傳統演算法,並且由於它對信息的處理更加接近於人的思維活動習慣,為解決非線性系模擬和未知模型的預測提供了新途徑。
  6. Aiming at the drawbacks of conventional algorithms, an algorithm for dynamic flood simulation of intertidal zone considering high - water effects was proposed

    此文針對傳統演算法的不足,提出了一種顧及高水位影響的潮灘淹沒動態模擬
  7. In the dissertation, the author uses objective and subjective measurement respectively to compare among philips ' s 1st ( c ' s algorithm, philips ' s 2nd ic ' s algorithm and our own motion compensated algorithm. simulation shows our algorithm solves the problem of horizontal edge flicker in saa4991, alleviates the problem of " tear " in saa4992. the author also uses subjective measurement to compare among our edge - based motion adaptive de - interlacing algorithm, traditional intra - field interpolation algorithm and faroudja ' s dcdi algorithm. simulation shows our own edge - based algorithm can remove the sawtooth on the object ' s edge, and has basically reach the level of dcdi

    論文從主觀和客觀兩個角度對比分析了自有的運動補償和飛利浦一代晶元saa4991 、二代晶元saa4992中的運動補償的性能:自有對于圖像的水平邊有效抑制了saa4991存在的閃爍現象,減小了saa4992存在的拖尾問題;自有的邊沿消除了傳統演算法在物體邊沿處存在的鋸齒,可以得到清晰平滑的邊沿,基本達到了dcdi的水平。
  8. Search tree, which is restricted by search depth, is the traditional algorithm in dealing with game

    摘要解決博弈問題的傳統演算法搜索樹所無克服的對搜索深度的限制。
  9. The paper puts forward the clustering algorithm includes : clustering based on grid and iterative, enhanced clustering algorithm base on density and k - medoids, enhanced k - means algorithm ( optimize chooseing consult _ points in iterative process ), enhanced clustering algorithm base on distance. they can overcome many limitations ( some traditional algorithms terminate in local optimization. many results of cluster are roundness, too many times in partition iterative process ), which are related to the static architecture of traditional model

    聚類的基礎上,結合我們科學數據挖掘的應用對象?分子動力學數據,提出了迭代網格聚類, k -平均和基於密度結合的聚類,迭代過程中優化選擇中心點的k -平均方,以及改進型的基於距離的聚類等模式識別方,能夠解決傳統演算法帶來的諸多問題(比如一些的聚類常常收斂于局部最優,發現都模式都趨近於球形,劃分方中迭代次數過多帶來的效率問題) 。
  10. A learning algorithm of compressed candidates based on bayesia belief network is developed to solve slow running problem of traditional bayesian belief network constructing algorithm

    摘要針對傳統演算法分類速度較慢的不足,改進傳統演算法中候選變量的搜索方式,提出用依賴度量函數測量變量之間的依賴程度,得出壓縮候選的貝葉斯信念網路構造
  11. Traditional algorithm terminates here, and then marks the related nodded with the most common class label, which makes accuracy drop down

    傳統演算法到這里就停止了,並把節點類別分佈中最普通的類別(大多數類)標記為相應節點的類別。
  12. We focus on the simulation of water and aquatic, the virtual perception of artificial fish, autonomous behavior model and the hierarchy of behaviors

    我們對虛擬海洋環境的建立、人工魚的感知系、人工魚的自主行為模型、行為的層次結構進行了深入的研究,對傳統演算法做了改進。
  13. With those information combined, the new algorithm can effectively work within those occasions when the conventional algorithms don ' t work well

    在航跡交叉和近距離情況下,傳統演算法出現目標航跡丟失,而改進可正常工作。
  14. Traditional algorithm only makes decision tree more deep or bushy in order to improve accuracy. this leads to the final tree is hard to comprehend and difficulty to covert into rules

    傳統演算法對于構造一個準確性較高的決策樹,往往使得生成的樹過深或過于龐大,導致其很難被人理解,同時也不易被轉換成規則。
  15. The main task of traditional methods is to construct iterative points and that of parameter control methods is to find a sequence of parameters

    傳統演算法的關鍵是構造迭代點,而參數控制的關鍵是構造參數序列。
  16. This paper considers the ilc from an adaptive control viewpoint. two kinds of new algorithm are proposed for ilc of essential nonlinear systems, which avoid some drawbacks and restricted assumptions of traditional ilc, based on lyapunov stability theory and backstepping technique of nonlinear system

    本文利用自適應理論設計迭代學習控制,基於lyapunov穩定性理論,結合本質非線性系的backstepping設計方,提出了兩類本質非線性系的迭代學習控制新,這些克服了迭代學習控制的許多缺陷,放鬆了傳統演算法的一些限制性假設。
  17. By using the topology among triangles to find a node of equivalent depth in adjacent triangles, this algorithm overcomes the drawback of traditional algorithm which needs to scan all the triangles

    文章提出一種基於三角形拓撲關系的等深點快速追蹤,該利用三角形之間的拓撲關系,在相鄰三角形中查找等深點,克服了傳統演算法需要進行遍歷的缺點。
  18. All means of modeling and simulating in this paper are based on these theories. a new admission controlling algorithm, based on benefit equation, which we call quixote algorithm, is brought out in the second chapter. this algorithm remarkably improves the performance of network systems dealing with soft real - time admission control

    本文所提出的quixote,正是一種新的軟實時應用的接納允許控制和qos控制方,在一些軟實時業務的qos關鍵指標上,如系的接納允許率、 qos的穩定性和整個系的綜合利用率,比較傳統演算法有顯著的提高。
  19. The traditional algorithm of volume rendering is ray - casting, not a proper algorithm for the large 3 - d seismic data, referring some improved method and considering the characteristic of seismic data, a new fast ray - casting algorithm of oriented image space and negative - view transform was brought forward. as a result, this algorithm excels the traditional obviously by speed with image quality in experiment

    體繪制的傳統演算法是光線投射,由於地震數據量大而繪制速度太慢,本文在借鑒一些改進的基礎上,結合地震數據的特點,提出了一種基於圖像空間的逆視變換的加速光線投射,實驗結果表明該在保證相同圖像效果的同時,具有明顯的速度優勢。
  20. The duality between the coning and sculling corrections, raised in the recent literature, is fundamentally explained. the superiority of the new algorithm in accuracy is analytically derived. a variety of simulations are carried out to support the analytic conclusions, including those with ideal inertial sensors and those with non - ideal inertial sensors

    2 .從多個側面對對偶四元數傳統演算法進行了理論分析和比較,揭示了傳統演算法中圓錐和劃船之間存在對偶性/等價性的根本原因,導出了對偶四元數傳統演算法誤差的解析表達式,從理論上證明了在高精度和高動態環境中,對偶四元數的精度將優于傳統演算法
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