隱面演算法 的英文怎麼說

中文拼音 [yǐnmiànyǎnsuàn]
隱面演算法 英文
hidden surface algorithm
  • : Ⅰ動詞(隱瞞; 隱藏) hide; conceal Ⅱ形容詞1 (隱藏不露) hidden from view; concealed 2 (潛伏的; ...
  • : Ⅰ名詞1 (頭的前部; 臉) face 2 (物體的表面) surface; top 3 (外露的一層或正面) outside; the ri...
  • : 動詞1 (演變; 演化) develop; evolve 2 (發揮) deduce; elaborate 3 (依照程式練習或計算) drill;...
  • : Ⅰ動詞1 (計算數目) calculate; reckon; compute; figure 2 (計算進去) include; count 3 (謀劃;計...
  • : Ⅰ名詞1 (由國家制定或認可的行為規則的總稱) law 2 (方法; 方式) way; method; mode; means 3 (標...
  1. In this thesis, used thermocouple to sense the temperature in the space of the hearth, attributed the thermocouple based on calorifics and scientific arithmetic, acquired data by data acquiring card, processed data according to the demand of setting up temperature model and drawing graphics and then caculated the coordinates of isothermal points and normals of isothermal facets, ascertained the order of connecting points and the model of construct, drawed the isothermal facet of temperature field with opengl at last

    通過數據採集板卡進行數據採集並與計機介進行數據處理。然後,將處理后特殊點的溫度數據依據marchingcubes建立數學模型求取等溫上的點的坐標及各點的向量等。最後,確定計的三維坐標點的連接順序和拓撲模型,利用opengl進行等溫的繪制、消和模式變換等工作。
  2. We deduce frondose algorithm of three layers bp neural networks which is used in common, and discuss several important issues in designing neural networks which is used to forecast, for example, number of hidden layer, nerve cell number of hidden layer, epoch of learning, embryonic power value, decision of node number about input and outputo at the same time, this dissertation sums up things that conventional bp algorithm is improved on considering disadvantages of it

    3推導了常用的三層bp神經網路具體,討論了實際預測應用中神經網路設計方的幾個重要問題,如層數、層神經元數、訓練次數、初始權值、輸入節點數以及輸出節點數的確定。同時,針對傳統bp存在的各種各樣的缺點,文中綜述了對其改進的情況。
  3. During the procedure of system design and implementation, the author has made some innovative efforts such as : ( d establishing the user interest orientated model, the model receiving user interests continuously and conjecturing user interests by interaction with the user, accumulating user preferences in information demand, thereby achieving self - adaptive retrieval, ? roviding a feedback method which is based on the human - machine interaction, summarizing the user operations on the interface of result presentation, and designing an algorithm for capturing user operation behaviors, by which the changes in user interests and preferences can be learned potentially, ? ffering a method for user interest mining which can extract subjects of information confirmed by user, thereby conjecturing or predicting different kinds of expressions of the same interest or extracting the new interests or unexpressed interests, ? roposing a solution of personalized internet information retrieval based on the user interests in accordance with the above - mentioned work, the solution having very strong feasibility and practicality with taking user interest model as center, employing machine learning ( active learning and passive learning ) and data mining as tools, and being assisted with network robot,

    Piirs系統分析與設計過程中所做的創新性的嘗試主要有以下幾個方:實現了基於用戶興趣的用戶模型,該模型通過與用戶的交互(主動交互和被動交互) ,不斷地接收用戶的興趣和推測用戶的興趣,積累用戶信息需求的偏好,實現自適應的檢索;提供了一種基於人機交互的反饋方,對用戶在結果呈現界上的操作進行了歸納總結,設計了用戶操作捕獲, 「性地」學習用戶興趣和偏好的變化;提供了一種用戶需求挖掘的方,對用戶已確定的信息做進一步的主題挖掘,由此推測或預測用戶同一興趣的不同表述方式或者挖掘出用戶新的或未表達出來的興趣;在上述工作基礎上提出了一套完整的基於用戶興趣的個性化網路信息檢索的解決方案,該方案以用戶興趣模型為中心,以機器學習(主動學習和被動學習)和數據挖掘為手段,輔以網路機器人,具有很強的可行性和實用性。
  4. ( 3 ) the paper firstly brings forward the concepts of concealed fragment, apparent fragment. it also advances two fragment generation methods : facet equivalence method and facet set enclosing method, and realizes three practical algorithms : the first one is to make a virtual entity particulate, the second is facet equivalence algorithm, the last is seed facet set enclosing algorithm. the paper analyzes and compares the last two methods and related algorithms, researches on applying the two methods to the break process of a virtual entity

