輪廓表示法 的英文怎麼說

中文拼音 [lúnkuòbiǎoshì]
輪廓表示法 英文
outline representation
  • : Ⅰ名1 (輪子) wheel 2 (像輪子的東西) wheel like object; ring; disc 3 (輪船) steamer; steamboa...
  • : Ⅰ形容詞(廣闊) wide; extensive Ⅱ名詞(物體的外緣) outline
  • : Ⅰ名詞1 (外面;外表) outside; surface; external 2 (中表親戚) the relationship between the child...
  • : Ⅰ動詞(擺出或指出使人知道; 表明) show; indicate; signify; instruct; notify Ⅱ名詞1 [書面語] (給...
  • : Ⅰ名詞1 (由國家制定或認可的行為規則的總稱) law 2 (方法; 方式) way; method; mode; means 3 (標...
  • 輪廓 : outline; line; lineament; contour profile; rough sketch
  • 表示 : show; express; mean; indicate; expression; presentation; signifying; remark; representation
  1. ( 3 ) based on a close research of the cad model representation in mdt, this paper picks up the model information expressed in the boundary representation ( b - rep ) using the development kits of objectarx and mdt api offered by autodesk inc. ( 4 ) the direct slicing data are processed so as to realize the sorting and fitting of short lines, the cutting tool compensation, the layer contour filling and the optimization of the scanning paths, etc. ( 5 ) designs the architecture of rp data processing software according to the functional requirement of rp, and integrates all the functional modules

    ( 3 )在深入研究mdt ( mechanicaldesktop )中三維模型的基礎上,運用autodesk公司提供的mdt二次開發工具objectarx和mdtapi ,成功地實現了對mdt模型信息的提取,進而使直接自適應分層演算得以實現。 ( 4 )對直接分層得到的數據進行了工藝規劃。實現了對層片線段的排序、擬合、刀具補償以及內部填充和掃描路徑優化等。
  2. To fulfill the application requirement of character recognition in image, an improved algorithm for contour following algorithm was proposed and a contour list based on chain code was presented

    摘要針對圖像中字元識別技術的應用需求,提出了跟蹤演算的改進演算,在鏈碼基礎上提出了存儲結構。
  3. In unigraphics, there are some methods of dealing with large assembly in advanced assembly application, such as representations, product outline, linked exterior and wrap assembly. in the thesis, the disadvantages of those methods were found out and improved. while author summarizes methods of rapid display large assembly using wireframe model, namely simple curves or simple features

    在ug高級裝配功能中小平面、產品、鏈接外部和凸包外形的基礎上改進原來方操作使用不便的問題;同時研究了大裝配模型的線框模型簡化,即用簡單曲線和簡單特徵簡化大裝配。
  4. Information technology - font information interchange - part 3 : glyph shape representation

    信息技術.字體信息交換.第3部分:字體輪廓表示法
  5. Firstly, the paper introduces the development and application of computer graphics & image technique, discusses the principle and method of cg and digital image processing, such as matrix of the graphic transformation, homogeneous reference frame, sampling and quantization of the image, file format of the image, template operation, etc. secondly the paper introduces the purpose and method of image enhancement processing, explains the each occasion of those methods such as threshold transformation, smoothing processing, sharpening processing, analyzes and contrasts the processing results of object image. thirdly, the paper introduces the method of mathematics morphologic, edge detection and thinning processing, attains character description of image and character dots of the contour. fourthly, the paper processes the coordinate transformation to character dots and basic splines fitting, imports correlative condition to devise meshing line and meshing track

    本文首先介紹了計算機圖形圖像技術的發展與應用情況,對計算機圖形學和數字圖像處理的一些基本理論和方如圖形變換矩陣、齊次坐標系、圖像采樣和量化、圖像文件格式、模板操作等內容進行了討論:然後對圖像增強處理的目的和方進行了介紹,對諸如閥值變換、平滑處理、銳化處理等方的應用場合進行了說明,並對實物圖像的處理結果進行了分析與比較;接下來介紹了數學形態學方、對增強后的圖像進行邊緣檢測的方和圖像的特徵描述方,並獲取的特徵點:隨后對獲取的特徵點進行坐標變換,並進行b樣條曲線擬合,引入相關條件生成齒副的嚙合線及嚙合軌跡:最後引入等值線和區域填充,並以等值線和區域填充的形式對弧齒錐齒嚙合模擬的載荷分佈情況進行了直觀的
  6. In this paper, i will present some algorithms of polyhedral visual hull reconstruction : ( 1 ) polyhedral v isual h ull generation a igorithm b ased one dge - pool - searching, which constrains the 3 - d intersections into the 2 - d planes intersection via the epipolar theory to reduce the complexity a nd c an r educe t he t imes f or c ones t o b e p rejected o nto t he i mage p lanes, i n which we induced the index list to every points on the surface of object, and connected the related points to get sub polygons on surface and in turn get the mesh model, we replace triangulation process of disordered points cloud by edge - pool searching. ; ( 2 ) reconstruction based on degenerated - polygon - intersection, which have the following improvements on traditional bull intersection : using degenerated polygon to orga nize intersected area on cone face, which may be discontinuous ; a fast intersection algorithm of polygons on the cone face based on degenerated polygons, which is consistent between the continuous polygons and the discontinuous ones. the intersection of degenerated polygons is similar to the convergence of two ordered lists, which is comparably simple to the bull operation ; ( 3 ) reconstruction algorithm based on ray - tracing, in which all the rays that run through the vertex on silhouette of object will intersect with all the cones correspondent to other silhouette, and we have to calculate the intersection of all such line segments, the endpoints of which are considered to lie on the surface of object and we will get the point cloud on the surface of object

    同時利用共極線原理把三維計算投影到二維平面以降低求交計算的復雜度,該演算可以減少光錐向圖像平面投影計算的次數,以邊池搜索取代散亂點集上進行的三角剖分; ( 2 )基於退化多邊形求交的多面體可見殼模型重構,系統引入退化多邊形的概念,把錐體平面的交集中不連通的部分用一個退化多邊形來,並引入了新的基於退化多邊形的求交演算,與傳統多面體可見殼重構相比,該演算有以下幾點創新:在圖像平面以退化多邊形組織投影錐體和物體的交集,把任意錐面與物體的交集歸一到一個退化多邊形;基於退化多邊形的二維平面上多邊形快速相交演算,該演算在一定程度上就是兩個有序鏈的合併,大大簡化了先前的布爾求交計算; ( 3 )基於光線跟蹤的演算,該演算中所有通過頂點的光線和對應其它圖像的光錐進行求交計算,最後得到每次求交計算得到線段的交集,該線段的頂點就認為是物體面點,從而得到物體面的點雲。
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