轉換到顏色 的英文怎麼說

中文拼音 [zhuǎnhuàndàoyánshǎi]
轉換到顏色 英文
change to color
  • : 轉構詞成分。
  • : 動詞1. (給人東西同時從他那裡取得別的東西) exchange; barter; trade 2. (變換; 更換) change 3. (兌換) exchange; cash
  • : 名詞1. (臉, 臉上的表情) face; countenance 2. (體面; 面子) prestige; face 3. (顏色) colour 4. (姓氏) a surname
  • : 色名詞[口語] (顏色) colour
  • 轉換到 : convert to nur surface
  • 轉換 : change; transform; convert; switch
  • 顏色 : [口語] pigment; dyestuff
  1. This arithmetic divides the wavelet coefficients of carrier image into 27 - classes by the background luminance, the texture and the edge mask character of visual system ; then after encrypting watermark image with magic cube transformation, the ycbcr model is employed, it embeds the watermark sequences in the carrier image with different intensity according to the coefficients " classes of carrier image in y channel

    首先,將載體rgb圖像ycbcr空間,然後提取亮度通道y ,將其進行小波變,然後利用人眼視覺模型對載體圖象分解后的小波系數進行分類。其次,對有意義的水印圖像分別進行3次不同的魔方置亂,得3個隨機水印序列。
  2. Secondly, on the adjustment of color, the processing from rgb color space to hsi color space can strengthen the information structure, and reduce the loss of color information. then, in hsi space, the method based on adaptive histogram equalization ( ahe ) is introduced to adjust the saturation and intensity. and then, the contrast is regulated further

    第二,在彩調整方面,將圖像從rgb空間hsi空間中進行處理,這樣使得圖像的信息結構更加緊湊,並減少了信息的丟失;在hsi空間中,採用自適應直方圖均衡( ahe )方法實現了圖像飽和度和亮度的調整,並進一步修正了圖像的對比度。
  3. Directly painting textures on top of 3d objects in 3d perspective viewport is a new issue of human - computer interface ( hci ). this paper presents a method to solve this issue. it converts the position information of the texture pixels of texture map into color information , and then transfers both the coordinates and the color of texture pixels into screen through texture mapping at the same time. only is the color information of texture pixels converted into illumination by calculating the normal and the angle of ray incidence of the screen pixel in the method. the texture coordinates are firstly converted into the color information by generating another texture map , which is called information map whose pixels ' color represents the coordinates information. and then the corresponding texture coordinates are mapped into screen reference frame by texture mapping and stored into information buffer for later use. so we can obtain the texture coordinates of screen pixels correspondingly by decoding from information buffer. after optimizing , we can paint textures on top of 3d objects in 3d perspective viewport in real time. the paper also gives some examples and related definitions of using additional information of 2d texture map for 3d graph generating

    針對三維逶視投影視圖中對三維物體表面紋理直接進行噴繪,以獲得復雜紋理圖這一計算機圖形交互技術這一新問題,研究了一種將紋理圖的象素位置信息成彩信息,然後利用紋理映射將紋理坐標連同該點上的值一起傳遞與屏幕象素對應的可見點上的方法,其中值依該點處的入射光線方向和表面法向被進一步為光強值,而紋理坐標則被解碼后還原成與該可見點對應的紋理坐標,被存入信息緩沖器中,供以後使用,通過解碼,可根據屏幕點直接得對應紋理象素點的坐標,經過演算法優化,實現了對三維物體表面紋理的實時噴繪;同時闡述了在三維圖象生成技術中使用附加紋理信息的應用實例以及相關定義
  4. According to human vision character rgb color space is converted to hsv color space. instead of the gray information, the hue information is used as the model parameter

    首先從人眼視覺特徵出發,將彩視頻序列從rgb模型hsv模型,選擇調屬性作為基本的識別參數,用調信息取代主動形狀模型中原本使用的灰度信息。
  5. Bitblt is the " bit - block transfer " of the color data from an origin rectangle of pixels to a destination rectangle of pixels

    Bitblt是數據從像素原始矩形像素目標矩形的「位塊」 。
  6. Later on, after elaborating the disadvantages of the old methods in detecting and recognizing moving objects, a series of corresponding approaches are proposed, such as grid scan, local tracking bug and dynamic window in object tracing to reduce the huge data needed to be processed, maximum and minimum for selecting a proper segmentation threshold and improved conversion from rgb model to hsv and so on to decrease the influence of inhomogeneous lighting and the color noise, a bilinear interpolation in each quadrant to eliminate the bad effect on the recognition precise because of the distortions of the camera. after that, much emphasis is given on application study in pattern recognition with a feed - forward neural network. both the basic bp algorithm and improved bp algorithm in the study process are described in detail, and the later is used to quicken convergence speed and improve validity of the network

    然後,分析和闡明了傳統的運動目標檢測方法的不足,並在此基礎上結合研究中的實際實驗環境,提出了一系列解決方法,包括針對降低龐大數據量而提出的網格掃描、局部「跟蟲」追蹤和動態窗口掃描等目標檢測方法,針對實驗環境中光照不均和干擾提出基於人機交互的最大最小值閾值選取方法和引入改進的rgb模型hsv模型的方法,為消除圖像畸變對識別精度的惡劣影響而採用的通過控制點進行雙線性插值進行畸變校正的方法;緊接著,概述了神經網路的發展歷史和幾種常用神經網路模型的特點,重點研究了前饋型神經網路在模式識別中的應用問題,詳細闡述了基本的bp演算法和學習過程中bp演算法的改進,從而使網路收斂速度更快,解決問題更有效,並在此基礎上,設計了一個基於bp神經網路的運動目標識別系統,給出了實驗結果。
  7. When working in color mode, the module pursues to do the color regress work based on polynomial color regress algorithm, which make the images captured standard in color and brightness. while working in gray mode, the module transforms the color images to the gray ones, base on an algorithm which presented in this paper. the name of it is adaptable gray converting algorithm the merging module is the kernel of our capturing system

    當工作在彩模式時,該模塊利用基於多項式線性回歸的演算法進行彩圖像的還原,使採集來的圖像在彩和亮度上回歸cie的標準彩空間;工作在灰度模式時,該模塊利用本文提出的一種基於方差極值的自適應灰度演算法進行彩圖像灰度操作,自動實現了彩灰度的過程中最大限度保留原有細節的目的。
  8. You can apply linear transformations rotation, scaling, and the like to color vectors by multiplying the color vectors by a 44 matrix

    可通過用44矩陣乘以這些矢量將線性變(旋和縮放等)應用矢量中。
  9. The magician causes any chosen shape to instantly change color on the paddle. he can repeat the performance and different variation will occur. nine different color changes are possible

    魔術師可以令棒子上已選的圖案,他也可以重復表演而做不同的變化及效果,此魔幻棒子共有九種可供
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