物體映射 的英文怎麼說

中文拼音 [yìngshè]
物體映射 英文
object ma ing
  • : 名詞1 (東西) thing; matter; object 2 (指自己以外的人或與己相對的環境) other people; the outsi...
  • : 體構詞成分。
  • : 動詞1. (因光線照射而顯出物體的形象) reflect; mirror; shine 2. (放映) project a movie
  • : Ⅰ動詞1 (用推力或彈力送出) shoot; fire 2 (液體受到壓力迅速擠出) discharge in a jet 3 (放出) ...
  • 物體 : [物理學] body; substance; object
  1. Finaiiy, the paper also has introduced the virtua1 worid of windows rs ; j { ? # - - lase / and how to map the 1ogica1 address to physica1 address in protected mode and the interrupt mechanism of protected mode, then the paper has i11ustrated that it is necessary to write virtua1 device driver ( vxd ) in order to access hardware device from the third leve1

    最後,在介紹了windows的虛擬世界,和在保護模式下如何將邏輯地址理地址,以及保護模式下的中斷機制的基礎上,闡明了在保護模式下應用程序對硬設備操作驅動程序的必需的中間橋梁作用。
  2. On the other hand, the drawing part of the program applies the technology of illumination and texture mapping, taking into account some nature phenomena such as random natural factor and phototropism. the plant, generated by the program, thus is three - dimensional, vivid, and accord with natural law

    另一方面,運用光照、紋理等技術,結合植生長過程中的隨機因素和趨光性等自然現象,實現了植生長過程的計算機模擬,生成的植具有三維立效果,形態逼真,符合自然生長規律。
  3. 12 policarpo f, oliveira m m, comba j l d. real - time relief mapping on arbitrary polygonal surfaces. in proc

    我們已經用hlsl語言實現了本文提出的方法並使用它們將表面細節到幾個多邊形上。
  4. Based on this kind of relations between the topological structures and the content distributions we study the web modelling, community identification and some related application problems in detail : first, after some existed characteristics of the web topology are verified, some new characteristics are discovered : the high clustering property in micro - topology ( high average gathering coefficient ), the obvious mapping relation between the topological struture and the content in micro - level 、 linear irrelevant between the degree distribution of network nodes and the relative degree distribution of contents etc. then after analysis the topology of the complex network and the network modeling, the muti - scale determinism is proposed, especially for the information network a web evolvement model ( prcp model ) that fused the node authority and the node correlation is proposed. the model deduction, evolving learning verification and large scale experiment proof indicate that the model can explain the micro - topology centralizing phenomena, can imitate the mapping relation between the network connecting distribution and network content relative distribution and also can predict the mapping relation between the topology clustering and content clustering

    本文在詳細觀察了web網路的拓撲結構特徵以及拓撲結構與內容分佈相互關系的基礎上,以信息網路的理連接拓撲結構與節點內容相關度分佈之間的相互關系為主線,從網路特徵、網路建模、社區分析及相關應用方面問題進行了深入細致地探討:首先在驗證了前人提出的web網路拓撲結構特徵基礎上,進一步發現了信息網路所具有的一些新特徵: 1 )網路微觀顆粒度的拓撲結構聚團與內容聚團存在明顯的關系,具包括節點之間的理連邊概率與節點之間的內容相關度成指數比例關系、節點形成三角形拓撲結構的概率與節點內容相關緊密程度之間同樣具有一種指數比例關系; 2 )網路節點連接度整分佈與節點內容相關度整分佈是線性無關的; 3 )網路微觀拓撲結構中的存在很強的集聚性(平均聚團系數很高) 。
  5. Texture mapping technique maps texture onto surface of 3 - d object, generating no interruption anywhere and having fine resolution

    紋理把紋理圖像到三維表面上,在各表面上紋理不會變形和間斷,而且有很好的解析度。
  6. By taking advantages of epipolar line features and depth discontinuities in reference 中國科學院 軟件 研究所 博士 學位 論文 基于 圖 象 的 快速 繪制 技術 的 研究 images , an efficient inverse wmping algorithm is pfoposed in chapter 3 for gcnerating nagcs of novel views by combining multiple eference images 帆 enhm different vie 呷 oints because continuous segnents determi 。 d by pairs ofedge pixels at co 。 spending epipolar lines are order kept , only pairs of edge pixels in the reference 渝 明 e e necess 叨 口 cowute to obtain generalized disparity of all points in the desired image as a result , sighficant acceleraion could be made in the endering pfo 比 鴕 two accelerating techiq 此 s e presented in this algori 山 mb accelerate the hole illing process his algorithm extends the reference images rom projection of single col : ii ’ ected surface in previously developed nvnverse w 出 下 er to ima 驢 s captured rom complex scene in chapter 4 , an 《 dent ibr method is prese 庇 仙 y takn ull 訕 antage of 呷 bies c 咖 the method can simulate the 3d details on sllri : ace of object successfully he 。 叩 proach , called rered ature mopmp consists of two pans at fst , an origi 。 ltexture with orthogonal displacements per pixel is deco 啊 osed into a series of new t6 刀 mfcs with each 他 lug a given displacement per pixel , called ae , ea atures , or lt hen hese lt e used to render the novel view by conventional texture mapping d avoid gaps n the endered hlla 驢 , some phels are to be interpolated nd extended in the 廠 kaccoding to the depth differe eee between two neighbor pixels in the original texture as these ltlt fc … e much storage nd therefore much time is equired to install ltlt into the text ’ ufc buffec an 舊 thod is pfoposed to co 呷 fcss the ltlt , nd the cottcspondingfclldering method is given experimental esults show that the new method is efficient , especially n rendering those objects with a smaller depth rnge compared withtheir size , such as relief surfaces of building

