直接投射 的英文怎麼說

中文拼音 [zhíjiētóushè]
直接投射 英文
direct projection
  • : Ⅰ形容詞1 (成直線的; 硬挺的) straight; stiff 2 (跟地面垂直的; 從上到下的; 從前到后的) erect; v...
  • : Ⅰ動詞1 (靠近;接觸) come into contact with; come close to 2 (連接; 使連接) connect; join; put ...
  • : Ⅰ動詞1 (用推力或彈力送出) shoot; fire 2 (液體受到壓力迅速擠出) discharge in a jet 3 (放出) ...
  • 直接 : direct; immediate
  1. The vision sensor is fixed on the end - effector of the robot. when the robot makes a linear movement along the " v " measurement track, the linear light from the laser electropult on the sensor is projected on the track to shape laser strip with three turning dots and imaged in ccd camera. the relation between the sensor coordinate and the measurement track coordinate can be computed by image processing and pose measuring, which indirectly describes the characteristic of the robot ' s linear trajectory

    該系統利用結構光幾何成像原理和視覺圖像處理技術,將視覺傳感器固定在機器人末端,當機器人沿「 v 」形測量軌道做線運動時,傳感器上的激光發裝置發出的線狀光源在測量軌道上,形成具有三個拐點的激光條,並在ccd攝像機中成像,通過圖像處理技術和位姿測量技術,得到傳感器坐標系相對于測量軌道坐標系的位姿關系,從而間描述機器人的線軌跡特性。
  2. Directly painting textures on top of 3d objects in 3d perspective viewport is a new issue of human - computer interface ( hci ). this paper presents a method to solve this issue. it converts the position information of the texture pixels of texture map into color information , and then transfers both the coordinates and the color of texture pixels into screen through texture mapping at the same time. only is the color information of texture pixels converted into illumination by calculating the normal and the angle of ray incidence of the screen pixel in the method. the texture coordinates are firstly converted into the color information by generating another texture map , which is called information map whose pixels ' color represents the coordinates information. and then the corresponding texture coordinates are mapped into screen reference frame by texture mapping and stored into information buffer for later use. so we can obtain the texture coordinates of screen pixels correspondingly by decoding from information buffer. after optimizing , we can paint textures on top of 3d objects in 3d perspective viewport in real time. the paper also gives some examples and related definitions of using additional information of 2d texture map for 3d graph generating

    針對三維逶視影視圖中對三維物體表面紋理進行噴繪,以獲得復雜紋理圖這一計算機圖形交互技術這一新問題,研究了一種將紋理圖的象素位置信息轉換成彩色信息,然後利用紋理映將紋理坐標連同該點上的顏色值一起傳遞到與屏幕象素對應的可見點上的方法,其中顏色值依該點處的入光線方向和表面法向被進一步轉換為光強值,而紋理坐標則被解碼后還原成與該可見點對應的紋理坐標,被存入信息緩沖器中,供以後使用,通過解碼,可根據屏幕點得到對應紋理象素點的坐標,經過演算法優化,實現了對三維物體表面紋理的實時噴繪;同時闡述了在三維圖象生成技術中使用附加紋理信息的應用實例以及相關定義
  3. I find this instantaneous method usually projects you straight into a subjective location created by the visualisation of your target

    我發現,這種瞬時旅行的方法通常將你直接投射至由對你的目標的觀想所創造出來的一個主觀的場所。
  4. If enough energy is available, and conditions are right, the meditator can project that particular subtle body directly into its natural dimension

    如可獲得足夠的能量,條件適宜,冥想者可以將特定的微細身體直接投射至它的自然的維度。
  5. ( 4 ) the light evoked loca1 field potential with latency 20 ms could be recorded on the surface of visual area l of the rabbit. it was inhibited with latency l0 ms and duration 20 ms after electrical stimulation of the basal amygdala

