直向進化的英文怎麼說

中文拼音 [zhíxiàngjìnhuà]
直向進化英文
orthoevolution

  • : Ⅰ形容詞1 (成直線的; 硬挺的) straight; stiff 2 (跟地面垂直的; 從上到下的; 從前到后的) erect; v...
  • : 進構詞成分。
  • 進化: evolution

※中文詞彙直向進化在字典百科國語字典中的解釋。

  1. The lecturer on evolution had been going on for nearly two hours. then he started again, and said he : " let me ask the evolutionist a question - - - if we had tails like a baboon, where are they ?

    論的老師已經滔滔不絕地講了快兩個小時,他的話題又來了: 「讓我論者提個問題? ?如果我們曾經像狒狒那樣長著尾巴,那麼現在尾巴到哪裡去了? 」
  2. From study on their floral syndrome, it is possible to ascertain that p. meirilliana and its sister species p. cicutarrifolia have the same ancestor that is homostylyed, since the changing of environment conditions or visiting by insects, p. merrilliana becomes heterostylyed and seems to have envolved in a direction toward dioecy or subdioecy

    根據花部綜合特徵,推測兩物種是同一祖先的兩個近緣衍生種,安徽羽葉報春的祖先可能是花柱同長的,並有可能雌雄異株方c5
  3. This review emphasizes some important aspects for the control of lipase enantioselectivity : medium engineering, substrate engineering, modification of enzyme and directed evolution

    文章討論了調控脂肪酶對映體選擇性的幾種方法:反應介質工程、底物分子工程、酶分子修飾和定
  4. Directly painting textures on top of 3d objects in 3d perspective viewport is a new issue of human - computer interface ( hci ). this paper presents a method to solve this issue. it converts the position information of the texture pixels of texture map into color information , and then transfers both the coordinates and the color of texture pixels into screen through texture mapping at the same time. only is the color information of texture pixels converted into illumination by calculating the normal and the angle of ray incidence of the screen pixel in the method. the texture coordinates are firstly converted into the color information by generating another texture map , which is called information map whose pixels ' color represents the coordinates information. and then the corresponding texture coordinates are mapped into screen reference frame by texture mapping and stored into information buffer for later use. so we can obtain the texture coordinates of screen pixels correspondingly by decoding from information buffer. after optimizing , we can paint textures on top of 3d objects in 3d perspective viewport in real time. the paper also gives some examples and related definitions of using additional information of 2d texture map for 3d graph generating

    針對三維逶視投影視圖中對三維物體表面紋理行噴繪,以獲得復雜紋理圖這一計算機圖形交互技術這一新問題,研究了一種將紋理圖的象素位置信息轉換成彩色信息,然後利用紋理映射將紋理坐標連同該點上的顏色值一起傳遞到與屏幕象素對應的可見點上的方法,其中顏色值依該點處的入射光線方和表面法一步轉換為光強值,而紋理坐標則被解碼后還原成與該可見點對應的紋理坐標,被存入信息緩沖器中,供以後使用,通過解碼,可根據屏幕點接得到對應紋理象素點的坐標,經過演算法優,實現了對三維物體表面紋理的實時噴繪;同時闡述了在三維圖象生成技術中使用附加紋理信息的應用實例以及相關定義
  5. 2. researching on innovation design method : based on the law of system evolution and de, combined with consumer psychology and relevant knowledge on product modeling methodology, and by analyzing a mass of electronic consuming products appearances, seven patterns and twenty paths of evolution is summarized, which direct the general trend of product appearances. an effective heuristic method for appearances innovation design of consumer electronic product is offered to designers

    2 .創新設計方法研究:以技術定律和理論為基礎,結合消費心理學及產品造型設計學的相關知識,通過對大量的不同年代的消費電子產品外形的分析后,總結出消費電子產品外形演變的7種模式與20條路線,這些模式與路線指明了消費電子產品外形的,為設計者提供了一套外形創新設計方法。
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