    與己有的三維變換方法相比較,該方法不但成功地填補了由於投影區域擴張而產生的第一類空洞,而且成功地填補了由於空間深度非連續相互遮擋而產生的第二類空洞,從而方便地實現了虛擬環境中的漫遊;基於表面深度的連續性,本文提出了一個位移預測方法? ?此方法可以從單幅參考圖象獲得逆過程中所需要的目標圖象的位移信息,從而大大提高了演算法的效率:與通常的正向演算法相比,此演算法克服了多幅參考圖象所帶來的計算量成倍增長等問題,而且誤差較小。 2 )基於極線幾何的快速逆演算法。利用參考圖象的邊界信息與隱含的遮擋關系,以及極線幾何的性質,本文第三章提出了一個基於極線幾何的快速3 『一中國科學院軟研究所博士學位論文基於圖象的快速繪制技術的研究逆演算法,從多幅參考圖象精確合成當前視點目標圖象。
  7. Directly painting textures on top of 3d objects in 3d perspective viewport is a new issue of human - computer interface ( hci ). this paper presents a method to solve this issue. it converts the position information of the texture pixels of texture map into color information , and then transfers both the coordinates and the color of texture pixels into screen through texture mapping at the same time. only is the color information of texture pixels converted into illumination by calculating the normal and the angle of ray incidence of the screen pixel in the method. the texture coordinates are firstly converted into the color information by generating another texture map , which is called information map whose pixels ' color represents the coordinates information. and then the corresponding texture coordinates are mapped into screen reference frame by texture mapping and stored into information buffer for later use. so we can obtain the texture coordinates of screen pixels correspondingly by decoding from information buffer. after optimizing , we can paint textures on top of 3d objects in 3d perspective viewport in real time. the paper also gives some examples and related definitions of using additional information of 2d texture map for 3d graph generating

    針對三維逶視投影視圖中對三維表面紋理直接進行噴繪,以獲得復雜紋理圖這一計算機圖形交互技術這一新問題,研究了一種將紋理圖的象素位置信息轉換成彩色信息,然後利用紋理將紋理坐標連同該點上的顏色值一起傳遞到與屏幕象素對應的可見點上的方法,其中顏色值依該點處的入光線方向和表面法向被進一步轉換為光強值,而紋理坐標則被解碼后還原成與該可見點對應的紋理坐標,被存入信息緩沖器中,供以後使用,通過解碼,可根據屏幕點直接得到對應紋理象素點的坐標,經過演算法優化,實現了對三維表面紋理的實時噴繪;同時闡述了在三維圖象生成技術中使用附加紋理信息的應用實例以及相關定義
  8. In the movement modeling, the paper proposes a method used as describing the phenomenon of object movement, that is, using texture mapping method to describe the collision response of object

    在運動建模中,提出了一種用來描述運動現象的方法,即用紋理法來描述的碰撞響應。
  9. Facilities : sound control room, a projection screen on electric roller, a film projection system, overhead projector, slide projector, multi - media projector, video presentation camera and amplifying system

    設備:附設音響控制室電動卷摺電影銀幕電影放系統投影機幻燈機多媒機實投影機及音響設備。
  10. The main content of display part is carrying out graphic user interface. designing the style of interface, this paper shows the arithmetic flow of window implement and event springing. and the major task of input part is programming the ial input engine of touch screen, then bringing forward the arithmetic of key functions and the mapping of physical coordinate and pixel coordinate

    顯示部分主要是實現圖形用戶界面,通過設計界面樣式,給出窗口實現和事件觸發的具演算法流程;輸入部分則主要是實現觸摸屏的ial輸入引擎實例,提出關鍵函數的具流程,並探討觸摸屏理坐標到象素坐標的演算法。
  11. When we get the surface model, we can project the vertex of polygons onto the input images to get the texture on the correspondent pixel and in turn get the texture on the surface model

