正視圖投影 的英文怎麼說

中文拼音 [zhēngshìtóuyǐng]
正視圖投影 英文
orthographic projection
  • : 正名詞(正月) the first month of the lunar year; the first moon
  • : Ⅰ動詞1. (看) look at 2. (看待) regard; look upon 3. (考察) inspect; watch Ⅱ名詞(姓氏) a surname
  • : Ⅰ名詞1 (繪畫表現出的形象; 圖畫) picture; chart; drawing; map 2 (計劃) plan; scheme; attempt 3...
  • : Ⅰ名詞1 (物體擋住光線后映出的形象) shadow 2 (鏡中、水面等反映出來的物體形象) reflection; image...
  • 正視 : face squarely; face up to; look squarely at
  1. Sequentially, the author discussed the technologies of medical image 3d visualization according to the clinical applications. with the development of computer, 3d visualization and computer graphics, the 3d visualization of medical images has progressed from fourier transform and convolve inverse projection to mpr ( multi - planar reformation, mpr ) and mtp ( maximum intensity projection, mtp ), nowadays, the real 3d reconstruction method, surface and volume rendering has risen. the image registering, image segmentation, pixel data set construction and 3d special interpolation are the key technologies in medical images 3d reconstruction

    隨著計算機技術、三維可化理論和計算機形學的發展,醫學像的三維可化技術也從傅立葉變換、卷積反等基本像處理演算法,發展到真的三維重建演算法:面繪制和體繪制;醫學像的三維可化技術的應用也從三維醫學成像發展到虛擬內窺鏡,以及今天的虛擬可化人體研究;而像的配準、像分割、體數據集的構建、三維空間插值則是醫學像三維可化實現過程中的關鍵技術環節。
  2. Note that in the image above, the dark outline and true crosshatch shading have been omitted to clearly illustrate the perspective camera projection of the grid texture onto the surface

    注意:在像上方,已經被忽略的黑色輪廓線和真的交叉陰著色,在透攝像機里明顯地表明格子紋理已經射在表面上。
  3. From the practical view, this paper summarizes the theory of orthogonal projection based on the first - angle projection, the ways of manual reading drawings and discusses the problems relevant. the mechanism similar with csg is used to reconstruct 3d object with priority to csg and aid by b - rep

    本文從實用的角度出發,總結了工程中的理論基礎、人工讀方法以及注意的相關問題,採用了以csg方法為主, b ? rep方法為輔,類似於csg建模的機制來實現二維的三維重建過程。
  4. By taking advantages of epipolar line features and depth discontinuities in reference 中國科學院 軟件 研究所 博士 學位 論文 基于 圖 象 的 快速 繪制 技術 的 研究 images , an efficient inverse wmping algorithm is pfoposed in chapter 3 for gcnerating nagcs of novel views by combining multiple eference images 帆 enhm different vie 呷 oints because continuous segnents determi 。 d by pairs ofedge pixels at co 。 spending epipolar lines are order kept , only pairs of edge pixels in the reference 渝 明 e e necess 叨 口 cowute to obtain generalized disparity of all points in the desired image as a result , sighficant acceleraion could be made in the endering pfo 比 鴕 two accelerating techiq 此 s e presented in this algori 山 mb accelerate the hole illing process his algorithm extends the reference images rom projection of single col : ii ’ ected surface in previously developed nvnverse w 出 下 er to ima 驢 s captured rom complex scene in chapter 4 , an 《 dent ibr method is prese 庇 仙 y takn ull 訕 antage of 呷 bies c 咖 the method can simulate the 3d details on sllri : ace of object successfully he 。 叩 proach , called rered ature mopmp consists of two pans at fst , an origi 。 ltexture with orthogonal displacements per pixel is deco 啊 osed into a series of new t6 刀 mfcs with each 他 lug a given displacement per pixel , called ae , ea atures , or lt hen hese lt e used to render the novel view by conventional texture mapping d avoid gaps n the endered hlla 驢 , some phels are to be interpolated nd extended in the 廠 kaccoding to the depth differe eee between two neighbor pixels in the original texture as these ltlt fc … e much storage nd therefore much time is equired to install ltlt into the text ’ ufc buffec an 舊 thod is pfoposed to co 呷 fcss the ltlt , nd the cottcspondingfclldering method is given experimental esults show that the new method is efficient , especially n rendering those objects with a smaller depth rnge compared withtheir size , such as relief surfaces of building

    與己有的三維變換方法相比較,該方法不但成功地填補了由於區域擴張而產生的第一類空洞,而且成功地填補了由於空間深度非連續物體相互遮擋而產生的第二類空洞,從而方便地實現了虛擬環境中的漫遊;基於物體表面深度的連續性,本文提出了一個位移預測方法? ?此方法可以從單幅參考象獲得逆映射過程中所需要的目標象的位移信息,從而大大提高了演算法的效率:與通常的向映射演算法相比,此演算法克服了多幅參考象所帶來的計算量成倍增長等問題,而且誤差較小。 2 )基於極線幾何的快速逆映射演算法。利用參考象的邊界信息與隱含的遮擋關系,以及極線幾何的性質,本文第三章提出了一個基於極線幾何的快速3 『一中國科學院軟體研究所博士學位論文基於象的快速繪制技術的研究逆映射演算法,從多幅參考象精確合成當前點目標象。
  5. Multi - pose face recognition based on orthogonal views

    基於的多姿態人臉識別演算法
  6. Adding an orthographic view

    加一個
  7. In order to represent the six direction shape of the part, according to the national standards, the principle views are the projective views of basic projective planes, putting the part into the three - dimensional box, which six planes as the basic projective planes

    為了表達機件上下、左右、前後的形狀,制標準中規定,以六面體的六個面作為基本面,將機件置於六面體內,分別向各個基本射所得的形稱為基本
  8. The coordinate systems and time systems are described in detail at first, then the paper presents the whole algorithm containing line of sight generation and projection attitude data combination scan mirror calibration, find corresponding grid cell, resample. at the same time, scan gaps and detector delays are analyzed in detail

    論文首先對校過程中用到的時間系統和坐標系統作了介紹,然後給出了完整的校演算法,包括線產生和、姿態合成、掃描鏡校、尋找校像空間像素到未校像空間的對應像素位置、重采樣這幾個部分,並在相鄰掃描行間隙的插值上採用了簡潔的方法。
  9. The paper introduces the arithmetic idea for the quick rectification of facade texture of buildings based on the parallels existed in buildings and the theory of perspective projection, and analyses the factors affected the geometrical quality of the images

    摘要介紹了基於建築物上平行線和透理論進行建築立面紋理快速糾的演算法思想,分析了像幾何質量的因素。
  10. According as time - varying images composing model, simulated 3 - d rigid shift motion and rotation motion in computer, implemented perspective projection and orthographic projection arithmetic, it proved that the result of experiment is accurate

    根據時變像構成模型,採用計算機模擬了三維剛體運動的平移和旋轉運動,以及透下的二維運動構成演算法。實驗結果驗證了演算法的確性。
  11. In conclusion, the algorithm of removing pseudo elements can reduce the number of face loops generated and the searching space of the decision - making. compared with former methods, our method can reduce the execute - time mostly, and also can delete pseudo elements generated by the broken lines in more cases. the decision - making algorithm can efficiently get a solution satisfying orthographic views and truly deal with multi - solutions

    本文所做的工作與以前方法相比,假元刪除演算法不僅在線框模型中執行次數減少,假元刪除的效率得到明顯提高,而且能刪除更多情況下虛線邊所產生的假元;決策求解演算法真做到快速並有效地得到所有滿足的有效解。
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