認知模擬 的英文怎麼說

中文拼音 [rènzhī]
認知模擬 英文
cognitive simulation
  • : 動詞1 (認識; 分辨) recognize; know; make out; identify 2 (建立關系) enter into a certain rela...
  • : Ⅰ動詞1 (知道) know; realize; be aware of 2 (使知道) inform; notify; tell 3 (舊指主管) admin...
  • : 模名詞1. (模子) mould; pattern; matrix 2. (姓氏) a surname
  • : 動詞1. (設計; 起草) draw up; draft 2. (打算; 想要) intend; plan 3. (模仿) imitate
  • 認知 : [心理學] cognition; -gnosis
  • 模擬 : imitate; simulate; analog; analogy; imitation; simulation模擬艙 boilerplate; 模擬電路 [電學] circ...
  1. Virtual reality technology can provide " participants " with a feeling of being personally on the scene. as a main actor in the virtual environment, userscan control any objects in the virtual environment arbitrarily and can get reaction in time. in the hyperspace of the information, he can get acknowledge with their own percipience and cognition, and, seek the solutin, and form the new conception. the association of the virtual reality technology and java technology intensify the interaction between the users and viryual reality technology. with the interface provided by java, the user can control any objecs and change the attributes ( such as position, angle, color and etc. ). this paper formulizes application of the virtual reality technology in the system of the building seilling which uses the real three dimensions models to replace of static picture ' s and word ' s description. in the process of the practice, the paper analyses the difference between javascript, java claa and java applet, and formulize the their applications in this system

    用戶在多維信息空間中,依靠自己的感能力全方位地獲取識,發揮主觀能動性,尋求解答,形成新的概念。虛現實技術與java技術的結合增加了虛現實技術與用戶的交互功能,用戶可以通過java提供的界面,操縱場景中的任何物體,並改變相應的屬性(如:位置,角度,顏色等等) 。本篇論文闡述了虛現實技術應用在售樓系統中,用真實的三維型來代替原有的靜態圖片及文字描述,在實踐過程中,分析了javascript , java類,及javaapplet實現功能中的利弊,分別闡述了它們在本系統中的應用,從理論上講,本課題所研究的虛現實技術不只適用於售樓系統的電子商務中,同樣可用於軍事和演習、醫學、教育、娛樂和工程設計等領域。
  2. He postulated that cognitive simulacra.

    他假設說
  3. He postulated that cognitive simulacra

    他假定認知模擬
  4. Joining rebel warriors laurence fishburne just cause, apocalypse now and carrie - anne moss sabotage, terrified, neo learns the skills he needs to overthrow the matrix and return the world to reality in this dazzling, kinetic visual treat from the writing directing wachowski brothers. an over - 160 - million - dollar box office smash

    某天,里奧遇上女子珍妮蒂,她帶領里奧進入地下另一世界並因而識了地下組織領袖摩菲士,始發現人類原來生活在一個現實世界中而不自
  5. This paper introduces the history background of information science with cognition in the first part, and in the second and third part author enumerates classical theory of information science with cognition in detail, such as brookes " cognition for information science, belkin ' s ask theory, dervin ' s sense - making theory, and the relevant research of p. ingwersen and b. hjorland, and evaluates the cognition for information science, for example, the research focus of cognition of information science be human, and cognition for information science attach important to the research of user ' s cognitive simulation

    本文在第1部分介紹了情報學觀產生的歷史背景;在第2 、 3部分詳細地列舉了情報科學觀的代表理論,諸如布魯克斯的情報科學觀、貝爾金的ask理論、德爾文的意義建構理論,以及對英格沃森、赫約蘭德的相關研究;並對情報學觀作出了評價:比如,觀點將研究的焦點對準過程中的人、情報學觀點十分重視用戶的認知模擬研究等。
  6. Haken, the founder of synergetics, has used the oscillations of the parameters, which were called attention parameters in his nonlinear equations, to explain oscillations of perception. we introduce a logistic map subsystem to the art to create a vigilance - controllable mechanism. via it, the human ' s multi - fold ambiguous perception is successfully simulated. with the reciprocal development for decades in artificial intelligence ( ai ) and ann, the join up between them has become a great trend

    協同論創始人haken的理論將多義感現象用非線性方程注意參量的振蕩來解釋感振蕩,我們提出用邏輯斯諦映射子系統來產生art注意參數振蕩,從而成功地實現了用art的多義感現象,這也為art提供了一種控制與調節注意參數的機制。
  7. The cognitive model of cgf agent is the sticking point of personative intelligent behavior

    Cgfagent的型是實現其人化智能行為的關鍵。
  8. Characteristics of eye movement and cognition during simulated landing of aircraft

    飛機降落過程中的眼動和研究
  9. Knowledge acquisition is one of three major factors which should be dealt with in systems based on knowledge. it is so difficult to achieve knowledge that it is often considered as the crucial and decisive factor in knowledge system. difficulties in expert - orientd knowledge acquisition are especially prominent in the field of rice cultivational simulation - optiminzation - decision making

    識獲取是基於識的系統必須解決的三個關鍵問題之一。識獲取是困難的,以致於被為是制約識系統成敗的瓶頸問題。在水稻栽培計算機優化決策領域,面向專家的識獲取問題尤為突出。
  10. ( 4 ) comparing the behaviors in the real situation with the cognitive - judgment and the acting - incline in the questionnaire, there were differences between them

    ( 4 )情境中12歲兒童的真實行為表現與他們在問卷上的判斷反應、行為傾向反應之間均存在明顯的差異。
  11. Intelligent virtual environment is a test - bed for theories in artificial life, cognitive creatures arises from the evolutionary computation embedded in the artificial life simulation, they are intelligent agents that perceives the virtual environment through a simulated vision system