    多邊形的法向是該錐平面的法向量。在得到表么網格模型后,可以通過計算該多邊形對應于輸入圖像上的像素獲取紋理信息,進而得到網格平面紋理值。
  12. In this thesis, we propose a new technique - spherical radiance transport maps, for rendering dynamic scene under environment illumination. this method could render soft shadow and inter - reflection for multiple dynamic objects efficiently

    本文擴展了該方法的預計算采樣思想,提出了一種新的方法一球面光輻傳輸,可以應用於包含多個動態的場景在環境光下的實時繪制。
  13. To realize the illusion of bumpy of geometric surface, traditional bump mapping changes the normals of geometric surface instead of changing the geogetric attributes of body surface

    傳統的凹凸紋理技術並沒有真正改變表面的幾何屬性,而是通過紋理來改變表面的法向量,從而實現表面具有粗糙感的假象。
  14. During the resent years, bump mapping is one of the hotspot in reasearching the 3d graphics. it is used for rendering the details of geometric surface, which makes the geometric surface look bumpy and increases the fidelity of scene

    凹凸紋理技術是三維圖形學中近年來研究的一個熱點,它被使用來繪制表面的細節,使表面看起來具有粗糙感,增加繪制場景的真實程度。
  15. The simple genetic algorithms, based on the darwinism of the survival of fittest by darwin, map the searched space as the genetic space. each solution is coded as a vector, called a chromosome or an individual, denoted as a bit strand. the global optimum result is obtained by the selection, variation and change of the bits

    基本遺傳演算法是基於達爾文的競天擇、優勝劣汰、適者生存的自然選擇和自然遺傳機理,把搜索空間為遺傳空間,即把每一個可能的解編碼為一個向量,稱為一個染色或個,它表示為二進制串,再通過選擇、變異、交換操作達到全局最優的目的。
  16. The method of the realization and the application that is by the other digital signatures in the troops supplies purchase system. this paper choses the ca attestation conduct and actions of the frame of pki the signature as the carring body, choosing to be reflect by the mentally dense password and logistic to shoot the output mentally dense sequence to be the digital signature, to the troops supplies purchase system which supplies in the research enunciation that the

    本文對基於pki框架的ca認證作為簽名載,選擇了由混沌密碼及logistic產生的混沌序列作為數字簽名,對軍隊資采購系統中其它數字簽名的應用與實現進行的研究表明,基於pki框架的ca論證作為簽名載和由混沌密碼及logistic產生的混沌序列以及其它數字簽名實現方法在軍隊資采購系統中應用是可行的,因此,具有實用價值。
  17. Parallex bump mapping is a new technology to archive the target that renders wrinkle surface of high quality with a relatively low cost. it uses a much smart way that offsets the surface ' s texture coordinates than the ordinary displacement bump mapping technology that offsets the surface ' s geometry vertex instead. we will propose a bulk of idea to improve this technology ' s performance and quality

    視差紋理技術是新近提出的實現表面粗糙感的一種凹凸技術,它是對目前因計算量過大而無法應用於實時渲染系統中的位移技術的改進,這種技術不是對表面的頂點進行偏移,而是藉助于高度圖對紋理坐標進行偏移,從而近似達到位移技術的效果。
  18. This system does not need assistant of 3d modeling software and can get 2d information from standard map file directly and transform them into 3d graphics, so it can avoid complex process of 3d modeling compared with some traditional 3d gis and accelerate rendering of 3d graphics. making use of 3d engine handling, it can increase the truthfulness of the scene and realize 3d rebuilding of the scene. virtual reality technology has attracted a wide attention in recent years

    第三章是對3dgis的各個組成部分和各個功能模塊的設計,其中給出了一些在設計中用到的技術和演算法,並在本章中詳細介紹了在3dgis場景中如何通過二維平面圖形來構造三維實(建築) 、對構造后的三維模型進行紋理和在場景中的碰撞檢測及處理功能。
  19. The main contents of this research are the following : ( 1 ) the technology of graphic and image - based modeling and rendering is adopted, and 3d model of virtual campus system were accomplished. the geometry modeling of complex object is explored in vr, and commonly means were summed up such as trees, flower and grass etc. this paper also analyzed texture mapping problems of big and small geometry object, which can reduce workload of building scene

    ( 1 )採用圖形與圖像混合建模技術,實現了vcs虛擬校園系統的三維建模,並對虛擬世界中復雜建模技術進行了探索,總結出了樹木、花草等復雜對象建模的一般方法,分析並解決了幾何的紋理問題,極大地減少了場景製作的工作量。
  20. It can get the information of the objects in its supervised water area by collecting the reflected electromagnetic wave. because the raw radar video represents the real condition of the supervised water area, it is an important information resource for vts centers and maritime administrative offices to get the evidence on the spot

    雷達利用電磁波反原理收集監測海域內的回波信息,雷達原始視頻數據實時動態地反了海域內的真實情況,因此對于交通管制和海事取證具有極其重要的作用。
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