    ( 3 )在深入探討爆炸模型的構造和實時顯示的基礎上,提出了式破片、顯式破片的最新概念和兩種生成破片的方:小片等價片集封閉,並給出了三個實用的:虛擬實體的微粒化、小片等價片集封閉,並對小片等價片集封閉及其進行了比較。
  5. Experimental results show that the new model is efficient and flexible. direct volume rendering has been done with the volume date that came from the 2d image series. finally we displayed the truly 3d image by the computer graphic technology of eliminating the hide surface and the light

    對三維重建做了初步的研究,將二維mri圖像序列轉化為三維體數據,應用體繪制實現了三維重構,並通過光照、消除等計機圖形學實現真實感圖形顯示,從計機屏幕上給出了形象逼真的人體腦部三維結構立體視圖。
  6. By taking advantages of epipolar line features and depth discontinuities in reference 中國科學院 軟件 研究所 博士 學位 論文 基于 圖 象 的 快速 繪制 技術 的 研究 images , an efficient inverse wmping algorithm is pfoposed in chapter 3 for gcnerating nagcs of novel views by combining multiple eference images 帆 enhm different vie 呷 oints because continuous segnents determi 。 d by pairs ofedge pixels at co 。 spending epipolar lines are order kept , only pairs of edge pixels in the reference 渝 明 e e necess 叨 口 cowute to obtain generalized disparity of all points in the desired image as a result , sighficant acceleraion could be made in the endering pfo 比 鴕 two accelerating techiq 此 s e presented in this algori 山 mb accelerate the hole illing process his algorithm extends the reference images rom projection of single col : ii ’ ected surface in previously developed nvnverse w 出 下 er to ima 驢 s captured rom complex scene in chapter 4 , an 《 dent ibr method is prese 庇 仙 y takn ull 訕 antage of 呷 bies c 咖 the method can simulate the 3d details on sllri : ace of object successfully he 。 叩 proach , called rered ature mopmp consists of two pans at fst , an origi 。 ltexture with orthogonal displacements per pixel is deco 啊 osed into a series of new t6 刀 mfcs with each 他 lug a given displacement per pixel , called ae , ea atures , or lt hen hese lt e used to render the novel view by conventional texture mapping d avoid gaps n the endered hlla 驢 , some phels are to be interpolated nd extended in the 廠 kaccoding to the depth differe eee between two neighbor pixels in the original texture as these ltlt fc … e much storage nd therefore much time is equired to install ltlt into the text ’ ufc buffec an 舊 thod is pfoposed to co 呷 fcss the ltlt , nd the cottcspondingfclldering method is given experimental esults show that the new method is efficient , especially n rendering those objects with a smaller depth rnge compared withtheir size , such as relief surfaces of building

    與己有的三維變換方相比較,該方不但成功地填補了由於投影區域擴張而產生的第一類空洞,而且成功地填補了由於空間深度非連續物體相互遮擋而產生的第二類空洞,從而方便地實現了虛擬環境中的漫遊;基於物體表深度的連續性,本文提出了一個位移預測方? ?此方可以從單幅參考圖象獲得逆映射過程中所需要的目標圖象的位移信息,從而大大提高了的效率:與通常的正向映射相比,此克服了多幅參考圖象所帶來的計量成倍增長等問題,而且誤差較小。 2 )基於極線幾何的快速逆映射。利用參考圖象的邊界信息與含的遮擋關系,以及極線幾何的性質,本文第三章提出了一個基於極線幾何的快速3 『一中國科學院軟體研究所博士學位論文基於圖象的快速繪制技術的研究逆映射,從多幅參考圖象精確合成當前視點目標圖象。
  7. Grid hiding and break line cut are difficult point in displaying of 3 - d grid data, the thesis also presented a new visualizing algorithm applicable for 3 - d grid data of topography - sliced polygon filling. the experiment result shown, contrasting to floating level, this algorithm excels in both time complication and effect of grid hiding and break line cut

    三維網格顯示中的網格消與斷線處理一直是網格可視化技術中的難點,本文結合三維地形網格的特點,提出了一種新的網格可視化? ?切片多邊形區域填充,在實驗結果對比中,無論是復雜度還是顯示效果上都明顯優于浮動水平
  8. ( 2 ) intersectioning algorithm of nurbs surface and general implicit surface is researched in which the parametric formula are substituted into the implicit surface equation and then get the nonlinear two - dimensional equation on parametric domain

