幀率 的英文怎麼說

中文拼音 [zhèng]
幀率 英文
fps
  • : 量詞(幅, 用於字畫)
  • : 率名詞(比值) rate; ratio; proportion
  1. The bad : the game is short and not very challenging ; unstable frame rate ; the camera is occasionally frustrating ; weak gunplay

    缺點:游戲比較短而且不是太具挑戰性;不穩定的幀率;視角有時候比較惱人;槍戰部分比較弱。
  2. The scheme adjusts the audio frame length without impairing audio quality according to the occupied level of audio playout buffer and changes the playout frame rate of video according to the occupied level of video playout buffer to achieve intra - media synchronization of audio stream and video stream

    演算法分別根據音頻和視頻播放緩沖區的佔用水平,在不影響音頻播放質量的情況下調整音頻的長度,實現音頻流媒體內同步;通過改變視頻流的播放幀率達到視頻流媒體內同步。
  3. According to similar ft3 frame format and its checkout mode of dnp data link layer, the relationship between fer ( frame error rate ) and ber ( bit error rate ), frame length is deduced. the computation formulas of average transmission times and repeat transmission times guaranteeing the correct transmission of telecontrol information are given as well

    根據dnp3 . 0規約數據鏈路層類ft3及其校驗方式,推導出傳輸失敗概(誤幀率)與通道誤比特長的關系,同時給出平均傳輸次數和重復傳輸次數的計算公式。
  4. However, the speed of the storage memory and the data transform between memory and processing units is not as high as the processing units. it becomes the bottlenneck of the system

    Mpeg - 4asp規定的圖像大小為720x576 ,幀率為25fps ,解碼過程中的數據量是非常大的,存只可能放在片外ram中。
  5. According to the information that reflected the condition of channel, this thesis classified acm into heuristic acm and snr - estimation acm. the system that using the first one of acm decide the scheme of modulation and coding according to the frame error ratio that reflected indirectly the condition of channel, while it using the another of acm decide the scheme according to the snr estimation

    根據反映通道狀態的信息不同,本文將自適應編碼調制技術分為基於探索的自適應編碼調制技術和基於通道信噪比預測的自適應編碼調制技術,前者根據間接反映通道條件的誤幀率和重傳次數信息來決定編碼調制方式,而後者根據通道信噪比預測的結果調節編碼調制方案。
  6. In the third chapter, the graft of tcp / ip in openbsd on psos + and the realization of the internet protocols including pppoe ppp smtp pop3 imap dns dhcp, embedded web server and how to estimate network state used by rtp / rtcp are introduced. in the fourth chapter, firstly h. 261, h. 263 h. 263 + standards and their differences are introduced

    在第三章中闡述了基於ip的網路通信協議的實現,主要是openbsd中的tcp ip協議棧在psos +上的移植和pppoe 、 ppp 、 smtp 、 imap 、 pop3 、 dns 、 dhcp協議、嵌入式web服務器的實現,然後介紹如何利用rtp rtcp來檢測網路有效帶寬,其中的網路有效帶寬就是在第六章提出的碼控制演算法中確定目標幀率的依據之一。
  7. Taking frame error rate as an evaluation standard of communication performance, the dynamic coding protocol was designed which assures the reliability of communication

    把誤幀率作為通信性能的評價標準,設計了動態編碼協議,保證了系統通信的可靠性。
  8. The analysis of physical layer performance is mainly about harq and amc. first discuss the implemention of physical layer. then in front to simulation results, we can find their advantages in cell throughput and ber or fer

    本文的物理層性能分析圍繞harq和amc技術展開,在分析物理層實現方案后給出模擬結果,分析harq和amc技術分別對系統吞吐量的貢獻,以及對誤碼和誤幀率的優化,發現他們的優勢。
  9. First, in this paper, powercontrol technology is discussed, including its principle, methods of realization and status of research. then reverse outer - loop power controlarithmetic based on fer ( frame error rate ) measurement and adaptive variablestep - size inner - loop power control arithmetic are proposed. the simulation is doneand the result shows the deviation is smaller using the arithmetic fortracking the idealfer

