幀緩沖區 的英文怎麼說

中文拼音 [zhènghuǎnchōng]
幀緩沖區 英文
frame buffer
  • : 量詞(幅, 用於字畫)
  • : Ⅰ形容詞1 (遲; 慢) slow; unhurried 2 (緩和; 不緊張) not tense; relaxed Ⅱ動詞1 (延緩; 推遲) d...
  • : 區名詞(姓氏) a surname
  1. The subject has mainly finished designing and debugging software and hardware of a / d decode module, fpga video processing module, video data frame deposit module, base clock produce module, d / a encode module, i2c bus control module, etc. a / d decode module gathers analog tv signals and realize video decode ; fpga video processing module deals with the data after decoding and produces systematic logic control signal ; video data frame deposit module offers the buffering area to a large n umber of high - speed video data ; base clock produce module through input basic video signal offers system accurate relevant synchronous signal ; under control of video processing module d / a decode module convert digital video data into compound tv signal which can be shown in tv directly ; i2c bus control module is used to initialize the chip of system by simulating i * c bus timing

    本課題主要完成了a d解碼模塊、 fpga視頻處理模塊、視頻數據存模塊、基準時鐘產生模塊、 d a編碼模塊、 i ~ 2c總線控制模塊等部分軟、硬體設計及調試。其中a d解碼模塊採集模擬電視信號實現視頻解碼; fpga視頻處理模塊對解碼后的數據進行去噪處理的同時還負責系統的邏輯控制;視頻數據存模塊為大量高速的視頻數據提供;基準時鐘產生模塊通過輸入基準視頻信號為系統提供精確的相關同步信號; d a編碼模塊在視頻處理模塊的控制下把數字視頻數據轉換成復合電視信號供顯示用: i ~ 2c總線控制模塊模擬i ~ 2c總線時序實現對系統中編、解碼晶元的初始化。
  2. The scheme adjusts the audio frame length without impairing audio quality according to the occupied level of audio playout buffer and changes the playout frame rate of video according to the occupied level of video playout buffer to achieve intra - media synchronization of audio stream and video stream

    演算法分別根據音頻和視頻播放的佔用水平,在不影響音頻播放質量的情況下調整音頻的長度,實現音頻流媒體內同步;通過改變視頻流的播放率達到視頻流媒體內同步。
  3. The framebuffer driver normally has three layers

    幀緩沖區驅動程序通常有三層。
  4. Use of framebuffer architecture speeds performance

    幀緩沖區體系結構的使用提高了性能。
  5. Framebuffer support speeds both drawing and overall performance

    幀緩沖區支持提高了繪圖的速度和整體性能。
  6. Microwindows also supports framebuffer, which makes it pretty fast

    Microwindows還支持使它速度更快的幀緩沖區
  7. It eliminates the need for agent blocks to have specific knowledge of ram array behind it. it takes care of protocols and latencies in an effort to simplify memory access by the agent blocks. agent blocks " see " a single linear frame buffer, all paging and bank swapping is handled by the and is transparent to the agent blocks

    在嵌入式系統晶元中高速存儲器介面控制電路是系統必不可少的重要組成部分,由於有了存儲器介面的存在,使得系統內部客戶模塊不必專門了解存儲器本身的復雜特性,而只需關心傳輸協議和一些定義的遲滯參數,在客戶看來存儲器僅僅是一個線性的器,所有的換頁、段切換都交由介面電路來處理,從而大大簡化了客戶對存儲器操作的復雜度。
  8. Using 4d coordinate to express the convert matrix of perspective, it is predigested to calculate z coordinate through changing to one. the coordinates of pixels in screen correspond with the z coordinate of object surface are modified by adding the numbers of buffer. the method of 3d perspective using directx buffer is improved

    使用四維坐標來表示物體的透視變換矩陣,通過對該矩陣進行歸一化處理,簡化了z坐標的計算;通過增加幀緩沖區的數量,修正了物體表面z坐標在屏幕上對應點的坐標值,對利用directx的進行物體三維透視的方法進行了改進,提高了透視精度。
  9. Moreover, video control program to implement internal function of fpga is designed including video capture time sequence control, ping - pang frame buffer read and write time sequence control and lcd display time sequence control, and program ' s simulation and analysis is also provided. at last, this paper presents a portable iv ' s video processing system, and proposes three buffer strategy to control capture buffer. and a moving object detection algorithm of combing an adaptive background subtraction technique with a three - frame differencing is adopted

    設計了基於fpga系統結構的車載視頻顯示電路板;利用單片機io口模擬i2c時序,實現了視頻解碼晶元控制;利用fpga實現視頻控制,研究了採集通道時序控制、雙存ram讀寫時序控制及lcd顯示時序控制的方法,並進行了軟體模擬和分析;設計了車載視頻檢測系統方案,給出了管理採集的三策略,採用綜合三差分和自適應背景相減的演算法實現運動檢測,連通體檢測去除虛目標,模擬實驗證明其有效性,同時分析了該演算法在dsp視頻檢測系統中的簡單實現方法。
  10. Advanced ring buffer serial data dispatch technology is adopted to realize the programming of communication protocol with adopting the regular length multi - frame structure

    採用先進的環行串口數據收發技術,實現對採用固定長度的多結構通信協議的編程。
  11. The final color passed to the fog blender and frame buffer is taken from

    要傳遞給霧化混合器和幀緩沖區的最終顏色取自
  12. If the test passes, the pixel is processed by the frame buffer. otherwise, all frame - buffer processing is skipped for the pixel

    如果測試通過,則像素由幀緩沖區處理;否則,跳過像素的所有幀緩沖區處理。
  13. It has built - in support for kernel framebuffer, and a very small footprint - which is very helpful for devices with less memory

    它具有對內核幀緩沖區的內置支持,並佔用非常少的資源這非常有助於內存相對較少的設備。
  14. The framebuffer is the memory on the video card, which needs to be memory - mapped onto the user space so that pictures and text can be written on this memory segment : this information will then be reflected on the screen

    幀緩沖區是顯卡上的內存,需要將它內存映射到用戶空間以便可以將圖形和文本能寫到這個內存段上:然後這個信息將反映到屏幕上。
  15. Finally, simulation shows the performance of the mean delay, the mean buffer, and frame utilization compared with the wrr algorithm

    最後,論文將模擬結果與wrr調度演算法在平均時延、地面大小、信元丟失率、 tdma利用率等方面進行了比較。
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