    ( 2 )實現了nurbs參數曲與廣義的式曲的求交並將其應用於船體曲與水線的求交中。
  9. 4. on original data arrangement of views, first, this paper discusses the instance of line overlap and gives the concept of hidden point, next, a method for breaking line is put forward by the means of handling two lines intersection, at the end, data check and correction is described through topological relationship between primitives and dimension set of drawing. to make a summary, from the viewpoint of practicality, the method of engineering drawing pre - processing proposed in this paper over comes traditional

    4 .在視圖原始數據整理方,首先討論了重疊邊的分解與重構方;然後給出了含點的概念,通過對二維線段相交情況的處理分析了求取含點的斷線;最後描述了如何利用實體的拓撲關系檢查輸入視圖中的錯誤以及利用工程圖中的尺寸集來校正這些錯誤。
  10. It is reali zed that the invisible part of the object can be shadowed, using the max imum or minimum enveloping rectangle method and the counter of points of intersection method, etc. ( 3 ) the boolean operation between integrity or unintegrity bodys is supplied

    分析並討論了形體產生藏線、的原因,利用了最大最小外包矩形、交點記數等,實現了任意形體的消。 ( 3 )完成了形體間的正則、非正則布爾運
  11. With the development of computer technology, computer graphics technology develops swift and violently. the clipping of graphics is the most basic contents in cg. it is a useful tool in algorithms about hiding line, hiding face and showing of third dimension graphic

    隨著計機技術的迅速發展,計機圖形學技術得到迅猛發展,圖形的裁剪是計機圖形學中最基本的內容之一,它在消除藏線、及真實感圖形的顯示等中是很有用的工具,以往對裁剪的研究主要集中在裁剪直線和裁剪多邊形兩方
  12. After expounding vr concept and its characters, the necessity and rationality of vr existence and its application in cad / cam, several other aspects are studied : first, the three kinds of stereoscopic display theory are set forth and the research is focused on the theory which is based on parallax and discussed from the aspects such as the physical basis of the third dimension production, the influencing factors of third dimension, the theory and arithmetic of drawing stereoscopic figures etc ; second, the difference among vr, other interaction methods and vr ' s status are studied from the perspective of human computer interaction development, the cognitive psychology model of vr interaction is analyzed and a classification study on vr is done according to different operation missions and metaphors ; third, the concept of virtual design is given out based on the research on its other concepts, then the difference among vr, cad and the realization of virtual design are studied

    在闡述虛擬現實的基本概念與特性、存在的必要性與合理性,以及在cad / cam方的應用的基礎上,本文深入研究了: 1 .虛擬現實的三種立體顯示原理,著重於基於視差方式的立體顯示,從以下幾個方進行了多角度的探討:產生立體感的生理基礎,立體感影響因素,立體圖繪制原理與等。 2 .虛擬現實的交互原理,從人機交互的發展角度研究了虛擬現實與其它交互方式的異同以及它所處的地位,分析了虛擬現實交互的認知心理學模型,並按作用於對象的任務不同和交互喻方式的不同對虛擬現實的交互方式進行了分類研究。 3 .虛擬設計,在研究虛擬設計的各種定義方式的基礎上定義了本文中虛擬設計的概念,研究了它相對于傳統cad的不同之處,以及虛擬設計的實現規劃。
  13. Above all, the system has some advantages such as high compute precision, high speed and suited for large structure analysis. during the process of the system researching, a new mesh approach based on advancing front technique for triangle elements was studied. a practical method of generating hexahedron mesh for cellular element method through transfering lines into volumes was worked out

    在軟體研製過程中,提出一種基於前沿生成的速度快、穩定性好的平元胞元網格自動生成方和三維六體網格的線段轉換;根據元胞元模型的特點,提出一種穩健性較好的三維元胞元模型消;通過對應力圖生成技術的研究,提出一種對等值線、色帶圖、濃淡圖均適用的應力圖快速生成
  14. And then, in the simulation of three - dimensional, the application of o - type grid and hybrid grid are used in two relatively complicated structures make the total amounts of grids and the time of grid generation reduced greatly. moreover the hexahedron grids are placed in most areas to provide higher precision. through the comparison between the results of two - dimensional and three - dimensional simulation, we knew two - dimensional calculating is not adequate

