相位附加器 的英文怎麼說

中文拼音 [xiāngwèijiā]
相位附加器 英文
phase adapter
  • : 相Ⅰ名詞1 (相貌; 外貌) looks; appearance 2 (坐、立等的姿態) bearing; posture 3 [物理學] (相位...
  • : Ⅰ名詞1 (所在或所佔的地方) place; location 2 (職位; 地位) position; post; status 3 (特指皇帝...
  • : Ⅰ動詞1 (附帶) attach; add; enclose 2 (靠近) get close to; be near 3 (依從; 依附) agree to; ...
  • : 名詞1. (器具) implement; utensil; ware 2. (器官) organ 3. (度量; 才能) capacity; talent 4. (姓氏) a surname
  • 相位 : phase position; phase
  • 附加 : 1 (額外加上) add; attach 2 (附帶的; 額外的) additional; additive; attached; appended; append;...
  1. Directly painting textures on top of 3d objects in 3d perspective viewport is a new issue of human - computer interface ( hci ). this paper presents a method to solve this issue. it converts the position information of the texture pixels of texture map into color information , and then transfers both the coordinates and the color of texture pixels into screen through texture mapping at the same time. only is the color information of texture pixels converted into illumination by calculating the normal and the angle of ray incidence of the screen pixel in the method. the texture coordinates are firstly converted into the color information by generating another texture map , which is called information map whose pixels ' color represents the coordinates information. and then the corresponding texture coordinates are mapped into screen reference frame by texture mapping and stored into information buffer for later use. so we can obtain the texture coordinates of screen pixels correspondingly by decoding from information buffer. after optimizing , we can paint textures on top of 3d objects in 3d perspective viewport in real time. the paper also gives some examples and related definitions of using additional information of 2d texture map for 3d graph generating

    針對三維逶視投影視圖中對三維物體表面紋理直接進行噴繪,以獲得復雜紋理圖這一計算機圖形交互技術這一新問題,研究了一種將紋理圖的象素置信息轉換成彩色信息,然後利用紋理映射將紋理坐標連同該點上的顏色值一起傳遞到與屏幕象素對應的可見點上的方法,其中顏色值依該點處的入射光線方向和表面法向被進一步轉換為光強值,而紋理坐標則被解碼后還原成與該可見點對應的紋理坐標,被存入信息緩沖中,供以後使用,通過解碼,可根據屏幕點直接得到對應紋理象素點的坐標,經過演算法優化,實現了對三維物體表面紋理的實時噴繪;同時闡述了在三維圖象生成技術中使用紋理信息的應用實例以及關定義
  2. The basic operation principle of phase - locked frequency synthesizer and the type of circuits are expatiated systematicly in this paper. the principle of operation on sampling phase detector and some characteristics including the linear tracking and phase noise in phase loop circuits are analyzed deeply. the research is emphased on the theory and design method of circuits in the sampling phase - locked frequency synthesizer. then, the expansion capturing circuit is analyzed and designed for better performance of capturing loop circuits. at last, the loop filter is also analyzed and contrived taking account of effection of additional phase shift by the sampling - holder. the general research on the theory and technology of sampling phase lock in the paper will make a basement for the development of new product

    本文系統的闡述了鎖頻率合成的基本工作原理及電路類型;較深入地分析了取樣鑒工作原理及電路、鎖環路的線性跟蹤特性和噪聲特性;重點對取樣鎖頻率合成電路理論和設計方法進行了研究;為了改善環路的捕獲性能,對擴捕電路進行了分析和設計,並用wewb32軟體對電路進行了模擬;考慮到取樣保持移影響,對環路濾波進行了分析和設計。
  3. By storing a beacon image in aircraft as reference and regarding actual beacon image as the sum of reference image and additive gaussian white noise, the values of rotation and translation for beacon image were calculated according to phase correlation and dft ( discrete fourier transfer )

    該方法的原理是在航天上存儲一幅信標圖像作為參考,把實際信標圖像看成參考信標圖像和高斯白噪聲和的形式,基於離散傅里葉變換和關技術對信標的旋轉因子和平移因子進行計算。
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