    生物是智能虛環境的一部分,也是檢驗人工生命理論的一種實驗手段。從人工生命的觀點來看,虛生物的感是進化計算中自發突現的結果,本質上也是一個式形成過程。
  12. After expounding vr concept and its characters, the necessity and rationality of vr existence and its application in cad / cam, several other aspects are studied : first, the three kinds of stereoscopic display theory are set forth and the research is focused on the theory which is based on parallax and discussed from the aspects such as the physical basis of the third dimension production, the influencing factors of third dimension, the theory and arithmetic of drawing stereoscopic figures etc ; second, the difference among vr, other interaction methods and vr ' s status are studied from the perspective of human computer interaction development, the cognitive psychology model of vr interaction is analyzed and a classification study on vr is done according to different operation missions and metaphors ; third, the concept of virtual design is given out based on the research on its other concepts, then the difference among vr, cad and the realization of virtual design are studied

    在闡述虛現實的基本概念與特性、存在的必要性與合理性,以及在cad / cam方面的應用的基礎上,本文深入研究了: 1 .虛現實的三種立體顯示原理,著重於基於視差方式的立體顯示,從以下幾個方面進行了多角度的探討:產生立體感的生理基礎,立體感影響因素,立體圖繪制原理與演算法等。 2 .虛現實的交互原理,從人機交互的發展角度研究了虛現實與其它交互方式的異同以及它所處的地位,分析了虛現實交互的心理學型,並按作用於對象的任務不同和交互隱喻方式的不同對虛現實的交互方式進行了分類研究。 3 .虛設計,在研究虛設計的各種定義方式的基礎上定義了本文中虛設計的概念,研究了它相對于傳統cad的不同之處,以及虛設計的實現規劃。
  13. Because the object - oriented method simulate the world from internal structure of objects, its developing procession fit the system practicality need better

    因為面向對象方法從內部結構世界,更符合人類世界的過程,其開發過程更符合系統的實際需求。
  14. This paper consists five parts including the introduction the summary of situated teaching the use of multimedia for constructing situation, the design and analysis of the experiments and the conclusion. in the introduction, we discuss the background and significance of the study of situated teaching based on multimedia, and the reason why the author has chosen this subject

    論文後半部分分析了多媒體輔助情境設計的多種典型的多媒體技術和方法:基於虛現實技術的情境、基於流媒體技術的情境、基於多媒體整合的情境等等;並依據遠程式和拋錨式教學分別進行實驗研究,並且取得了一定的實驗效果。
  15. 2 、 multi - agent social convention forming mechanism is analyzed deeply. based on the construction of multi - agent society evolving model, social convention and some related conceptions are defined ; hidden social convention and decision rules are presented. during the introduction of multi - agent recognizing capability, a refined social convention forming mechanism is presented, moreover simulation experiments under more relax multi - agent game experiment environment are successfully done

    2 、對多agent社會規范機製做了深入探討,在構建多agent社會演化型的基礎上,界定了社會規范及相關的一些概念,提出了隱式社會規范並給出了判定規則;在對agent能力分類的基礎上,介紹了社會規范生成機制,提出了改進的社會規范生成機制,而且在多人博弈的寬松條件下對社會規范生成機製做了試驗分析。
  16. From your research on cognitive modeling, cognitive simulation, and computer mindtools, can you please describe how the brain and technology are related

    基於對認知模擬以及計算機智力工具的研究,請您描述一下人腦和技術是如何關聯的
  17. It is presented that behavior of simulation is abstracting and synthetic cognizing to the investigating object. simulation system must be constructed as a monomorphism of investigating object with comparability of mathematics and geometry. reflecting theory of information model presented by the author is used as guidance of ideal

    在論文中,作者回顧了發展歷史,分析了rtdivs信息反映本質特徵,為:系統建立是以人為信息宿主的信息型反映實例;從理論高度闡述了系統建立的思想基礎,指出:行為是研究對象的抽象與綜合系統應以數學特性相似以及幾何特性相似為依據,構成研究對象的同態系統。
  18. This thesis, based on the research of nc machine tools form design and humanized interface technology, analyzes the cognitive mode of nc machine tools, brings forward the classified search mode based on the profile lines, the typical overall arrangement of the face and types of nc machine tools as well. the user can search rough model of solidworks from icaid and finish the form design with the aid of icaid. this thesis also analyzes the current technologies of caid, cad, vr, server and internet, brings forward the expression way of design knowledge based on the second development of solidworks and the close conjunction of viewpoint and solidworks

    論文以實際的數控機床造型設計以及人性化界面技術研究為基礎,分析了人們對于數控機床產品的式,提出了基於側面輪廓線、立面典型布局以及數控機床種類的分類檢索式,為用戶提供solidworks草,輔助用戶完成設計;分析了目前caid 、 cad 、虛現實、服務器、網路技術等技術條件,提出了基於solidworks二次開發以及與viewpoint無縫連接的設計識表達方式;提出了基於client / server的輔助設計式以及合作設計平臺的實現形式。
  19. A simulation is made using this cognitive model, which proved that vector base cognition model is valid

    本文利用這一型對混沌序列進行了認知模擬,達到較好的目的。
  20. As the most typical cognitive model of artificial neural networks ( ann ), traditional adaptive resonance theory ( art ) still can not simulate the human ' s multi - fold ambiguous perception for lacking of a controllable mechanism to adjust the system ' s vigilance parameter

    Art是神經網路型中最典型的代表,但還沒有一種控制機制可以對該型的注意參數進行調節,因而不能人的中的多義感的振蕩現象。
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