    O )電刺激杏仁基底核可在兔視1區皮層表面誘發出一個局部場電位,其潛伏期僅為l 2ms ,表明這可能是經由單突觸直接投射的結果。
  6. In order to analysis the paleo - current effectively on the conglomerate, i proposed a method that can be carried out by orthogonal photo in field and statistic analysis at room. it has been improved to be efficient and veracity, especially for the case that the states of gravels can not be measured directly

    為了更有效的分析古流向,對礫巖發育地層,提出了野外正影照相?室內統計計算的方法,該方法能提高工作效率及分析準確性,尤其適用於野外不易測量產狀的細礫巖層。
  7. Prestack migration method, based on wave motion equation, is also developed for receiver function, and compared with ray method. both p - to - s conversion wave and direct p phase contained in receiver function are migrated and imaged by reverse - time migration for data gather including all receiver functions recorded in all seismological stations for one event, and imaging profile is finally obtained by stacking for all events

    本文還在收函數線反影疊加成像的基礎上,提出了一種基於波動方程的收函數疊前偏移成像方法,將同一事件收函數中的轉換波和達p波震相以各自的速度向深度方向逆時延拓成像,並通過不同慢度收函數的疊加,得到最終的偏移成像結果。
  8. The motion law of the perspective projection of a line on the ground in the image space is analyzed, and the navigation parameters are gotten directly by transforming the line in the image space into navigation parameters space according to the principle of hough transformation

    本文中分析了線路徑在圖像空間中影的運動規律,研究了如何利用hough變換把圖像空間中的線映成導航參數空間中的點,獲取所需導航參數的方法。
  9. This paper propose a refined self - organizing map that can directly handle categorical data or hybrid data, map the data to lower dimensions, and also uncover the similarity among data

    本研究針對此問題,提出改良式自組映圖,能處理種類型態或混合型態的資料,同時在后的低維度空間,反映高維度資料之間的相似度。
  10. Generally, traditional hough transformation is used to detect the line or some special curves in the image space, and navigation parameters can only be obtained indirectly by finding the corresponding position in the navigation coordinate through the anti - perspective matrix

    傳統的hough變換是在圖像空間中檢測線或某種特定的曲線,然後在把線通過透視影關系矩陣映到導航坐標系中間地得出所需的導航參數。
  11. Grpcs provides a unified framework for parametric curve and surface. it does not only inherit a lot of good properties from nurbs such as locality, convex hull, affine and perspective invariance etc., but also has the ability to directly represent trimmed surfaces and closed surfaces

    廣義有理參數曲線曲面在表示形式和計算方法上具有高度的統一性,它不僅繼承了nurbs的很多優良性質,比如局部控制性、凸包性、仿影不變性等,而且可以表示裁剪曲面和閉合的曲線曲面。
  12. The artist would then either trace the contours of the image and apply paint or perhaps even paint directly under the image, although, as hockney acknowledges, painting under optical projections is extremely difficult

    然後畫家可以描下影像的輪廓,之後再上色,或是甚至就著影像作畫;不過霍克尼本人也了解,在的影像上作畫其實非常困難。
  13. Once this kind of data is used to reconstruct the image directly, beam - hardening artifacts appear in the reconstructed image

    用多色影數據來重建圖像,就會出現束硬化偽跡。
  14. The industry strategies are discussed from the point of the correlativity of the choice of enterprises - industries, the turn and direction of the industries development in the process of china ' s fdi. it is that the enterprises " radiating effect must be strengthened in the process of fdi, the investment of manufacture must be increased in term of the order of industries " investment, the investment in labor congestion industry must be increased to exert the industry advantage, the direction of the investment must be consistent with the direction of advanced structure of domestic industries

    內容提要從企業一產業選擇的相關性,產業次序及產業選擇方向等方面,對對外資的產業策略做了剖析,確定了對外資的產業策略,即增加企業對外資對國內產業的輻效應;依照產業資次序,擴大製造業資;發揮產業優勢,增加勞動密集型產業資,在產業選擇方向上,應與國內產業結構高度化方向一致。
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