    本文用簡單、方便的二維模型作為數值計的起點,使用耦合以及先進的v2f湍流模型進行求解,成功地捕捉到了激波,觀察到主氣流從壁的分離、切換、再附壁等現象,並對計結果進行了細致的分析,得出一些有意義的結論;在此基礎上,本文在國內外首次對超音速射流雙穩閥的三維流場進行了計
  15. The paper discusses the basic theory of genetic algorithms including schemate theorem, building block hypothesis, implicit parallelism, the analysis of astringency and so on, as the theoretical base of application

    在對遺傳的闡述中,討論了遺傳的基本原理,包括模式定理、積木塊假設、含并行性和遺傳的收斂性分析等,作為後遺傳應用的理論依據。
  16. The research about the non - invasive inspection of pcb that is based on ir image is introduced. the detection principle, the components of hardware and software are introduced in this paper. some key technical problems and the project of software are presented in detail : graphics of user interface ( gui ) of the projection, gray scale transformation ( gst ), image contour extraction through edge detection algorithm based on the approaching contour optimization, image registration based on corner detection, the position of hidden trouble pcb through add - minus algorithm image

    本文介紹了利用紅外圖像對印製電路板進行不接觸式故障檢測的系統研究,主要介紹了本系統的檢測原理,硬體組成及軟體的製作,其中詳細地介紹了軟體的製作過程以及其中的幾個關鍵部分:本系統的人機交互界;圖像的灰度轉換;基於最優輪廓逼近的邊緣提取進行輪廓提取;基於角點檢測的圖像配準;用差影得到故障電路板的故障患或故障部位。
  17. A computational method is developed with couples the governing equations of the unsteady flow field and the rigid - body dynamics in six degrees - o f - freedom. 6. facing the complex multi - element and high - lift configuration, a series of methods including multi - zone algorithm and face - to - face technique is developed to lower down the great difficulties of grid generation and finish flow calculation of high - lift system with the dual - time method

    採用基於自適應直角切割網格的分區搭接方,結合式雙時間推進,實現了三維復雜增升裝置繞流的euler方程數值計,發展了對存在不連續的高陞力系統外形進行流場計的一種方便、實用、高效的三維增升裝置繞流計
  18. Firstly, influence factors of generalization of neural network are presented in this thesis, in order to improve neural network ’ s generalization ability and dynamic knowledge acquirement adaptive ability, a structure auto - adaptive neural network new model based on genetic algorithm is proposed to optimize structure parameter of nn including hidden layer nodes, training epochs, initial weights, and so on ; secondly, through establishing integrating neural network and introducing data fusion technique, the integrality and precision of acquired knowledge is greatly improved. then aiming at the incompleteness and uncertainty problem consisting in the process of knowledge acquirement, knowledge acquirement method based on rough sets is explored to fulfill the rule extraction for intelligent diagnosis expert system, by completing missing value data and eliminating unnecessary attributes, discretization of continuous attribute, reducing redundancy, extracting rules in this thesis. finally, rough sets theory and neural network are combined to form rnn ( rough neural network ) model for acquiring knowledge, in which rough sets theory is employed to carry out some preprocessing and neural network is acted as one role of dynamic knowledge acquirement, and rnn can improve the speed and quality of knowledge acquirement greatly

    本文首先討論了影響神經網路的泛化能力的因素,提出了一種新的結構自適應神經網路學習,在新方中,採用了遺傳對神經網路的結構參數(層節點數、訓練精度、初始權值)進行優化,大大提高了神經網路的泛化能力和知識動態獲取自適應能力;其次,構造集成神經網路,引入數據融合,實現了基於集成神經網路的融合診斷,有效地提高了知識獲取的全性、完善性及精度;然後,針對知識獲取過程中所存在的不確定性、不完備性等問題,探討了運用粗糙集理論的知識獲取方,通過缺損數據補齊、連續數據的離散、沖突消除、冗餘信息約簡、知識規則抽取等一系列的實現了智能診斷的知識規則獲取;最後,將粗糙集理論與神經網路相結合,研究了粗糙集-神經網路的知識獲取方
  19. An algorithm of removing hidden lines for 3d fem with hex - mesh

    基於六體單元三維有限元網格消
  20. A hiding information algorithm of adaptive multiple plane - bit based on space domain was proposed, which has low computing complexity and large hidden information capacity

    摘要提出了一種基於空間域的自適應多平位的信息,該復雜度低,信息藏量大。
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