材質貼圖 的英文怎麼說

中文拼音 [cáizhítiē]
材質貼圖 英文
mip
  • : 名詞1 (木料) timber 2 (泛指可以直接製成成品的東西; 材料) material 3 (供寫作或參考的資料) ma...
  • : Ⅰ名詞1 (性質; 本質) nature; character; essence 2 (質量) quality 3 (物質) matter; substance;...
  • : Ⅰ動詞1 (粘貼) stick; paste; glue 2 (緊挨) nestle up to; snuggle up to 3 (貼補) subsidize; h...
  • : Ⅰ名詞1 (繪畫表現出的形象; 圖畫) picture; chart; drawing; map 2 (計劃) plan; scheme; attempt 3...
  • 材質 : (材料質地) material quality
  • 貼圖 : chart block
  1. Articles on web development topics including interface design rules of thumb, w3c compliancy, and ada issues in website design

    -提供高精度片,材質貼圖, 3dmxa源文件, psd設計源文件,字體等設計素下載。
  2. The fire bomb shader is an excellent example of how a complex effect, such as smoke and fire, can be achieved by animating and remapping a fractal texture

    這個爆炸火球是一個優秀的例子,告訴我們如何控制一個復雜的效果,如煙和火,能通過動畫一個分形紋理來完成。
  3. Remake some texture of terrain

    重繪了一些地表的材質貼圖
  4. Diffuse. apply tone of color into modeling

    漫反射:在模型上加上的本色。
  5. After you have insert raytrace in the reflection map you will see that the material editor is showing new settings

    (在你將光線追蹤指定到反射通道以後,你將看到編輯器顯示出新的屬性。
  6. Next, scroll down to the skylight group of parameters, and click & drag the map from the material editor to the skylight map slot depicted to the left

    接下來,滾動到天光參數組中,點擊並且拖動編輯器中的天光到參數組中框中,如左所示。
  7. The screw thread shading network uses an expression and a ramp to displacement map only the threaded section of a screw

    螺紋網路使用一個表達式和一個漸變在只有螺紋部分做置換
  8. Its organized genre allows an easy scan of desired texture and the quality is considered to be great as well

    軟體中的各種的分類組織得很好,可以很容易地找到想要的材質貼圖,而且量也很高。
  9. Furthermore, by using the database with increased quantity and details need to handle the datasets which do not fit in ram ( out - of - core datasets ). meanwhile, advances in shading and image quality in general have raised the bar for image quality we would like to achieve in terrain rendering a in this thesis, we propose an efficient hardware - friendly framework - chunked lod, for large - scale terrain real - time rendering. within this framework, the approach for integrating multi - resolution representations of terrain geometry and terrain texture data is presented

    變換和光照( transform & lighting ) 、立方環境材質貼圖( cubicenvironmentmaps ) 、頂點混合( vertexblending ) 、紋理壓縮( texturecompression )和凹凸映射( bumpmapping ) 、雙重紋理( dualtexture )四像素256位渲染等均可以在gpu中完成,大大減輕了cpu的壓力,對實時形渲染產生了深遠的影響,這其中包括實時地形渲染。
  10. The random bricks shading network produces a texture map of randomly generated bricks

    隨機磚形的網路產生一個隨機產生的磚形的紋理
  11. The planet shading network demonstrates one way that you can gain control over the lighting when using reflection maps

    這個場景網路證明一個方法,讓你能獲得控制光當使用反射時。
  12. Plus if the textures are symmetric ( by sharing uv space ) your text will appear unreadable ( mirrored )

    而且如果使用了多個對稱(即共用坐標) ,文本將發生鏡像反轉。
  13. This are the settings of the raytrace panel ( on the right side of the material editor you can see written raytrace instead of standard )

    這是光線追蹤的設置面板(右側是瀏覽器,你可以看到標為「 raytrace 」的在標準的上面) 。
  14. Displacement mapping is not a shading effect, so it is not found on the material node

    置換不是一個著色效果,所以它不基於節點。
  15. Well as you will notice this texture cd also includes a few extras such as shadow maps and dirt masks, so lets try putting these into use

    好吧,你可能會注意到這張光盤中也包括了一些附加的東西,比如:陰影和污垢的遮罩,所以讓我們試著將它們應用進去
  16. The emicroscope shading network is a good example of how facing ratio and surface normal information supplied by utility nodes, can be used to produce custom contour shading and bump mapping effects

    電子顯微鏡網路是一個好例子,去學習分形比率和表面法線信息,通過功能節點賦予,能使用去產生定製的和凹凸效果。
  17. The sky scene file shows how a simple network of expressions and remapped fractals can produce a very convincing cloud effect, without having to resort to a particle system

    這個天空場景文件顯示了用表達式和重新分形紋理的網路,是能產生一個非常令人信服的雲效果,沒有採用一個粒子系統。
  18. Since displacement mapping is applied to the geometry of a surface, rather than to its shading, the normals of a displaced surface must be perturbed in tandem with the actual displacement in order for things to look correct in the render

    因為置換是賦予到一個表面的幾何體上,強于賦到它的上,顯示表面的法線必須用實際的置換來擾亂,為了在渲染時校正正確的外觀。
  19. And we can use external equipment that include the mouse, the keyboard and the mouse of six dimension move, rotate and zoom the basic figure or the whole figure. we also can setup texture, light and material of the graphics to adjust the three - dimensional figure and three - dimensional scene in order to reach the best result of showing

    並可用鼠標、鍵盤、六維鼠標這些外部設備平移、旋轉、縮放基本形或者整體形,通過設置形的紋理、光照、等來調配三維形和三維場景,以達到最好的顯示效果。
  20. Hidden - surface removal is to eliminate the solid objects surfaces which are obscured by others. texture mapping is to apply textures to points, lines, polygons, bitmaps, and images to improve the reality of models and decrease the procedure of drawing geometric models. a model " s material properties determine how it reflects light

    利用消隱函數消除不可見的線面;利用紋理映射函數對模型進行紋理,增加了模型的真實感,並減少了建模的難度;利用函數為模型指定料的屬性;利用光照函數表示模型所處的光照條件和環境。
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