    然後在此基礎上給出了基於誤幀率fer ( frameerrorrate )測量的反向外環功控制優化演算法和自適應變步長內環功控制演算法,計算結果表明,與傳統的外環演算法相比本文模型化的演算法對目標fer的跟蹤具有較小的誤差。
  10. A simulation and modeling mechanism is studied and proposed for multirate transmission protocol. based on the wlan that adopts ofdm transmission technique, we first assumed that the small - scall fading and multipath in ofdm sub - channel is rayleigh, and large - scale path loss could be described by bi - linearity model, and then we analyzed the rationality

    基於採用ofdm傳輸技術的wlan ,我們假設ofdm子通道的小尺度衰落服從rayleigh分佈,路徑損耗可以用雙線性模型描述,並對假設的合理性進行了分析,將決定速切換的誤幀率等物理層性能參數和媒質控制協議有機地結合在一起,對多速傳輸建模進行了有意的探索。
  11. One of the characteristics of gprs service different from real - time voice service is that it requires very low erroneous frame rate. the accuracy of packet data can be guaranteed through the mechanism of retransmission, which, however, leads to longer transmission delay and low payload in spite of busy channels

    Gprs業務不同於實時語音的一個特點是它要求有很低的誤幀率,這可以通過重傳機制保證分組數據的正確,但重傳將使傳輸時延大、通道盡管很忙但有效的負荷卻低。
  12. Embedded technologies, multi - way technologies and sampling technologies are used to reduce the sampling rate by software, so that the system can provide appropriate image format according to the condition of network and can eliminate aliasing noise. the system also uses motion detection to control the frame rate. therefore, the system can save transmission bandwidth effectively and design to provide multiple degrees qos according to the network condition

    本方案採用了嵌入式技術和多路技術,並從采樣技術入手,軟體調整采樣,使得系統能夠根據網路狀態提供適當格式的圖像,消除欠采樣噪聲,而且通過運動檢測來控制幀率,從而可以有效地節省傳輸帶寬,達到根據網路情況自適應地提供多種qos服務等級的目的。
  13. This article discusses the modified frame rate control algorithm based on tmn11 and the modified macroblock - layer rate control algorithm

    論文重點討論了無線網路中基於tmn11的改進型幀率控制演算法及改進型宏塊層碼控制演算法。
  14. Its sampling rate can reach up to 30 frames per second when using qcif format, while 15 frames per second can be obtained for cif format

    當採用cif格式採集時,幀率為15秒,採用qcif格式採集時,幀率可達到30秒。
  15. The main task of our project is to design a high - resolution and real - time image acquisition and processing system which can process the high images timely the fpga chip is the main controller and the main processor of the system based on pci bus

    本課題給出了一種基於高速pci總線、以fpga為核心處理器和控制器的高解析度實時圖像處理系統,該系統可實現對高解析度高幀率圖像( 1024 * 768 @ 60hz )的實時採集、處理以及輸出。
  16. It involves the communication between the visualgenserver and system of tower simulator, the communication between the visualgenserver and visualgenclients. frame control and the synchronization of visualgenclients. in the third part, we present the design and implement of visualgenclient, which deals with how to realize the render of a scene using 3d graphics engine performer

    摘要2 )著重介紹視景服務器的設計和實現,在此部分涉及到了視景服務器自身的體系結構、鍵盤和鼠標事件處理、視景服務器和塔臺模擬機系統服務器之間的通訊、視景服務器和從視景位之間的通訊,幀率控制以及如何控制從視景位的同步等。
  17. The low frame rate of the monitoring video also makes it possible to use more complex arithmetic to gain greater compression ratio

    監控視頻的低幀率,也為視頻實時壓縮提供了更充裕的時間,有可能採用復雜的演算法,獲得更好的壓縮效果。
  18. Digital video post - processing ic is designed for consumer video format conversion to attain high quality image, which mainly includes de - interlacing spatial conversions and picture rate conversion

    視頻后處理晶元可以完成各種格式轉換,包括去隔行、空間縮放、幀率變換等等,進一步提高觀賞的效果。
  19. Aiming at the present condition of stb video post - processing, analyze the video post - processing algorithms which include sampling conversion, de - interlace and frame rate up - conversion

    然後針對現行機頂盒視頻后處理現狀,分析了視頻后處理所採用的方法,包括采樣轉換、去隔行、幀率提升等。
  20. A final note - not every game requires high framerates

    最後一點? ?不是所有的游戲都需要高幀率
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